Niet echt. Als ze nou nog meer games zouden laten zien, dan wel, maar FFXVI dat geloof ik allemaal wel.
Het is al stukken beter en loopt en laadt ook beter inmiddels. Dikke patch geweest die tot nu toe prima zijn werk heeft gedaan. Alleen de stabiliteit van de framerate mag nog wel beter, maar het is goed om te zien dat ze er dik bovenop zaten zo vlak na de release van de next-gen edition van de game.
....NOT working on MGS3 remake Yes working on Snake Eater. Wat is het dan? Snake eater VR? Pachinko is er al van dus dat kan het niet zijn.......
Fuck them. Hier Kojima met DE MUIS en DEATH STRANDING 2 https://www.instagram.com/p/CrHtD8DyP63/?igshid=YmMyMTA2M2Y= https://www.instagram.com/p/CrCM_KdSF63/?igshid=YmMyMTA2M2Y= KUT XBW
This demo of Street Fighter 6 allows players to get a glimpse of the first bit of World Tour and some modes in Fighting Ground. *Battle Hub is not available in this demo. *World Tour progress is not saved in this demo. Your avatar's appearance will be saved, however, and will be available for use in the full version provided you play on the same platform you used for this demo.
With a founding team of developers who worked on franchises like Far Cry, Battlefield, and Crusader Kings, Moon Rover wants to build on their experience with emergent gameplay and use it to do something new in a type of game defined by its ability to turn out novel results. "There's something around emergent game experiences, a slight loss of control around the way the game works that I just really love," Moon Rover creative director Jamie Keen tells GamesIndustry.biz. "There's this kind of joy you see within players when they get to experience this stuff, when they get a system that feels like it has a life of its own. That's something we really want to push forward with. "We're taking a leap out of the anecdote generator that was Far Cry, and the [emergent] moments that punctuate through Battlefield. We want to do the same sort of thing, find our own recipe and move the design and paradigm on a bit if we possibly can." Keen says Far Cry and Battlefield are "pretty intertwined in terms of the possibility space you can get to," saying that he hopes to take the best of the story and playful sandbox aspects of those games and put them together in a multiplayer co-op action experience. And while he has high praise for the emergent qualities of a game like The Legend of Zelda: Breath of the Wild (in which new clips of what's possible with the game's various mechanics seem to make the rounds on social media regularly even six years after launch), he says Moon Rover isn't aiming for something quite that vast. Official Website: https://moonrover.games
Eerst maar zien. Er zijn de afgelopen tien jaar tientallen van dit soort ex-BedrijfX werknemer ontwikkelaars gestart, waar ze het altijd over geweldige nieuwe ervaringen hebben. Uiteindelijk heb ik in al die tijd nog nooit een meer dan degelijke game gezien van zo'n team. Kojima is de uitzondering, maar dat is dan ook Kojima.