[Multi] Destiny 2

Discussie in 'Games' gestart door Hybrid, 27 mrt 2017.

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Welke class ga jij als eerst aanmaken?

  1. Hunter

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  2. Titan

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  3. Warlock

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  1. Hybrid

    Hybrid Well-Known Member

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    Ach. Heb zeker wat dingen aan te merken op de game en het gevoel dat ze langs elkaar heen werken. En momenteel ook niet echt behoefte om hem op te starten.
    Maar heb er al genoeg uren in de game gestoken met plezier dus het bedrag is het al waard die ik betaald heb. Genoeg andere games waar dat een stuk minder is. En to be fair heb ik ook niet echt zin meer om D1 uren erin te stoppen. Start hem volgende week weer gewoon op om lekker te spelen en ben wel benieuwd naar de X patch.
     
  2. Rampage

    Rampage Well-Known Member

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    Momenteel kan de DLC me echt aan m'n reet jeuken.
    Ik wil gewoon de game kunnen starten en ergens voor spelen i.p.v dat de loot in je schoot geworpen word.

    Heb geen trek om de game te starten omdat er kwa end-game echt geen sodemieter te doen is.
    Als de blog vanavond het een en ander weet op te helderen, who knows.
     
  3. SoleSurvivorN7

    SoleSurvivorN7 Active Member

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  4. Rampage

    Rampage Well-Known Member

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    De meest boeiende dingen staan in de spoiler.

    We previously published a list of upcoming Destiny 2 improvements we want to deliver. Some of these updates will be introduced on December 5 and December 12. Others will land in the New Year.

    • New systems and rewards to give our most engaged players additional, optional pursuits, including:
      • A new Weapon Tier: Masterworks, which will feature stat trackers, random, re-rollable stat bonuses, unique item tooltips, and item details screens (see the December Update Details section below for more info)
      • Improved vendor rewards, adding ways for people to purchase items directly with their Legendary Shards and Tokens (see the December Update Details section below for more info)
      • Adding Armor Ornaments that grant visual permutations of armor as players complete specific Challenges (see the December Update Details section below for more info)
    • Better incentives for players who complete challenging Prestige activities
      • We’re targeting a January update to provide better incentives to complete Prestige activities
    • Better rewards and replay value for Strikes, Adventures, and Lost Sectors
      • In December, we will be introducing a Heroic Strikes playlist and more generous Strike rewards
      • Rewards for Adventures and Lost Sectors are still on our radar, but will not be delivered for our December updates
    • Private matches for the Crucible
      • Still targeting early 2018 and expect to have better insight into exact timing in the New Year
      • We are also moving Ranked PVP to the top of our priority list for next year to support the competitive community
    • Crucible tuning like adjusted Supremacy scoring and better spawning rules
      • In December, we will introduce additional updates and bug-fixes intended to improve these areas of the Crucible
    • Better incentives for completing Crucible matches (and penalties for quitting competitive games)
      • A "Quitter Penalty" system is currently in development, and you can expect an update on the deployment of this system in the New Year
    • Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards
      • The next Iron Banner and Faction Rally will introduce improvements in both these areas (see the December Update Details section below for more info)
    • Changes to make the mod economy more interesting and impactful
      • The Gunsmith will have some updates to how Mods are acquired (see the December Update Details section below for more info)
      • We are exploring more updates to this system in the New Year
    • Ongoing improvements to Exotics, including adjustments to reduce instances of duplication
      • We plan to tune under-performing Exotics and will continue to make targeted updates and improvements
      • Duplication protection will be added for Exotics in the New Year
    • New ways to spend surplus currency and materials (looking at you Legendary Shards)
      • Players will be able to spend Tokens and Legendary Shards on Vendor inventory (see the December Update Details section below for more info)
      • Xur will have new items, as well (see the December Update Details section below for more info)
    • An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time
      • Emote interface improvements are still on the list, and you can expect an update on the development of this system in the New Year
    We will continue to revisit and update this list in the weeks and months ahead to keep you up to speed on what we’re working on. Below, you’ll find more specific detail about each of the features and updates you can expect to land in December.

