Oke. Je begint in een tunnel. Je loopt langzaam naar buiten en pakt de sniper rifle op. Je kijkt goed rond, schiet een paar bewakers neer die hun ronde lopen. Goed uit je doppen kijken en je ziet ergens een camera hangen. Deze schiet je kapot en je loopt verder. Steeds netjes om het hoekje sluipen en eventuele vijanden neerschieten met je pistool met demper. Goed uitkijken wat bovenop de dam zit in een hokje iemand met een sniperrifle. Langzaam loop je de trap op, gaat naar een ander dak, gaat via een opening in het dak de kamer binnen en pakt de mijnen. Deze plak je vervolgens op de satteliet bovenop het gebouw en objective 1 is completed. Nu ga je aan de linkerkant ergens onder grond om zo aan de andere kant van de dam te geraken. Ik ga niet alles vertellen, de demo is ontzettend groot. De interactie met de omgeving is ontzettend groot. Dozen kun je doorzeven en wanneer je in het bezit bent van een vlammenwerper zelfs laten affikken. Dit is hetzelfde bij documenten die in de verschillende archiefkasten zitten. De graphics zijn zeker niet slecht maar de Xbox kan beter. Dit is te danken aan het feit dat de game ook op de PS2 verschijnt en ze niet voor elke console 1 engine hebben gebouwd. De besturing werkt perfect, naar mijn mening misschien zelfs beter als die van Halo. In het begin is het wel even wennen omdat je een beetje anders stuurt maar naar verloop van tijd werkt dit perfect. Het geluid krijgt wat mij betreft een 10 en steekt met kop en schouders uit boven datgene wat we tot nu toe hebben gezien. De achtergrond muziek is simpelweg perfect en de geweren klinken zoals dat hoort. Deze game is een van de beste shooters ooit gemaakt en ik vind hem ook stukken beter dan Halo. De game is veel afwisselender en je hebt veel meer mogelijkheden. Vergeet Goldeneye en maybe Perfect Dark, Timesplitters 2 it is. Hoop je zo een beetje goede indruk te hebben kunnen geven.
Voor degenen die nog geen reviews hebben gelezen: Timesplitters 2 is going to make you cry. Which is just as well really because Sony must have been worried with all that talk about the emotion engine reducing grown men to tears was starting to look a bit silly. So why the sobbing? Well, its partly to because this is the most retina-scorching barrage of state-of-the-art graphics yet seen on PS2. Play multiplayer long enough, and you understand exactly how Malcom MacDowell must have felt while filming A Clock Work Orange - strapped to the chair with his eyes pinned open and unable to look away from the multicoloured mayhem on-screen. But the main reason you are likely to find yourself welling up is out of sheer relief, because this time the Story mode is every bit amazing as we hoped. A BRIEF HISTORY OF TIME Along with SSX, the original Timesplitters remains one of the few Playstation launch titles capable of withstanding scrutiny today. But lets be honest, shall we? It was no GoldenEye and to be fair, it never intended to be. Given the contracted development cycle, compromises had to be made, and the solo missions just weren't up to the high standard set by the multiplayer experience. Which brings us back to the brain-warping majesty of this sequel. It might sound a glib, but Timesplitters 2 feels like the game that Free Radical wanted to make. Where movie sequels generally adhere to the law of diminishing returns video game fans are pretty much guaranteed that each new installment will be bigger and better than the last. Even so, nothing prepared us for this. Looking at this game on purely technical terms, Timesplitters 2 is an absolute masterclass in how to make the Playstation 2 chip set really sing. Imagine Holly Vallance's Kiss Kiss video but without those pesky lensflares. That's how good it looks. From the cavernous halls of the gothic spires of Notre Dame to the arid landscape of Planet X, where UFOs buzz overhead, its breathtaking third-generation stuff and an interstellar mile away from the drab corridors usually found in first-person shooters. The spot effects are equally impressive: a fully charged laser gun makes the air surrounding shimmer while the highly polished floors in Big Tony's Chicago nightclub create pixel-perfect reflections. TS2 is overflowing with ideas and influences, yet its remarkable how succinctly the whole thing plays. This is a joyous B-movie pastiche, taking in hammer horror, spaghetti westerns and