[Multi] Call of Duty: Modern Warfare

Discussie in 'Games' gestart door Lijpe Mocro, 30 mei 2019.

  1. Lijpe Mocro

    Lijpe Mocro Active Member

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    IW is wel volop aan het communiceren met de community. Eerst het voetstappen en call-outs probeem, en later een nerf voor claymores en meer counters ervoor.
     
  2. Suleyman

    Suleyman Active Member

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    Is het mogelijk om op Xbox mensen uitnodigen die spelen op PlayStation ?
     
  3. Jimmy J.

    Jimmy J. Active Member

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    Ja.
     
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  4. Yellow 13

    Yellow 13 Well-Known Member

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    The Drums of War Thunder once again! :D Microsoft vs Sony = Alliance vs Horde. :+
     
  5. Servantes

    Servantes Well-Known Member

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    Patch Notes:

    Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
    Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
    Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
    Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
    In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
    Fix for various collision issues across maps
    Added UI that shows when XP events are active in playlists menus
    Sprint and Tactical Sprint speeds are now back to speeds in Beta
    Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
    Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
    Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
    RIOT SHIELD:

    Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

    CLAYMORES:

    Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

    BATTLE CHATTER:

    Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

    MOUNTING:

    Slight increase to recoil while mounting.

    PERKS:

    E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

    LIGHTING:

    Continued updates to player visibility in dark windows and dark areas.

    FOOTSTEPS:

    We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

    CHALLENGES/PROGRESSION/RANK

    Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

    Fix for a bug where the Infiltrator challenge was not tracking properly
    Fix for launchers not giving XP when shooting down killstreaks
    Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
    Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
    Fix for a bug where your XP require to reach the next rank was higher than the value needed
    https://preview.redd.it/0xnbxb85hdx...bp&s=821d93730be283528f60549eb27fdf5776b42771
    725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
    M4A1 Assault Rifle: Reduced damage range, small recoil increase
    Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
    SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
    UZI SMG: Increased damage range
    MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
    M91 LMG: Increased hip spread, small damage range reduction
    PKM: Increased hip spread, medium damage range reduction
    Pistols: Increased move speed, reduced sprint out time, increased damage range
    Crouch and Prone no longer adjust recoil
    CALL OF DUTY LEAGUE

    Updated rulesets for CDL competitive modes in private match

    CYBER ATTACK

    Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

    GROUND WAR

    Fix for a bug where players would sometimes be unable to pick a spawn location
    Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base


    Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
    Fix for scoreboards displaying incorrect data
    XP adjustments and general backend fixes
    Various fixes for out of bounds and parachute exploits
    Respawn timer no longer stays on screen after teammates are revived from bleedout
    Fix for issue where the Munitions were not usable after respawning via Gunship
    Fix for losing your weapons when picking up the core
    Achievements can now be unlocked in CP
    Fix for issue where players could spawn with their weapons in the downed state
    Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
    When respawning via the Gunship, you will no longer be given the Tank role
    Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
    Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
    Operation Crosswind: Adjusted stealth for gameplay
    Operation Paladin:
    Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
    Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand
     
    Laatst bewerkt: 8 nov 2019
    Alexknl, Yellow 13 en Stefandaman vinden dit leuk.
  6. Sander1940

    Sander1940 Active Member

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    Top!

    En nu nog remakes van de beste cod Maps!!!
     
  7. Bidle

    Bidle Bidle

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    Heb dit al een tijd niet gespeeld, maar jeetje wat ben ik slecht geworden,..... sta voorlopig telkens onderin. Blij als ik al een keer een positieve k/d ratio heb. =(
     
  8. Suleyman

    Suleyman Active Member

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    Voeg me toe op xbox Sulaymanb als je samen wilt spelen
     
  9. Jimmy J.

    Jimmy J. Active Member

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    Vanwege het toevoegen van Skill Based Matchmaking (SBMM) is de game een stuk pittiger geworden dan je gewend bent. Ten minste, als je een beetje kan mikken.
     
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  10. NuclearGoat

    NuclearGoat PSN: Acrillic

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    Vandaar dat ik nooit echt noobs tegen kom :+.
     
