Lost Oddyssey

Discussie in 'Algemeen' gestart door Victor, 13 nov 2005.

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  1. Victor

    Victor Guest

    Dé game.

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    Titel: Lost Oddyssey
    Ontwikkelaar: Mistwalker
    Publisher: Microsoft
    Releasedatum: 4e kwartaal 2006
    Genre: Turn-Based Role-Playing
    Platforms: Xbox 360
    Belangrijke Features: Wat mij betreft dat Hironobu Sagakuchi eraan werkt. Hij is de grondlegger van de Final Fantasy serie.

    Gamespot E3 impressie:
    A Japanese RPG on a Microsoft console? Will wonders never cease? Here's our first look at Lost Odyssey.

    It would be an understatement to call Lost Odyssey one of the most anticipated games for the Xbox 360. Considering the original Xbox's relative dearth of strong role-playing games, it's pretty exciting to know that some of the creators of the original Final Fantasy games are on board with Microsoft and are developing an RPG for the system. We recently got a glance at the game in motion and are pleased to report that it's looking quite nice.

    Unfortunately, few gameplay details were revealed in the video that Microsoft released, but a good amount of teaser text hinted at some of the characters and conflicts that form the core of the game. The game apparently features a character named Kaim Argonar, who, for unexplained reasons, cannot die and has been living for 1,000 years. It's hard to get a feel for his personality in the brief amount of video that focuses on him, but the text that flows around the images seems to hint that he's filled with melancholy because of his longevity. It reads: "A man who has lived a thousand years...an eternity...dreams that reveal memories of 1000 years...the tears of a man who cannot die."

    After our glimpse of the central character, the video goes on to reveal some of the other players in the story, including a comely, as-yet-unnamed female walking through a field of flowers. The short video concludes with more of the backstory of the game; like the later Final Fantasies, it appears that the central conflict will revolve around the interplay of magic and technology. This isn't your typical archfantasy RPG; like in FFVII and FFVIII, there are cities that shine with high-tech gadgets and skyscrapers, but it appears that wars still involve massive sword-wielding armies, as one of the scenes features a few hundred soldiers hacking and slashing their way through a huge battlefield. There's also a dragon, of all things, looking mightily similar to the Bahamut summons of FFX and FFVII.

    One of the centerpieces of the tale seems to be a magical staff that appears in some of the scenes. The teaser text also included the line "The mystical staff and magical power that changed history....the mystical industrial revolution; magical power - first enhanced, then beyond control." It would appear that this staff is the genesis of the technological renaissance in the land of Lost Odyssey, and if RPG conventions are to be relied upon, it will also probably be a key part of the game's storyline.


    IGN preview:
    May 13, 2005 - We already knew about Blue Dragon, one of Mistwalker's two Xbox 360 titles, but today's Japanese Xbox 360 press conference served as the unveiling point for the other game. Titled Lost Odyssey, this Japanese RPG is being developed under the watchful eye of Mistwalker founder Hironobu Sakaguchi.

    Sakaguchi took the stage at the press conference and shared a bit on Lost Odyssey's background story. You play as Kaim, a man who's been sentenced to live for 1,000 years. The game's storyline takes you through Kaim's life as he lives through multiple generations, becomes a part of many families, falls in and out of love and gets into conflicts. All this is set in a world that is on the verge of a "mystical industrial revolution," where mankind has attained dark powers.
    Lost Odyssey has some experimental qualities to it, with Sakaguchi revealing that he's trying a number of new things due to the length of the main character's life. The game world is said to look alive, which would suggest that Mistwalker is trying to truly put you in the shoes of Kaim as he lives his lengthy life. The game's storyline, according to Sakaguchi, focuses on the day-to-day events of Kaim's life. On a strictly speculative note, this could indicate that Lost Odyssey will avoid the cliche good versus evil theme that's used as the background story for most Japanese RPGs.

    To create Lost Odyssey's storyline and scenario, Sakaguchi turned to a person he personally admires, award-winning Japanese author Kiyoshi Shigematsu. Shigematsu is working directly with Sakaguchi on the story sequences and commented, at the press conference, that while his initial hope was to preserve the emotional power of writing, Lost Odyssey seems to have surpassed that. He assures us that we will cry when playing the game.

    Sakguchi also drafted another popular Japanese cultural icon for Lost Odyssey. The game's characters are being designed by Takehiro Inoue, known for his work on comic series such as Slam Dunk and Vagabond. Strangely, Inoue commented at the press conference that he's never played an RPG, and he was a bit worried that his style wouldn't translate well into game form. However, Sakaguchi asked him to make human characters for Lost Odyssey, and when he heard that Shigematsu would be taking a hand in development, he agreed.

    Inoue mentioned one difference that appears when one serves as character designer for a videogame rather than working on a serial comic. For a serial comic, he creates new characters throughout the life of the series and nurtures them as the comic's storyline progresses. For games, his work is to create characters and hand them off to Mistwalker, who then builds up the characters through the game's storyline. Inoue is interested in seeing how the characters turn out.

