[Multi] Fable

Discussie in 'Games' gestart door Servantes, 20 jan 2026.

  1. Servantes

    Servantes Well-Known Member

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    Genre: Action Role Playing Game
    Platform: Xbox, PC, PS5
    Developers: Playground Games
    Co Developers: Eidos Montreal
    Publisher: Xbox Games Studios
    Gamepass: Day One

    Trailers:






    Concept Art:


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    Laatst bewerkt: 22 jan 2026
    Jorrie, Yellow 13 en Reckuuza vinden dit leuk.
  2. Reckuuza

    Reckuuza #GROTETIETENVOLMELK

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    artwork is dik, maar niet echt classic fable. ben benieuwd. DONT FUCK THIS UP

    DONT BE DUMB
     
  3. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Dit ziet er zoveel meer als Fable uit dan de artwork. En klinkt ook als Fable. Gaat dit dan echt goed worden?
     
    FinalBob en Reckuuza vinden dit leuk.
  4. Reckuuza

    Reckuuza #GROTETIETENVOLMELK

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    FABLE NEUK ME

    YEEEEEEEEEEHEEEEEEEEEEEEEEES
     
    Modder-Eter vindt dit leuk.
  5. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    AUTUMN 2026!!
    GOTY!
     
  6. Servantes

    Servantes Well-Known Member

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    Laatst bewerkt: 22 jan 2026
  7. FinalBob

    FinalBob Active Member

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    Ziet er echt heeeeuuullll gaaf uit!!
     
  8. Reckuuza

    Reckuuza #GROTETIETENVOLMELK

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    t had voor mij nog allemaal nog meer cartoony gemogen maar so far happy as fuck. zin in.
     
  9. Yerewn

    Yerewn Zo lekker gewoon gebleven

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    wacht ook op PS5??? HYPE
     
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  10. FinalBob

    FinalBob Active Member

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    Gelijk maar eens begonnen aan Fable 3. Niet de beste in de serie, maar die had ik nog in mn digitale verzameling. Best leuk alsnog!
     
  11. NuclearGoat

    NuclearGoat PSN: Acrillic

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    Had er wel wat vrolijker/kleurrijker uit mogen zien. Maar desondanks wel heel erg hyped.
     
    Yellow 13 vindt dit leuk.
  12. Yellow 13

    Yellow 13 Well-Known Member

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    Dat kan nog wel wat opgelost worden met HDR en Gamma instellingen. ;)
     
  13. Garrett

    Garrett Active Member

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    Dat zeg ik
     
  14. Yellow 13

    Yellow 13 Well-Known Member

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    Geen Hoorns of Halo boven je hoofd in de nieuwe game.
    TROEP!
     
  15. Servantes

    Servantes Well-Known Member

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    Dit bedoel je?

    IGN: On this same track, the Dev Direct piece talked about the more fluid, good and evil system, morality. Will you physically change appearance like you classically did in the original three based on how you behave?

    Ralph Fulton: That sort of character morphing feature, obviously a really central part of the original games. It's not in ours. And I'll tell you why. There's probably a couple of reasons. One, I guess it's about that high level principle I was talking about, that there is no objective good and evil. And the original games were predicated on there being an objective good and an objective evil, and you were somewhere along that scale, and that's what determined how your appearance changed.

    IGN: Yeah.

    Ralph Fulton: But for us, that doesn't really work. The way I've described our morality system working, you're never that thing, absolutely. You're different things to different people based on what they like or what they choose to value. So, that's one reason that it didn't work.

    There's another reason, which is in our game, you build reputation based on the settlement, the town, the city that you're in, the part of the world that you're in. But when you go to a new place, a place you've never been to before, you walk in without any reputation and thus nobody knows what to think about you. And you can almost, through your behavior, through your choices, form completely different reputations, a completely different identity, if you like, in that place from the place that you were last time. And you can do that across all the locations in the game.

    Now, you couldn't do that if you walked in with horns and a trident. Your reputation would precede you in that instance. And honestly, that ability to be completely in control of your identity and thus what people think of you felt more important to us than that legacy feature. So, it worked great in those games. It didn't seem to fit in ours, so we don't have it.
     
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  16. Yellow 13

    Yellow 13 Well-Known Member

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    Dat bedoelde ik inderdaad. :)
     
  17. Servantes

    Servantes Well-Known Member

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    It isn't just the style of humor from these comedies that Playground is taking inspiration from, but filmmaking techniques, too. "The other cool thing about The Office is something we've kind of nicked," Fulton revealed. "You've maybe seen in our trailers that we have a sort of mockumentary interview style. I think a lot of people assume we just did that for those trailers, but it's actually a device we use throughout the game."

    "I've never seen it in games before," Fulton continued. "But it allows you a way to really neatly tell a joke or drop a little bit of character detail in a way that would feel really clunky in a dialogue, but suddenly feels entirely natural when you do it to 'camera'."

    This can be seen in the 2024 Xbox Games Showcase trailer for Fable, above, in which Peep Show's Matt King speaks to us straight down the lens as Humphrey the Golden, Guildmaster of Albion. It's a sitcom technique pioneered by Ricky Gervais and Stephen Merchant in the original BBC version of The Office, before, obviously, making its way overseas for the likes of Pam and Jim to take full advantage of with their knowing looks to camera in its U.S. edition. This mockumentary-style has spawned dozens of similar TV shows since, but, as Fulton said, it's something we've never really seen in a game before, which makes for an intriguing proposition.
     
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  18. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    ALS DE MAIN MENU NIET NET ZO'N GOEDE THEME HEEFT IS HET TROEP
     
    Reckuuza en Yellow 13 vinden dit leuk.

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