cult sci-fi. But whether you're playing as a spandex-suited spaceman or moustachioed super spy, the hand-drawn animation and cartoon characters ensure the game retains its unique stylised look. Blinding the whole package together is Graeme Norgate's incredible score, which mixes Georgian chants, sleazy jazz and Morricane twangs to characterise each different era. TIME ON YOUR SIDE All of which would count for nothing without the enhanced Story mode. By now you've probably already had a bash at the Siberia level featured on this month's cover DVD, so you should know what to expect: big levels, multiple objectives and gameplay that mixes stealth with run-and-gun action. Where previously it was just a case of blasting your way in, collecting the time crystal and escaping the eponymous aliens, now the levels are packed with variety. At the stealthier end of the spectrum is the Neo Tokyo mission, where you have to trail a hacker to her underground base without being detected. The temporary uplink gizmo acts like a makeshift radar, enabling you to dodge security cameras and hovering police cars. In contrast, the Robot Factory is a lot more trigger happy, with wave after wave of mechanised enemies to dismantle. You'll also find yourself trying to disarm bombs in a super villains underground base (complete with guards in yellow jump suits) and breaking prisoners out of jail in the Wild West. Not only are the mission objectives more diverse this time, they also change on fly. Rival Gangsters will suddenly start shooting at O'Leary's bar in Chicago, while on Planet X you get in the crossfire of an alien civil war. On the easier setting you'll probably be able to play through all ten levels (including the finale on the 'Splitters' space station) in a few days. But that's missing the point. Ramp up the difficulty and it's an altogether different proposition. Along with additional objectives and completely new areas to explore, and enemies also become crack shots. It takes lightening reflexes to outgun them without taking a hit, which is vital because extra ammo and health pick-ups are so scarce. So much so, that it strangely feels like a survival horror game, in that you have got to make every single shots count. Each mission features an appropriately themed arsenal, so in the Wild West your restricted to a Garrett pistol and scope equipped Winchester rifle, which necessitates a completely different approach to the rapid-fire blasters found in the Robot Factory. As a piece of game design Timesplitters 2 is actually remarkably old-skool. With each successive attempt you make little more progress, gradually learning where different enemies appear and building a strategy to suit. With practice and perseverance you reach the point where your path through the level will be choreographed down to the last split-second. Instead of blasting away in blind panic your strafing with ballectic grace and deadheading zombies with a single shot. Suddenly the once-impossible objective is within your grasp, and the sense of achievement is immense. Even after you've cracked the game, you'll keep on dipping into your favourite levels, obsessed with achieving that near-mythical perfect run. TIME TO DIE As brilliant as it is though, Timesplitters 2's story mode is still only the tip of this awesome gameplay iceberg. Head over to Arcade section and you discover one of the most immense Multiplayer modes ever devised. Timesplitters 2 features a total of 16 different maps, including revamped versions of a few old favourites, but its still the sheer variety of match types that will leave you slack-jawed with amazement. Plug in a MultiTap, scour your address book for potential cannon fodder and get ready for the most foul-mouthed night of four way fun this side of a weekend trip to Soho with Jamie Theakston. Using i.Link, you can even hook six Playstation 2's together for 16-player carnage. Timesplitters 2 is a frenetic as fragging gets. There isn't much point using Counter-Strike tactics when a monkey with a flame-thrower is running around roasting everything in sight. In fact, you wont last a few seconds before slumping to the ground in a chargrilled heap. After a while your eyes feel like they've been given a raw onion rub down, but that wont let stop you from hitting the re-match button. This time there's a mammoth league option, which