Ruffian Games, de ontwikkelaar van Crackdown 2, is gekocht door Rockstar en heet nu Rockstar Dundee.
Vorig jaar liet Ruffian Games via een tweet al weten samen te werken met Rockstar, maar toen was nog niet duidelijk dat de studio overgenomen werd door de ontwikkelaar van games als Grand Theft Auto en Red Dead Redemption.
Inmiddels is dat echter wel duidelijk. Op een officiële website van de Britse overheid is te zien hoe Ruffian Game van naam is veranderd en nu Rockstar Dundee heet.
Het is niet bekend waar Rockstar Dundee precies aan werkt. Naast Crackdown 2 heeft Ruffian Games ook geholpen aan Halo: The Master Chief Collection, dus mogelijk wil Rockstar de studio inzetten voor een port op de volgende generatie consoles. Volgend jaar moet Grand Theft Auto 5 in ieder geval op PlayStation 5 en Xbox Series X en Series S uitkomen.
EDIT:
New technology to double framerates
Xbox Series X and Xbox Series S bring next-gen performance to your favorite games. Higher, steadier framerates make games feel smoother, resulting in more immersive gameplay. Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles. While not applicable for many titles due to the game’s original physics or animations, these new techniques the team has developed can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware. Fallout 4 framerate, shown below, is effectively doubled from 30fps to 60fps on Xbox Series S, delivering a new way to preserve and enjoy this legendary title.
Enhanced visuals you have to see to believe
On the Xbox One, we were able to provide a curated list of titles that were enhanced for the Xbox One X via the Heutchy method. This allowed titles from Xbox 360 that rendered at 720p and original Xbox games that ran at 360p to play at 4K on Xbox One X, well beyond the capabilities of their original platform. The Heutchy method continues to be used to bring a variety of titles to 1440p on Xbox Series S and 4K on Xbox Series X.
Auto HDR for everyone
Modern games often implement high dynamic range (HDR) to improve overall visual quality. HDR allows a game to render a much larger range of brightness values and colors. This gives an extra sense of richness and depth to the image when compared to a standard dynamic range (SDR) image. For example, the light from a flashlight looks much brighter and red flowers look much more vibrant.
However, thousands of Xbox games shipped before HDR was first introduced with Xbox One S, and even for some Xbox One games, developers simply didn’t have the development resources or time to implement HDR. With Xbox Series X and Series S we are introducing a new feature named Auto HDR. Auto HDR automatically adds HDR enhancements to games which only shipped with SDR. Auto HDR enhances the visual quality of an SDR game without changing the original artistic intent of the game. Auto HDR is implemented by the system so developers don’t have to do any work to take advantage of this feature. Also, since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience.
The below images show how Auto HDR can improve the visual quality without changing the overall look of the game. The HDR images are brighter and more colorful only in the naturally expected areas, while the rest of the image retains its original intent.
https://news.xbox.com/en-us/2020/10...cid=Platform_soc_omc_xbo_tw_Photo_lrn_10.13.1
Laatst bewerkt: 13 okt 2020