Niet de enige. Veel interessante elementen gemixt in één game en zo te zien gebrouwen tot iets moois. Net zo gewelddadig als de gamer zelf wil, maar ik vermoed op z'n best wanneer je flexibel bent in het benaderen van situaties (stealth vs agressie). Inclusief de creatieve toepassing van abilities, zoals het aan elkaar linken van tegenstanders, het zelf teleporteren maar ook van anderen etc.
EDIT:
"Appropriately for a game about time travel, Deathloop can be read as a game both for newcomers and old hands - an accessible introduction to Arkane's grittier immersive sims, or a triumphant refinement of the Dishonored style. Where it feels most like a concluding act is in how it builds on a theme in Arkane's work about games as means of both coercion and liberation, trapping you in order to empower and motivate you to break out of them, forever challenging you to think of some possibility that has escaped the developer's calculations, to the point of sabotaging the illusion entirely. I've argued in the past that this contradiction is fundamental to the immersive sim genre, but Arkane is unique in making it a question of story and setting. We see this in the opening and closing moments of 2017's Prey, in Dishonored 2's Clockwork Mansion and in the studio's penchant for villains who are domineering game designers in all but name. And we see it in Deathloop, which takes that curious inside/outside thinking and applies it to Time itself."
Deathloop review - not Arkane's most surprising game, but possibly its best • Eurogamer.net
Laatst bewerkt: 13 sep 2021