  11. Sonny

    Sonny Geiler dan neuken

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    Vandaar dat ik alleen noobs tegenkom o_O
     
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  12. Sander1940

    Sander1940 Active Member

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    Dus, kan weer helemaal opnieuw beginnen. Net een paar potjes gespeeld.....wtf. weet niet wat er is gebeurd met de update, maar ben weer terug bij het begin. Shitzooi, raak helemaal niks meer..was ik net een beetje ingespeeld...godver kutspel
     
  13. McSparkle

    McSparkle Well-Known Member

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    Zou dit het dan juist niet makkelijker moeten maken of begrijp ik het systeem niet goed?
     
  14. Jimmy J.

    Jimmy J. Active Member

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    Nee, want normaal had je als bovengemiddelde speler bijvoorbeeld een lobby met 30% of meer gevuld met spelers die slechter waren of soms zelfs hun aller eerste potje gingen spelen, waardoor je vaak een K/D van minstens 3 kon halen. Nu kom je bij alleen maar even goede spelers en halen dus alle doorgewinterde spelers een K/D van rond de 1. Als je altijd een noob was kom je nu ook bij alleen maar noobs terecht en dan is de game wel makkelijker inderdaad.
     
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  15. Sander1940

    Sander1940 Active Member

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    Ik merk dat als ik overdag speel, het spel heel stroperig aanvoelt. Ik raak dan ook bijna helemaal niks. Als ik in de avond speel voelt het spel heel anders aan. Niet stroperig, maar heel direct. Waar ligt dit aan? Iemand een idee en wat kan ik hieraan doen?
     
  16. Servantes

    Servantes Well-Known Member

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    Geen idee waar je het over heb.
     
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  17. Flavourlicious

    Flavourlicious Game Developer Moderator Redacteur

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    wellicht hogere ping overdag (als je reallife overdag bedoelt) dan in de avond?
     
    Bidle vindt dit leuk.
  18. Servantes

    Servantes Well-Known Member

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    GENERAL FIXES:
    • More backend fixes to prevent crashes and improve stability across all modes and all platforms
    Riot Shield:
    • Fix for a bug where a player using the Riot Shield would not take explosive damage during certain situations
    • Fixed an issue where the Riot Shield would stow on the players back when using Stim. (Tactical)
    Footsteps
    • Adjusted to always play walk footstep sounds when in ADS and crouch independent of speed
    • Increased the speed in which you can remain using the walk footstep sounds by slightly pressing on the movement stick
    Challenges
    • General fix for the UI and Challenge state getting out of sync. We'll continue to monitor and make additional fixes as needed in future updates
    • Fix for a challenge related error that could occur; DEV ERROR 5476
    • Fix for Mission Challenge description, “Get Kills with a Burst Weapons” being too vague.
    Piccadilly:
    • Spawn tuning while playing TDM and Domination
    • Domination flag adjustments; B Flag is now near the busses instead of the center fountain
    Weapons:
    • ARs: Minor hip spread adjustment
    • 725: Reduce range
    • M4: increase hip spread, decrease damage to the head
    • FAL: Reduced recoil, increased ADS speed
    • EB-14: Increase ADS speed
    • Miscellaneous ammo reserve adjustments upon spawning to be in-line with other weapons of their class
    Special Operations:
    • Fix for a bug where a player using the Overkill perk with an SMG as their secondary would sometimes spawn without a primary weapon when joining a match in progress
     
    B Tender vindt dit leuk.
  19. B Tender

    B Tender Robot Unicorn

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    ^Dat ziet er best goed uit!
    Ik merk het ook, maar dan anders (al kan het ook placebo zijn). Ik speel namelijk vrij veel samen met m'n broertje in een party, en die is stiekem wel een klapje beter dan ik. Ik heb het best vaak (dus) redelijk lastig in de lobbies. Wanneer ik 'alleen' speel lijkt het niveau toch wel wat lager te liggen en gaat het beter! :)

    Ik vind 'Kill confirmed' trouwens een leuke gamemode heb ik ontdekt! Het is in zekere zin Team Deatchmatch, maar dan zodanig dat campen veel minder wordt beloond. Kills maken is namelijk niet voldoende om punten te halen: je moet de dogtags oprapen die worden achtergelaten als iemand sterft.

    Verder knal ik graag met de MP5, schild op de rug, en m'n werpmes als 'granaat'. Dat mes heeft me al heel vaak gered :)
    Misschien drink je begin van de avond een grote kop koffie? :)
     
  20. Servantes

    Servantes Well-Known Member

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    Tim vindt dit leuk.

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