Electronic Arts has canceled its open-world
Star Wars game, according to three people familiar with goings-on at the company. The game, announced alongside the shutdown of Visceral Games back in 2017, had been in development at EA’s large office in Vancouver.
EA Vancouver, a large studio that mostly handles support for a variety of the publisher’s games including
FIFA and
Battlefront, had been working on this open-world
Star Wars game since October 2017, when EA closed Visceral Games. Until then, Visceral—best known for its popular
Dead Space horror series—was developing its own
Star Wars game. That project, code-named Ragtag, was
a linear action-adventure game directed by Uncharteddirector Amy Hennig. EA Vancouver had been assisting on the project, and when EA closed Visceral Games on October 17, 2017, the Vancouver studio took it over.
EA had not shown any of EA Vancouver’s open-world
Star Wars game publicly, but the publisher talked about it when it announced Visceral’s demise. “It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design,” the company
said at the time. “A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project.”
In June 2018, EA announced that it had
expanded its Motive studio—previously a single office in Montreal led by industry veteran Jade Raymond—to a Vancouver location as well. That one would also be located in the publisher’s large office in Burnaby, British Columbia, as a division of EA Vancouver.
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