    December Update Details

    There are four key areas we’re targeting for improvements in December. Some of these updates will arrive with the December 5 update, and some additional updates will be included in a patch that will be deployed the following week on December 12.

    Both updates combined include improvements set against the following goals:

    • Deepen Rewards for advanced players

    • Provide More Player Control over obtaining rewards

    • Make Shards Useful by adding things to use them for

    • Provide General Quality fixes wherever possible
    The following changes are the first steps towards achieving these goals, with more planned for our next release in January. Here is a preview of impending changes to Destiny 2. Each category is marked with a forecast delivery date.

    Masterworks Image Link

    Image Link

    • [DEC 12] Legendary Weapons will drop as or be upgraded to become Masterworks versions
      • Masterworks will have a few advantages over the baseline Legendary weapon:
      • Track and display the number of kills with that weapon (with choice between total count or Crucible-only count)
      • Generate orbs for you and your allies on multi-kills
      • Add weapon stat bonuses that are selected randomly from a small pool and are re-rollable
      • Masterworks drop from any source of Legendary weapons for characters above 250 Power
      • Unwanted Masterworks can be dismantled into materials that can upgrade an existing Legendary Weapon into a Masterwork
      • Raid and Trials of the Nine Weapons will have a very high chance to be Masterworks
      • We have future plans to extend Masterworks to other gear and expose your kill counts in more places (e.g. Crucible kill screen)
    Armor Ornaments Image Link

    • [DEC 5] Armor Ornaments will be added to some existing Armor sets for more visual customization without losing your Shaders or Mods
      • These ornaments will be unlocked by completing objectives specific to each set, and are permanently unlocked account-wide, just like Exotic Weapon ornaments
      • They will be applied to the base pieces that you may already have collected, and can now unlock on Vendors if not
      • In Season 2, the following sets have ornaments unlocked in their respective activities:
      • Vanguard Faction Armor
      • Crucible Faction Armor
      • Trials of the Nine Armor
      • Iron Banner Armor
      • Dead Orbit Armor
      • Future War Cult Armor
      • New Monarchy Armor
      • Eater of Worlds Raid Lair Armor
    Image Link

    • [DEC 12] Faction Armor and Weapons will be unlocked for purchase for Legendary Shards and Faction Tokens on most Faction Vendors
      • All five Armor Slots will always be present, and Weapons will rotate weekly on Factions that have them
      • Slots will be unlocked by claiming Reward Engrams from the respective Faction
      • You will get credit for engrams you may have already claimed since launch
    Image Link

    • [DEC 12] Xur has some new offerings for players collecting Exotics:
      • Every week, you’ll be able to acquire one of the new Fated Engrams using Legendary Shards that will decrypt as Exotics that aren’t already in your collection
      • A simpler Three of Coins that boosts Exotic drop rates from any source for 4 hours
      • No obscure stacking mechanics or need to re-apply before every boss
      • These cost Legendary Shards and you can have as many as you like
    General Investment Image Link

    • [DEC 5] Banshee has some updates on the Weapon and Armor Mod front:
      • For players wanting to clear some Mod inventory space, Rare quality Mods will dismantle into Gunsmith Materials and have a chance to produce Legendary quality Mod Components
      • For players chasing specific Legendary Mods (including Legendary Kinetic Mods), Banshee will offer a selection of specific Legendary Mods for direct purchase, with a selection that will rotate daily and cost Legendary Shards and Mod Components
    • [DEC 5] For players chasing a world Legendary or looking for Masterworks, Master Rahool will sell some of his rumored hoard of Legendary Engrams for Legendary Shards

    • [DEC 12] Commander Zavala and Lord Shaxx will sell Gift consumables for Legendary Shards that can be used during a Strike or Crucible Match that will serve the following functions:
      • Grant bonus rewards to everyone in that activity upon completion, friend or foe alike
      • Award anything from Faction Tokens to a round of Exotics for everyone in the match
    • [DEC 12] Exploit safeguards on Chests and Resource Nodes are greatly relaxed and players should encounter them less frequently
      • Even if they do, drop rates for Tokens is only reduced to 30% instead of 0%, and Glimmer will be unaffected
      • We want to associate a visual indicator with this in a future update, but we weren’t able to pull that off in this update (but we hear you!)
    • [DEC 12] Vendors will now beckon you to hand in your Reputation Tokens only when you’re carrying enough to earn a Reward Engram

