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[Multi] Elden Ring

Discussie in 'Games' gestart door Modder-Eter, 8 jun 2019.

  1. Yellow 13

    Yellow 13 Well-Known Member

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    Ik heb wel weer zin om iets anders te proberen. Vagebond waarschijnlijk. :+
     
  2. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Later in de game kan je respeccen, daar zou ik even op wachten, als je 5x opnieuw begint ga je het toch niet uitspelen.
     
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  3. Yellow 13

    Yellow 13 Well-Known Member

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    Dank dat je mij deze game al ziet uitspelen... :+
     
  4. BrAsKe

    BrAsKe Foo Fighters

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    Heb mijn 1e playthroug als Astrologor even on hold gezet. Merkte dat ik wat verder in de game toch niet helemaal mijn ding is. Heb nu een nieuwe class gepakt en deze naar mijn eigen playstijl maken. Namelijk een Wretch genaamd Aragorn en dat ligt mij toch wat beter.
     
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  5. Yellow 13

    Yellow 13 Well-Known Member

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    Gatver, ben alweer behoorlijk verzadigd met de game. Het voelt toch allemaal net niet hier en daar. Eerste mine boss al wel weer verslagen, die duo boss in Limgrave. Het probleem wat ik heb is dat je relatief weinig effect merkt tussen bepaalde classes. Samurai kan echt OP zijn, maar als je een leuke en uitdagende class wil is Vagabond prima. Het verschil zien en merken doe je alleen niet zo snel, maar dat is voor mij niet alleen bij de Samurai en Vagabond het geval. Was Warrior niet een dual wield class? Naja, maakt ook niet uit. Ben wel een beetje klaar met de game de komende tijd. =(
     
  6. Killamonkey

    Killamonkey Niet zo aanstellen! XBW.nl VIP

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    Haha gappie. Jij steekt steeds net een teen in het water om hem er snel weer uit te trekken en een ander te proberen. Luister naar de mensen hier en kies een class. Je kan relatief vroeg in de game respeccen (Renalla) in wat je maar wilt. En speel de game anders deels met een guide want dit schiet niet op zo haha. Je hebt echt tien keer 1/20ste van de game gezien volgens mij
     
  7. BigSyke

    BigSyke Active Member

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    Het spel heeft niet echt asses ook. Ieder karakter is hetzelfde. Alleen de begin stats zijn net wat anders verdeeld.

    De equipment waar iedere starting class mee begint kun je relatief snel vinden. M.a.w. jouw Samurai kan zomaar een ridder worden als je wat punten in STR en END pompt.
     
  8. Zifnap

    Zifnap Koehl en gecollecteerd

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    Volgens mij zijn er genoeg "asses" in ER, tegenstanders althans. ;)

    Classes zijn gewoon blueprints, Yellow. Buiten afwijkende starting equipment zijn de verschillen in stats minimaal.

    Nu doorzetten, moeilijk wordt het spel toch wel. En met steeds opnieuw beginnen verzadig je jezelf op een verkeerde manier.
     
  9. Yellow 13

    Yellow 13 Well-Known Member

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    Jullie
    Moet ik die boss wel eerst verslaan he. :+
     
  10. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Als je iedere keer overnieuw begint lukt dat inderdaad niet. :+
     
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  11. Yellow 13

    Yellow 13 Well-Known Member

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    Touché. :+
     
  12. Yellow 13

    Yellow 13 Well-Known Member

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    Leuk als je op de PC valt kunt spelen. Zo zie ik nog eens wat. :+
     
  13. Yellow 13

    Yellow 13 Well-Known Member

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    Deze game had ik al lang het raam uitgesmeten zonder cheats op de PC. Ik zou op de Xbox overigens voor altijd in Limgrave of zoiets vast zijn blijven zitten. :+

    Bijna Elden Lord. :+
     
  14. Killamonkey

    Killamonkey Niet zo aanstellen! XBW.nl VIP

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    Als jij er maar lol aan hebt toch!? Voor mij zou de hele lol er af zijn op deze manier maar goed, wie ben ik?
     
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  15. Yellow 13

    Yellow 13 Well-Known Member

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    Je zegt het goed. Iedereen lol op zijn eigen manier met games. Ik geniet er wel van. Er zijn zo dusdanig veel bosses dat ik er nog meer dan genoeg uren speelplezier uit haal.

    Zag je bij anders al de World Serpent verslaan of Rykard heet die volgens mij? Nou, dat bedoel ik dus. Had de PC versie overigens voor maar 16 euro.
     
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  16. Yellow 13

    Yellow 13 Well-Known Member

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    Oeps @Killamonkey :
    Erd Tree staat in de hens. Kan ik nog wel Elden Lord worden??? :'-(:+
     
  17. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Dat hoort zo.
     
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  18. Yellow 13

    Yellow 13 Well-Known Member

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    Bedankt.

