Allemaal info
All new info: • Started working on game before unity • Brand new fighting system • New A.I. • No minimap but a elder scrolls type compass at top • No more sprinting button, speed depends on analog stick • Crouching is back • Story is being kept a secret • Eagle vision is a subtle pulse that highlights objects not enemies • Takes place during the ascent and reign of cleopatra • You can climb everything in the game • Large and small cities with many landmarks including Memphis and Alexandria • The controllable eagle leak was true • NPC's have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature" • Attack buttons are the right shoulder and trigger • A.I. does not take turns to attack • New combat system is more hit-box driven • As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed • Left shoulder button is lock on • There are treasures to find in the depths of the water (sunken ships, long-forgotten ruins) • Stat element of customization is removed • New gear system where players can improve specific parts of your gear by crafting materials • Leveling system that has a level cap of 40 • Bayek is not the only playable character in the game but that character is a secret • There are legendary items to loot in the game • You can add blocked arrows to your inventory • You can no longer one hit enemies that are more powerful than you with your hidden blade • Buttons for free-running up and down are removed • Puzzles are back but more challenging and less switches • Much more in depth ability graph with 3 paths (Seer, Warrior, Hunter) • There are gladiator battles in arenas"