is split into three difficulty levels, each featuring five different tournaments containing three matches with specific rules and victory conditions. Do the maths it's a fantastically ludicrous amount of gameplay. Needless to say you can custom every single, option from durations to one hit kills. Once completely unlocked, the game features a chocolate box of over 100 characters to choose from and - in our case - the flaxen-haired maiden seemed like an obvious choice. Once completely unlocked, the game features a chocolate box of over 100 characters to choose from and - in our case - the flaxen-haired maiden seemed like an obvious choice. It's unlikely you'll ever tire of the Multiplayer mode, but just in case, there are seven Challenge games to master. Each one contains three different tasks, usually played against the clock. But what you really want to know about are the monkeys, right? Fans of Gorillas In The Mist shoul probably look away now, because one of the Challenge games involves blasting the giggling little fleabags out of the air, clay pigeon-style. You can't help but grin at the sheer idiot brilliance of it. The other two Monkeying Around mini-games are almost as good. One has you shooting exploding watermelons out of their paws, while the other places you on the Siberian dam as exploding monkeys hurtle across the water like hairy bouncing bombs. TIMELESS CLASSIC We were suitably convinced of this game's worth months ago, but the recent inclusion of a completely reworked Mapmaker mode ensures TimeSplitters 2 reaches classic status in OPS2. As in the first game, plonk down a few rooms and you can create a rudimentary Deathmatch level in just minutes. However, it is the ability to design your own single-player missions, with multiple objectives and patrolling enemies, which puts TimeSplitters 2 in an altogether different league. Using the Advanced mode you can create sprawling levels - up to seven stories high if you have enthusiastic construction dreams . Once you're happy with the general layout of your level, you can add area-specific objectives which players complete by reaching a certain point or destroying a particular object. The real fun starts when you are given the chance to place enemies in your VR landscape. Although you're restricted to a maximum of ten opponents they can be set to respawn automatically. Clicking the preview button enables a quick run-through, so you can test the level's overall balance. Once you've got the bug, hours will disappear as you adjust the map to perfection. Best of all, you can save the finished version to Memory Card and swap homebrew missions with your mates. Graphics 10 - " Vast environments and eye-searing effects" Sound 10 - " Epic score and genuinely funny speech" Gameplay 9 - " A worhty successor to GoldenEye's throne" Life span 10 - "Story mode wont last forever, Multiplayer will" Overall 10/10 "Expansive in every sense, this is an essential purchase for anyone in possesion of a Playstation 2 and a central nervous system." Deze komt uit OP2M, sorry als ie te lang is
Damn, en ineens word ik ontzettend gehyped hier! Ik was helemaal verslaafd aan het vorige deel, en dacht dus eigenlijk dat dit meer van hetzelfde zou zijn, but I was wrong... Damn, wat tof. Je eigen single-player missies maken lijkt me al helemaal briljant!
http://cubemovies.ign.com/cube/video/timesplittersgc_100402_1.mov Als je er niet opkomt gebruik dit dan als login Munchjuh en als wachtwoord munch007
/Admin : precies dezelfde, dus fock de layout nie op met zo'n enorm grote pic Dat is de uiteindelijke boxart!
Gamespot review Time splitters 2. Op gamespot krijgt dit spel een 8.7, niet slecht (ik ben het niet vaak met ze eens met reviews maar deze valt me 100% mee) Kilk hier voor de review
Dit juweeltje had ik al eerder ontdekt. Ben bij Discovery (R'dam) geweest en die hebben gezegd dat ie deze week uitkwam. Halen dus mzzl Munch adn Abe
De ps2 versie gaat wel system link ondersteunen... IK d8 gelezen te hebben dat de xbox versie dit niet ging doen.. Maar dat kan onder tussen verandert zijn ..:{
Das toch volgende week al .. slik moet ik echt gaan sparen ... Zeg ik wel tegen mijn vriendin dat we volgende week alleen maar brood eten
Bij bartsmit.com staat ie voor ps2 ook voor 11 oktober. De digifan(gameshop in haarlem) zegt hem ook morgen of zeker de 11de binnen te hebben