Hier het complete Blinx review van IGN.
September 27, 2002 - When word first hit about Artoon's Blinx: The TimeSweeper at E3, everyone's jaw dropped. No one had thought the Xbox hard drive would be used as anything but a storage unit. But Blinx takes advantage of Xbox' hardware. Acting like a TiVo, the hard drive records all of your gameplay. Blinx, our feline hero, can then manipulate time with a variety of time-control devices. The idea is novel and creates a unique puzzle-solving experience, as players must think beyond three dimensions to get past barriers and bad guys. But beyond the interesting time gimmick, is Blinx a good game? How does it stand up to classics like Mario and Crash Bandicoot? This much is certain, Blinx ushers in a new era of Xbox gaming and that alone makes it worthy of applause.
Features
10 unique worlds and 40 levels filled with colorful creatures and challenging puzzles
Uses the Xbox hard drive to record and manipulate game time - Pause, rewind, fast forward, slow-mo, and record!
Challenging gameplay that will test anyone's mettle
Upgrade at your leisure, whenever you have the cash
It's a spunky cat with a vacuum cleaner, how can you resist?
Story
Blinx is one of many time-janitors. His job, and the job of his fellow feline janitors, is clearing out the time monsters created from inequities in the time fabric. They guard over all worlds, using TimeSweepers (a fancy vacuum cleaner) to take out the trash. Things are going along dandy until the Tom-Tom Gang, a crowd of hover-bike riding pigs, starts stealing time crystals from various worlds. They even nab themselves a princess. All of this backfires as their meddling creates large-scale monster problems in world B1Q64 ("Earth" and "Venus" were already taken).
Turns out the majority of these time-janitors are scaredy cats, as they all flee when the fit hits the shan. You know Blinx hasn't been neutered, 'cause he's got balls. He heads off fearless to save world B1Q64 (hey, at least it's not world B1Q63, that place sucks!). He'll have to explore a variety of unique locales and clear out every last time monster if he hopes to save the Princess.
Gameplay
A princess in need of rescuing, a cute mascot, big goofy monsters, and a vacuum cleaner? Don't call this a Mario clone, because Blinx and the plumber-twins don't have nearly as much in common as you may think. Blinx is a tough game to judge because the concept is revolutionary for the Xbox, and that can cloud someone's view of the true game. Of course the time-control abilities are an important part of the game and should be included when looking at the gameplay, but none of that should overshadow the other aspects. It's easy to rush out and want to give Blinx a high score just based on inventiveness, but when you break down the game, some problems begin to show. It's not a bad game by any means (it's actually great) and it's certainly the best platformer on Xbox, but it isn't the greatest game of all time, as hype would want to make it.
This baby's got a hard drive!
Your every gameplay move is recorded onto the hard drive. Proof of this comes in full replays at the end of each level. That's up to ten minutes of gameplay recorded for your viewing pleasure. Of course, if the game just made long replays it would hardly be hailed as revolutionary. Blinx' real innovation comes in the ability to manipulate time.
The environment can always be manipulated by Blinx' time-control techniques. Blinx, himelf, is never affected, allowing him to run around when the world is paused or move at a regular speed when time is slowed down. Deaths come with one hit from an enemy or a fall onto hazardous ground (cats and spikes don't mix). When you die, should you have a retry available (represented by a heart at the top of the screen), the game will rewind about ten seconds of gameplay so that your death is erased and you can avoid a hazardous ending.
It may seem like this could be done on a PS2 or GameCube, but the truth is it cannot. An event can occur one minute into the game and then be rewound eight minutes later. That means the game has to remember everything that has happened and is happening in order to maintain the time-control aspects. And for that, you need a hard drive. Being the first Xbox game to do something interesting with the hard drive, Blinx will surely open the door for other developers to get inventive. But they could have actually done more, and we'll get into that a little later.
So, there's like levels and stuff...
Blinx takes place over ten unique locales. Each one is broken up into three levels and one boss battle. The levels are relatively small, but they need to be. You have only ten minutes to complete a level. That may seem like a lot of time, but as the levels become more complex, with difficult platform puzzles and over a dozen enemies to defeat, those ten minutes won't seem nearly long enough. And in fact, that ten minutes of gameplay will actually feel like a good hour sometimes. Blinx manages to effectively alter your own perception of time.
Blinx uses his TimeSweeper (don't call it a vacuum cleaner, he'll scratch you) to take out the various monsters. To complete a level you must defeat all the monsters and get to the Time Goal before time expires. Each level is populated with trash -- garbage cans, logs, sprockets, former IGN employees -- which Blinx sucks up with the TimeSweeper and then shoots at his enemies. Some monsters take more than one shot to defeat. Some take quite a lot. But you can't just go around sucking up everything in sight. Your TimeSweeper can only hold a limited amount of trash. Once you reach that limit, any further trash you suck up will replace trash already in your hold.
A potted plant does less damage than a log, so you need to manage what you suck properly. If you know there's a big monster up ahead, suck up a giant barrel last, so it's the first thing you shoot out at your big buddy. And here begins the strategy, because even outside of the time-control elements, you will have to be thinking a lot when playing Blinx.
You can't proceed to the next level until the previous one is completed. This means that you must go Level 1A, 1B, 1C, and then 1D. You can't mix and match at your leisure. However, once a level is passed, you can replay it whenever you want and as many times as you want. There are only two endings for every level (even when you replay them) -- you either pass it or die trying.
Laatst bewerkt: 30 sep 2002