Pelaaja (Finnish Publication, No Significant Spoilers) - 9/10 The most striking thing about Death Stranding is the sophistication of the narrative's deep-reaching tones, the central core of game mechanics, and the sophisticated nuances of social remote gaming into a whole that obeys the same cloudy themed idea: chasing resources over dangerous miles, putting down ladders over streams, setting up gear-loading generators and communicating with players across the gaming world as you all pursue the same goal - connecting. The heart and soul of the slow-paced Death Stranding strive is to harness the player's central motivator - spending time wandering - from afar to near, from threat to safety, from suspicion to confidence. from loneliness to connection. It is a long, dangerous and diligent journey. At the same time, Death Stranding grows into a larger savanna that can only be called one thing, unique. NextGenBase - 9.5/10 Death Stranding is a weird game. It won’t be for everyone, but if you can find something to like in the relatively slow start, you’ll love it by the end. Typically Kojima for better and for worse, it’s a story about reconnecting people through the eyes of a bystander that becomes much more than that. Technically and visually outstanding, it’s going to be up there on my Game of the Year list for sure. A weird, but wonderful game. IGN - 6.8/10 Certain landmark games in recent years, like The Legend of Zelda: Breath of the Wild and Red Dead Redemption 2, have managed to successfully tread the line between the rigidity of realism and the exhilaration of pure escapism. But much like its stumbling protagonist, Death Stranding just can’t consistently get the balance right despite possessing equally lofty ambitions and countless inventive ideas. There is a fascinating, fleshed-out world of supernatural science fiction to enjoy across its sprawling and spectacular map, so it’s a real shame that it’s all been saddled on a gameplay backbone that struggles to adequately support its weight over the full course of the journey. It’s fitting that Kojima Productions’ latest is so preoccupied with social media inspired praise, because in some ways I did ‘Like’ Death Stranding. I just didn’t ever love it. Spiel Times - 9/10 Death Stranding is a distorted vision of the open world genre, pulled apart by its individual threads, deconstructed, and sewn back together in the image of its director, Hideo Kojima. It’s an astonishing, compelling and provocative experience, even if it isn’t always as exciting to play as it is to think about. Game Informer - 7/10 Try as it might, Death Stranding’s story doesn’t shore up its faults. It’s the normal Kojima mix of twists-and-turns, tropes, and overbearing themes, but at least I like that it explores real-world topics like the theory of multiple dimensions and key events in the history of the planet’s biodiversity. Like Sam himself, I often wasn’t sure why I kept going in Death Stranding. Maybe there was a little bit of pride in another task checked off the list, another job done. Unfortunately, this added up to little reward in the end. GameSpot - 9/10 Death Stranding is a hard game to absorb. There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game's more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It's positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It's a game that requires patience, compassion, and love, and it's also one we really need right now. Stevivor - 3.5/10 The problem with "Death Stranding " is that Hideo Kojima has become wholly self-indulgent, making something I’m sure he considers a masterpiece. ">Death Stranding ">is anything but, with its head so far up its own ass it’s almost funny. It has four title cards in total, popping up as you play, and will roll two complete sets of credits before you’ve finished. It goes on and on and on, thinking — falsely — that you’re enthralled in what’s occuring. If this is the type of project that Kojima insists to make, I suggest he move from games to TV shows or feature films. Being weird for the sake of weirdness isn’t enough — while Kojima hopes to hit the same level of work as David Lynch or Sam Lake (if we want to keep it in the same industry) he falls very short. Even if Death Stranding’s" narrative was good — and it’s not — a game needs to have actual gameplay. What you find within is abysmal; frustrating, tedious and beyond repair, it is to be avoided at all costs. Metro GameCentral - 7/10 Taken as a whole, Death Stranding is an awkward mishmash of ideas, some of which work exactly as intended and others of which feel entirely out of place. At 40+ hours it overstays its welcome but it’s still a fascinating journey to take, with Kojima being the only video games auteur who can still command a large budget and use it to create something that isn’t just pandering to mainstream tastes. GamesRadar+ - 3.5/5 There is an okay experience here, filled with a scrapbooking hokum of afterlife mythology and pseudoscience, with a cast of likeable if bluntly literal characters but it’s a game that, ironically, is easily lost in its lengthy delivery
Tot nu toe lijkt het een hate-it-or-love-it achtige game te zijn. "Een Gold Award voor een wandelsimulator" - Power Unlimited (90/100) "Een hiking-simulatie die je wil blijven spelen dankzij een unieke stealth-beleving, een sociaal element en een gestoord maar episch verhaal dat zijn weerhaken in je geest slaat. Niet voor iedereen, maar wie eenmaal om is, krijgt de spelbelevingen van het jaar. Ja, in meervoud ja." Weet nog niet of ik het erop ga wagen.
Zelfs met reviews snap ik nog steeds niet echt het doel van de game. Dus gewoon een soort postbode spelen van A naar B lopen en wat afleveren, dat is het?
Ign vindt het ook een veredelde fetch quest generator. Maar dan met gigantische prod. values. Klinkt als een Kojima game.
Als dit spel niet door Kojima was gemaakt had het nooit de hoge cijfers gekregen. Kom op zeg. Een postbode simulator waarvan je de eerste 15(!) Uur moet doorbijten voordat het maar iets interessanter wordt. Dat, tezamen met onnavolgbare gesprekken zou nooit hoge cijfers opleveren als bijvoorbeeld Bethesda erachter zat. Kojima heeft veel vriendjes in game journalistiek land en dat laat dit wel zien. Bijzondere game? Vast en zeker. Leuk om te spelen? Ik betwijfel het. En daar gaat het toch om?
was me al maanden duidelijk dat niks is (of geen spel voor mij).. Ben het eens over de mening dat Kojima teveel gehyped wordt. ik verwacht toch een flopje in de verkoopcijfers
Klopt, en ook DS zou nog steeds een geniale game kunnen zijn. Niet iedereen waardeert Picasso. En toch doen sommigen er praktisch een moord voor. Apart is het zeker. Misschien is dit ook wel een Picasso. Ik heb deze titel daarom zeker nog niet afgeschreven. Krijgen we een keer iets dat waarschijnlijk heel uniek en eenmalig is, is het weer niet goed.