I just read the latest issue of PC Gamer Magazine, and these are the new and interesting pieces of information about Jurassic World Evolution:
Las Cinco Muertes
On Isla Matanceros, the weather doesn’t get much more dramatic than the odd rain shower.
On Isla Tacaño, you have two different areas connected by a thin strip of land, so you'll have to ferry things around and make sure you have the resources to do so.
On the smallest island, Isla Pena, you have the added challenge of having to deal with the most dangerous dinosaurs. You'll be working on this island at night, which makes moments when storms roll in extra dramatic.
Some islands have starting layouts. They can dilapidated or worn out, though, only giving you a very basic infrastructure to work with. Power can be more difficult or expensive to generate on some islands. And some islands will be covered in vegetation, so you'll have to clear space.
Isla Sorna is the final island, with the biggest play space, and at that point the game will be throwing everything at you.
Entertainment. Science. Security.
While the Science team, for example, won’t appreciate you creating fantastical new dinosaurs that never existed in reality, the Entertainment guys will love it.
Being balanced and keeping every division happy is an effective strategy, but requires a lot more effort. You can follow one path, but the others will get annoyed. And that can lead to sabotage. However, you will get a loyalty bonus for sticking with one division, so there’s an element of risk and reward to picking a side.
Your advisors will inform you if the park is missing a building that serves a particular need, reflecting their own interests. If you don’t have any merchandise stands your Entertainment advisor will pipe up and suggest you get one, because that’s a lot of profit you're missing out on. And you’re Security advisor might be happy if you build stronger fences or invest in more rangers to keep an eye on the dangerous dinosaurs.
Making Dinosaurs
The genetic engineering will directly not only affect the dinosaur's stats, but also their temperament.
A partially complete DNA profile also comes with the risk of the dinosaur dying before it’s born, which can be both costly and time-consuming. The dinosaurs are the heart and soul of your park, and the variety and quality of the clones you bring in will have a direct impact on its success.
Campaign Mode/Story
You'll be told a complete story, but the pace and frequency of the events that occur will depend on your playstyle. And how the story unfolds will also depend on the division whose path you choose to focus on. A player who leans into Science will experience a very different story to someone who prefers Security, and vice versa.
The game is setting the table up, then letting players pick what they want from the buffet. There isn’t a lot of beat-to-beat narrative, but the game does have campaign elements. The three divisions have their own characters and stories that are unique to those paths. And if you complete all the missions for a division, they’ll tell you a complete story. So the game is both freeform and scripted.
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