IGN review van Deathrow
October 18, 2002 - Let's get something straight from the get-go -- Deathrow has nothing to do with prison life or a record label. What is Deathrow? That's a tough one, because the game's difficult to define. A futuristic competitive smack-down match with the essence of a Midway sports title but the attitude and ferocity of the most brutal of fighters, SouthEnd's Deathrow from Ubi Soft is a unique title that is a blast to play. This is a vision of the sports future, where rabid crowds gather around massive public viewing screens to watch tough-as-nails competitors beat each other to a bloody pulp while trying to get a glowing disk through a hoop. With non-stop fast-paced action, an endless stream of curse words, and some fantastic arenas, Deathrow manages to be one of the best sports and fighting games on Xbox.
Features
• Unique sport of the future
• Violent, filled with foul language, and you can give folks the finger
• 18 teams, 150 players, and 32 arenas -- yowsa!
• System link allows you to connect up to eight systems for a massive gameplay experience
• Adjust your strategy on the fly
• Deep career mode unique to each team
• Customizable soundtracks
• 5.1 Dolby Digital
• Only on Xbox
Gameplay
The game of the future is not actually called Deathrow, as the game title might lead you to believe. It's actually called Blitz. Broadcast by Blitz Television, massive crowds gather to watch their favorite teams go at each other. The rules of Blitz are pretty simple:
• Each match lasts four rounds
• There are four players to a team
• Substitutions can be made in between rounds
• Points are earned by throwing the Blitz disc through an opponents goal (a hoop situated about eight feet above the ground)
• The team with the most points at the end of the fourth round wins
• There is no overtime -- The challenger loses to a tie
• Punching, kicking, stomping, throwing, bashing, abusing, and bloodying the opponent is not only legal, it's recommended
• If an entire team is knocked out, they are disqualified
Blitz arenas vary in size and shape. About half look like your standard sports arenas for the most part, but the other half (there's 32 total) have dips, curves, corridors, and low ceilings to add an extra dimension to the game. While one strategy may work for a long and unobstructed stadium like the one the Blitzers call home, you have to play a different game in the mines where the Crushers play host.
And then there are your teams. Just like any other sports game, some teams are good at defense, others feature speed, and then there are those that play like Paul Newman's Chiefs and just beat the snot out of their opponents. Players have different skill sets, so you need to know who's your best shooter and who's your muscleman and use them accordingly. Each team has an overall background and some sort of theme. There are the Sea Cats, quick female players with European accents. The Demons, who are incredibly strong and often speak in a demonic language though occasionally offer quaint phrases like "&$^%hole!" And the Marines, who are all dressed in fatigues and offer military catch-phrases along with plenty of homegrown curse words. With eighteen teams in all, it would have been easy to see a lot of similar characters, but in fact, each team is highly unique and easily distinguishable.
Laatst bewerkt: 20 okt 2002