    Inmiddels Elden Lord. Gave stukken zaten er nog in, maar no way dat ik dit in 1000 jaar zonder cheats had gedaan. :+
     
    Laatst bewerkt: 21 jun 2022
  19. Servantes

    Servantes Well-Known Member

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    Major Changes Included in the Latest Update


    Additional elements

    • Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.
    ※When sending a co-op sign to distant areas with this function, summoning pools in "Mohgwyn Palace" will be excluded

    Added the function to invade a larger area, including distant areas
    • Added a new way to advance White Mask Varre's questline other than participating in multiplayer invasion by defeating a new NPC

    Balance Changes

    • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
    • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
    • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
    • Increased Guard Counter's motion speed
    • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
    • Increased rolling distance when player has a light equip load.
    • Increased the hitbox of Cipher Pata's weapon skill "Unblockable Blade"
    • Increased the range of Ash of War "Glintstone Pebble" and "Glintstone Dart" projectile while decreasing the damage and stagger power
    • Decreased the travel distance and invincibility frames of Ash of War "Bloodhound Step" while adding the changes below:
    ・Reduced performance when used continuously

    ・Increased travel distance when on light equip load
    • Shortened the activation interval when using "Quick Step" skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:
    ・Reduced performance when used continuously

    ・Increased travel distance when on light equip load
    • Decreased the damage and bleed build-up of weapon skill "Corpse Piler" when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
    • Decreased the target tracking ability of sorcery "Stars of Ruin"

    Bug Fixes

    • Fixed a bug which caused some attacks of "Lucerne" to not pierce enemy's guard
    • Fixed a bug which made it harder for a two-handed jump attack with "Bloodhound's Fang" to break enemy's stance
    • Fixed a bug which caused the effect of "Determination" and "Royal Knight's Resolve" to disappear after using the "Parry" skill with a dagger
    • Fixed a bug when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
    • Fixed a bug when two-handing a Halberd which made it harder to withstand enemy's attack after using guard counter
    • Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
    • Fixed a bug which caused the player to become more easily noticed by the enemy when wearing "Deathbed Dress", even when crouching
    • Fixed a bug which caused charge attack with flail to damage ally character when wearing "Deathbed Dress"
    • Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor
    • Fixed a bug where the effect added to the weapon upon using "Mists of Slumber" was lost when the player receive an attack
    • Fixed a bug which caused the playable character's movement to become unstable upon hitting certain enemies with the skill "Ghostflame Ignition"
    • Fixed a bug which prevented player from using "The Queen's Black Flame" skill's follow-up attack when performing the skill with insufficient FP
    • Fixed a bug with the weapon skill "Zamor Ice Storm" which allowed player to more easily withstand enemy's attack when using the skill with insufficient FP
    • Fixed a bug which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
    • Fixed a bug which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
    • Fixed a bug that allows "Rock Blaster" to not consume any FP when used with a staff on the left hand and no weapon on the right hand
    • Fixed a bug which caused the charged version of "Black Flame Ritual" to consume the same amount of stamina as the normal version
    • Fixed a bug which caused the player to receive less HP recovery from incantations and items other than "Flask of Crimson Tears" when activating the effect of "Malenia's Great Rune"
    • Fixed a bug which caused the "Opaline Hardtear" to not boost physical damage negation
    • Fixed a bug which prevented the player from jumping mid-air while riding under specific condition
    • Fixed a bug which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
    • Fixed a bug which caused some signs to appear more than once in the Summoning Pool
    • Fixed a bug which caused the effect of some weapon skill's attack to persist under specific circumstances
    • Fixed a bug which sometimes caused significant performance issue at "Ordina, Liturgical Town" under certain circumstances
    • Fixed a bug which prevented the player from picking up dropped Runes upon death under certain circumstances
    • Fixed a bug which allowed users to reach certain inaccessible area during multiplayer
    • Fixed a bug which caused the multiplayer area to have different boundary than expected
    • Fixed a bug that causes some enemies to have incorrect visuals and behaviors.
    • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
    • Fixed a bug which caused some areas to make the player unable to move which lead to death
    • Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes.
    • Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures.
    • Fixed a bug with the PC version which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
    • Other performance improvements and bug fixes.


    Other

    • Added the "ERROR" text to unauthorized items


    ※In update file 1.04, we have fixed a bug that allowed players to pass unauthorized items that cannot be obtained in game to other players

    After the distribution of this update file, possession and usage of these unauthorized items will be subject to warning or penalty after a certain period of time.

    https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-106
     
  20. Servantes

    Servantes Well-Known Member

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    ・It was revealed that sales of home video game software increased significantly by 54.6% year on year to 40.5 billion yen. Software sales increased 13.7% year on year to 11,444,000 units. Although there were no major new titles released, repeat sales of worldwide titles such as "ELDEN RING" released in the previous term performed well. The title has sold a total of 16.6 million copies worldwide. Repeat sales for the company as a whole increased 34.1% year on year to 10.9 million units. Repeat sales of titles released in previous years have a higher profit margin than new titles because development costs are recorded before the previous term. Due to growth in repeat sales, the segment profit of the digital business, which develops games, increased significantly.
     

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