Dat is echt die opa ONDER het huisje?
www.zeldauniverse.net voor eventuele walktrough.
hier een stukje.
As soon as the scene is over, press start and equip the telescope to a button 
(it doesn't matter which, Y is what I use). Take a few steps forward (so you're 
next to sis at the railing) and use it. Tilt the C-stick up until the little 
zoom meter says 4X, then pan down a little. It should stop on a birdman at the 
mailbox. Zoom in all the way, and watch as he looks around and then takes 
flight. Zoom back out to 4X and pan straight up to the sky. You'll stop at a 
giant bird and another event will happen. He's holding a girl until he gets 
clocked in the face by a cannonball and drops her into the forest. You're a 
hero, right? Let's go save her!
Oh, wait. Heroes usually have swords, don't they? Let's go get us one. Down the 
ladder again, turn west, into the water and to the shore just like before. Take 
the same path, but this time when you reach the first fork, go straight into the 
house in front of you, ignoring the little old man (Sturgeon) who calls at you 
when you approach (use the door directly below the aforementioned little old 
man). There's an old man inside the house, this one not so little and with a bit 
of a gut (Orca). Talk to him. He'll sense that you're anxious about something 
and ask if you need some sword training. He will briefly describe what he wants 
you to do. We'll take this in steps, as he does.
					 
				
			
			
			
		 
		
		
		
			
			
				Laatst bewerkt: 11 mei 2003