    • [DEC 5] Changes affecting Reputation Tokens:
      • Daily Challenges will have Reputation Token awards increased across the board
      • Cayde’s Treasure Chests still offer variable rewards, but now guarantee (at minimum) a payout of destination appropriate Reputation Tokens
      • Strikes will drop a larger number of Vanguard Reputation Tokens
      • Common quality Destination Resource Tokens will have their drop rates increased to 100%, and values per Token increased as well (by 50% for common quality Tokens and 250% for rare quality Tokens)
      • On the balance, Reputation required per Reward Engram will increase for Destination Factions (+37%) and Gunsmith (+50%)
      • Leviathan Raid Tokens will be redeemed at Benedict immediately upon obtaining a Token, instead of requiring a full clear before unlocking
    With the launch of Curse of Osiris, and the beginning of Season 2, you can expect to see a full suite of patch notes that will document all of the changes outlined above, as well as additional gameplay and sandbox tuning changes the team is making to improve Destiny 2. We’ll also soon be providing pre-load and launch day details, as well as a roadmap for our Season 2 content, which includes The Dawning in mid-December.
     
    VapoChill vindt dit leuk.
  5. VapoChill

    VapoChill Active Member

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  6. Hybrid

    Hybrid Well-Known Member

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    [​IMG]
     
    Laatst bewerkt: 4 dec 2017
    FraHel vindt dit leuk.
  7. SoleSurvivorN7

    SoleSurvivorN7 Active Member

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    Ik denk dat ik nu echt wacht tot er een complete editie komt van Destiny 2. Ik was toch wel snel klaar met Destiny 2 ondanks dat ik het wel heel vet vond, maar toen ik weer terug ging naar Destiny 1 The Collection pakte me dat veel meer omdat er nu zoveel meer te doen. En heb het gevoel dat ook veel mensen weer terug zijn gegaan naar Destiny 1 sinds Destiny 2 toch wel een beetje tegenvalt nu. Toen Destiny 1 net uit kwam vermaakte ik me ook wel, maar al snel was ik er klaar mee en datzelfde gebeurt dus nu met Destiny 2. Nee ik wacht wel tot er een complete editie komt:)
     
  8. X-Junk

    X-Junk GT: Reflex Xeros

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    Wanneer komt die One X update uit ?
     
  9. Hybrid

    Hybrid Well-Known Member

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    Servers gaan offline in een uur. Daarna onderhoud tot 1900 dacht ik. In de tussentijd de patch.
     
  10. Hybrid

    Hybrid Well-Known Member

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    Patch is live.
     
  11. CrazY

    CrazY Nimma City

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    6gb download size
     
  12. Rampage

    Rampage Well-Known Member

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    Activiteit in het D2 topic.

    Jullie hebben zeker de Season Pass? :+
     
  13. Hybrid

    Hybrid Well-Known Member

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    Servers zijn live.
     
  14. CrazY

    CrazY Nimma City

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    Helaas wel :+
     
    Rampage vindt dit leuk.
  15. Graveheart

    Graveheart Groovy XBW.nl VIP

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    Klopt het dat de nieuwe DLC geen achievements heeft? Kan er nada over vinden namelijk.
     
  16. ageQned

    ageQned Active Member

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    Nee kan er ook niks over vinden. Ben wel blij dat heroic strikes weer terug zijn iig.
     
  17. Hybrid

    Hybrid Well-Known Member

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    Story was best tof. Interessanter dan D2 story en de eindbaas was ook een stuk leuker om tegen te vechten.
     
  18. SoleSurvivorN7

    SoleSurvivorN7 Active Member

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    Wow zo kort als ik nu al mensen hoor zeggen dat de story best tof was.
     
  19. Hybrid

    Hybrid Well-Known Member

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    4 uurtjes ofzo. Is toch wel redelijk normaal?
     
  20. Zifnap

    Zifnap Koehl en gecollecteerd

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    Topic closed. :+

    EDIT: anyway...

     

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