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[Multi] Star Wars Squadrons

Discussie in 'Games' gestart door AgentSmith, 15 jun 2020.

  1. AgentSmith

    AgentSmith Guest



    Vanaf 2 oktober verkrijgbaar.
    Vermoed wel dat de PS4 versie VR ondersteunt.
     
  2. NLegendkiller

    NLegendkiller Active Member

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    "Het spel wordt uitgebracht op 2 oktober 2020 voor PlayStation 4, Xbox One, PC via Origin, Steam en Epic Games Store, en kan worden gespeeld via Virtual Reality (VR) op PlayStation 4 en PC met ondersteuning voor crossplay."
     
  3. Servantes

    Servantes Well-Known Member

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    AgentSmith vindt dit leuk.
  4. Servantes

    Servantes Well-Known Member

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  5. Servantes

    Servantes Well-Known Member

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    Squadron 42 & Roadmap Update

    Hi everyone,

    When we realized that our old Roadmap didn’t represent our development progress very well, we started exploring options for how to build something more informational that fit how we develop games. Our original message about this was in one of March’s Roadmap Roundups, and we followed up with hints about this in our Squadron 42-focused Calling All Devs on March 13.

    The recent SQ42 video update, which is a brand-new show we were debuting called “The Briefing Room,” was a lower-effort video that we embarked on with the goal of sharing more information with you but in a scrappy and fast manner, so as to minimize the disruption to the dev team and yet still give you new information. We planned for this to be a semi-regular show, with its cadence depending on how well the content was received and how disruptive (or not) this first episode would be to our dev team. This first episode was meant to focus specifically on (spoiler alert) updates on our conversation interrupt tech and level design in SQ42. What we discovered after the whole piece was finished and getting ready for publish was that our approach resulted in an underwhelming show. Not only did the episode have major audio issues due to WFH recording, but it lacked visuals to support the talking, and we truly prefer to show rather than tell. Ultimately, we decided that it wasn’t good enough to show, even for a “scrappy” video that was not meant to be a marketing sizzle trailer. However, before that “stop ship” message could permeate our entire marketing org, we had moved forward with a public publish date.

    Originally, we thought we could simply splice in fresh b-roll, but as we spent the next few days reviewing the show, we saw the need to update our visuals to better reflect what we were discussing, and that led us to the realization that we still didn’t have the right footage, at our quality bar, to tell the story we wanted to tell. So, we ended up deciding to re-shoot the entire episode with our usual quality standards.

    We’ve certainly communicated the delays and the reasons for it, and have even had Brian Chambers relay the news initially, with our CMs repeating that message when the topic cropped up multiple times. We’ve had to do that a couple of times over the past weeks. And unfortunately, the plain truth was always the same: The initial video didn’t meet our standards and we are redoing it. We didn’t get into such details as sick personnel nor did we explicitly spell out that the video footage couldn’t leapfrog actual dev work in our priority list. After all, we don’t like to make excuses.

    The SQ42 video is still coming (probably in the next few weeks), along with an assortment of other updates, including an overhaul to our Public Roadmap.
    The new Roadmap is something we hinted at in March but because that is still very much in development, we can’t share as much about it as I would like. Believe me when I say I’m personally very eager to release it to you. We took the time to explore options for how we could better represent our progress, and I believe we are getting close to landing in a pretty great spot.In the immediate future, we plan to deliver the following communications:
    1. Give an explanation of the goals of our new Roadmap and what to expect from it
    2. Show a rough mockup of the proposed new Roadmap
    3. Share a work in progress version of the Roadmap for at least one of our core teams
    And then finally transition to this new Roadmap
    We’ll approach them in the order above, and we’ll likely need a few weeks between steps, so I don’t want to create the impression that this is happening overnight. But we should be announcing step 1 pretty soon if my meeting on Thursday about this is as good as I think it will be.
     
  6. Yellow 13

    Yellow 13 Well-Known Member

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    Even bijkomen hoor. Wat een game. Lijkt echt een stuk pittiger dan de laatste Ace Combat en gelukkig geen Micro Transacties kunnen vinden, vooralsnog. :) En Moooooooi! :eek:_O_
     
  7. Zifnap

    Zifnap Koehl en gecollecteerd

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    Ziet er ook gaaf uit in VR.
     
  8. Nol

    Nol Pulp Fiction

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    Ik moest even zoeken naar de witte man en bijbehorende stem. Uiteindelijk het personage wel samen kunnen stellen, maar je voelt al aan wie hier de badguy moet gaan zijn. Gameplay vind ik niet heel overtuigend, misschien leuk voor even, maar lijkt nu al erg repetitief te worden.
     
    Laatst bewerkt: 6 okt 2020
  9. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#XBWSFINEST#NEKDIE

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    @fredfenster
     
    Modder-Eter, fredfenster en Zifnap vinden dit leuk.
  10. Zifnap

    Zifnap Koehl en gecollecteerd

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    Ik vind dit wel stoer hoor, tenminste in SP. Lijkt redelijk authentiek qua gameplay?
     
    Laatst bewerkt: 6 okt 2020
  11. Zifnap

    Zifnap Koehl en gecollecteerd

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    Krijgt de PS5 ook een soort PSVR? Want voor een game als deze zou ik zeker VR overwegen. Maar dan met de hardware oemph van de nieuwe generatie.
     

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