    Finally, Sakaguchi called out famed game music composer Nobuo Uematsu to make a few comments on his work with Lost Odyssey. One of the themes Uematsu is working into the composition for Lost Odyssey is "pop," suggesting we can expect a more modern flair to the music. Uematsu revealed that Sakaguchi asked him to provide jazz vocal music, which is a new field for him.

    In addition to these three all star staff members, Mistwalker is turning to a separate studio to handle development on Lost Odyssey. Feel Plus, a new studio that was formed for the Lost Odyssey project and includes ex Square Enix employees, is handling development duties on the game. Serving as producer is Hiroshi Kawai, with Daisuke Fukugawa and Takahiro Kaminagayoshi serving in double director roles (for more on these three, see this story). All three are Field Plus staff members.

    At the press conference, Microsoft shared a short trailer of Lost Odyssey. The trailer began with the ominous ticking of a clock in the background, suggesting that time will play a heavy role in the title's storyline. A few impressive in-game environment sequences were shown, along with what appeared to be a fight scene featuring dozens of characters on screen, but some of the footage seemed to be pre-rendered CG. The text that appeared on screen as the trailer progressed has us intrigued beyond the footage: "the tears of a man who cannot die."

    Just hearing the premise of Lost Odyssey has us excited to learn more. Sadly, no screens or video footage were released to the public at the press conference, so we can only hope that E3 will reveal more on what could be a unique take on Japan's favorite genre.


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    Kaim:

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    Overgetypt stukje uit Xbox Magazine:
    Dit spel belooft een stuk donkerder en harder te worden dan Blue Dragon. We zien het hoofdpersonage rondlopen in een +andschap dat vernield lijkt door een veldslag. Deze man heeft al duizend jaar geleefd. De karakters zien er een stuk realistischer en volwassener uit dan in Blue Dragon. Na de introductie van de hoofdpersonages krijgen we enkele biomechanische tegenstanders te zien. Eén daarvan is heel indrukwekkend en deed denken aan het legendarische Atma-Weapon uit Final Fantasy VI. We krijgen geen echte gameplay-fragmenten te zien, maar na het lichtvoetige Blue Dragon lijkt het erop dat Lost Oddyssey de kant opgaat van een keiharde fantasy game.

    Trailer:
    http://xboxmovies.teamxbox.com/xbox-360/1936/Lost-Odyssey-E3-2005-Trailer/

    Het is een gigantische schande dat er nog geen thread over deze game was, dus heb ik deze even in elkaar geknutseld.
     
    Laatst bewerkt door een moderator: 13 nov 2005
  2. Vegetom

    Vegetom whojow!

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    Deze game staat al in mijn wishlist op ign.com. Echt super vette trailer en de muziek komt van de man die ook de muziek van de final fantasy film (VII) heeft geschreven en misschien ook wel van andere final fantasy spellen, maar dat weet ik niet. Echt _O_
     
  3. Marty NL

    Marty NL Active Member

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  4. Victor

    Victor Guest

    Waarom kon ik het toch niet vinden met de zoekfunctie! :'-(

    Weer half uur van mijn leven weg.

    Idee: mijn starterspost is uitgebreider, ik gebruik de info van Willem voor de perfecte post. :cool:
     
  5. Darkwing

    Darkwing Active Member

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    Moet je Odyssey maar goed schrijven ;)

    Waarom? Het is toch jouw fout dat je niet goed gezocht hebt, en daarmee een dubbele thread hebt aangemaakt?
     
  6. Victor

    Victor Guest

    Ik heb gezocht op: Lost Odyssy, Lost Oddyssey, Lost Odysy, Lost Odyssy, Lost Odyssey. En ik kreeg niks...
     
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  7. SoulFighter

    SoulFighter XBW Zeur

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    Man zeur niet zo, je ziet toch dat hij op alle mogelijke varianten heeft gezocht, en een dubbele thread is echt geen ramp zeker niet met een goed uitziende startpost. Ik adviseer je eens wat normaler te doen op dit forum.
     
  8. Darkwing

    Darkwing Active Member

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    Dan heb je bij de laatste niet goed naar de resultaten gekeken want van de 18 resultaten zat daar echt Willems topic van 4 pagina's lang bij. Je had ook naar het plaatje van het logo kunnen kijken om te zien hoe je het moest schrijven ;)
    Jij adviseert mij normaal te doen?? Laat me niet lachen. Ik adviseer jou mij geen adviezen meer te geven :+
     
  9. Goiz

    Goiz XBW.nl VIP XBW.nl VIP

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    Feit blijft dat er al een thread over is. Sorry Victor, maar ik ga deze toch sluiten. Maar ik zal wel ff de startpost in de thread van willen editten met je gevonden info..

    -dicht.
     
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