naar aanleiding van deze nieuwspost ging ik ff binnenspringen op die chat, blijkt nu dat het channel op invite only staat?? hoe graak ik binnen? graakt er iemand binnen?
kon je wel ff vermelden dat het #splintercellchat was en niet #splintercell zoals in de nieuwspost stond??
ik gebruik geen IRC, maarre wat word daar binnen allemaal gezegd? breng ff wat info op 't forum, dank u
Okay, release voor Europa vraag is net voorbij gekomen: European release is 28th of November except UK which will be 29th. Nog een weekje dus.
Is nu bezig, die gast reageert alleen wel traag, ik weet niet wat hij daar allemaal uit zijn neus zit te vreten maar het duurt in ieder geval erg lang.
[18:04] <ubi_cartrix> (DG-Alex): When will we start to see XBL content, and more importantly will it be free ? [18:05] <UBI_Mathieu> It will start next march and first level will be free. [18:05] <ubi_cartrix> (Acry): q : will splinter cell be xbox exclusive? [18:08] <UBI_Mathieu> Splinter Cell is Xbox exclusive for 2002, except for PC. Afterward, we could do it on other console (maybe) if you guys cheers for it ! [18:09] <ubi_cartrix> (DG-Dave): Will the Xbox LIVE downloads be available on demo disks for those without broadband? [18:11] <UBI_Mathieu> We're not sure about it yet, but if we do make it available on DVD's, it will be few months after Xbox Live users. [18:11] <ubi_cartrix> (Christian_K): When will Splinter Cell come out for the PC? [18:12] <UBI_Mathieu> Splinter Cell PC will be out early next year. [18:13] <ubi_cartrix> (Christian_K): When will there be a demo out for PC? [18:13] <UBI_Mathieu> We're working on it. It should be available in mid-december. [18:13] <ubi_cartrix> (Gizzmo_0411): I'm interested in the lighting system for the game...what sort of tweaks were made to make Spinter Cell stand out in terms of the lighting atmosphere? [18:15] <UBI_Mathieu> We've been using some specific xbox features like shadow buffer ligthing. We wanted it to be all real time so we could interact with lights in the environement, and we made it happen. [18:15] <ubi_cartrix> (Guest2114: Q: Mathieu what do you think of the 8.6 review from Gamespot? [18:17] <UBI_Mathieu> It think it is a good review since they've been searching for little imperfection (because this game is great, but no game is perfect). I think it is fair, but we would have get the message even with a 8.9. ) [18:17] <ubi_cartrix> (Guest09327): How are you going to make the controls for the pc version of Splinter cell with keyboard and mouse , and if so how will we be able to handle all sam's moves [18:19] <UBI_Mathieu> The free camera allows Splinter Cell to be perfectly adaptable for PC as it is quite similar to 1st person game type of control. All moves will be available and the experience will be quite similar than on Xbox version. [18:19] <ubi_cartrix> (Dunkam): I want to know when I can buy Splinter Cell in Spain tomorrow or next week?? [18:20] <UBI_Mathieu> European release date is November 28th, except for UK which is November 29th. [18:20] <ubi_cartrix> (keeplow): ok, QUESTION: What is the diffrence in playing SC on level HARD or NORMAL?? [18:21] <UBI_Mathieu> Do you really want to die ? ) The AI is more accurate, your life is shorter, enemies are harder to get rid of once you've been detected. [18:21] <ubi_cartrix> (Guest88344): apologies if you've already answered this - I've just joined...Are there 14 or 9 missions in the game? [18:22] <UBI_Mathieu> There are 9 mission + a training level. Even if you've played the demo, you'll learn some new stuff in this training. [18:22] <ubi_cartrix> (DG-Alex): How do you feel about the constant comparison between SC and Kojimas MGS-series ? [18:25] <UBI_Mathieu> It was a natural reflex to be compared to MGS2 or Thief serie since there are very few stealth game on the market. It is an honnor to be compared with MGS2, but I'm glad that people like the gameplay once they've played splinter cell since it is quite different. [18:25] <ubi_cartrix> (BulletX): How many gameplay will Splinter Cell have?(minimum/maximum) [18:26] <UBI_Mathieu> between 15 to 35 hours depending on how you play. [18:26] <ubi_cartrix> (XiroKe): Did Splinter Cell become everything the developers wanted it to be, or have some things beel left out along the way? [18:28] <UBI_Mathieu> A game is never exactly how it was meant to be. You always need to test if the system works well and modify content to improve imperfections. [18:28] <ubi_cartrix> (moby_theplatoon): Did the Splinter Cell team get help from Mike Grasso, the technical consultant for games like Rainbow Six? [18:29] <UBI_Mathieu> Yes we did, especially about the use of weapon and gadgets and how to move with them. [18:29] <ubi_cartrix> (hahnsolo): Did Tom Clancy have any influence on this game? [18:30] <UBI_Mathieu> Of course. Mr Clancy is mostly invloved in the beggining when we work on the concept, the story and the core of the game. [18:30] <ubi_cartrix> (akenar): What was the most important part of the development ? [18:32] <UBI_Mathieu> Shadows system and AI was a big part, but also the managment of all game play possibilities. There was millions of details we needed to test and make sure that players can really play the way they want. [18:32] <ubi_cartrix> (Snakebite136): What is going to be the difference between the PC and XBox version? [18:33] <UBI_Mathieu> There will not be many differences in terms of gameplay experience. We are mostly making sure that PC user will play a PC game, and not a console port on PC... [18:33] <ubi_cartrix> (Newskillz): Question. Why do the guys keep holding the guns after you knock them out and why cant you pick u their gun and use it? [18:35] <UBI_Mathieu> Pick up guns is fun, but not realistic. Picking the weapon would have been very hard to calibrate since we wanted this game to be more a stealth game that a shooter. [18:35] <ubi_cartrix> (Guest4963: How long took the development of Splinter Cell? [18:36] <UBI_Mathieu> 2 years. [18:36] <ubi_cartrix> (JesperN): Splinter Cell, along with Metroid Prime and GTA: Vice City, are probably the most abvious choices for Game of the Year. How do you think Splinter Cell stands a chance against those other two titles? [18:38] <UBI_Mathieu> It's very hard to say. Once again it's all a matter of cheering ! [18:39] <ubi_cartrix> (BeGN): Is Sam based on a real-life-character? [18:40] <UBI_Mathieu> Sam is a pure creation. We've been inspired by different characters from movies and others sources. [18:41] <ubi_cartrix> (rmg): Any notable hidden features (easter eggs, costumes, etc)? Something special for completely it on "hard", other than extreme satisfaction? [18:42] <UBI_Mathieu> There are not many easter eggs in the game. I think that a lot of enjoyment will come from trying different things with enemies in a same zone. [18:43] <ubi_cartrix> (XiroKe): Will there ever be a sequel to Splinter Cell? [18:44] <UBI_Mathieu> It's all a matter of how successfull Splinter Cell will be. If it deserve a sequel, than maybe. [18:45] <ubi_cartrix> (BeGN): What do you like most about the game? [18:46] <UBI_Mathieu> I like to do tricks on enemies while remaining hidden. This provides a great feeling of power. [18:46] <ubi_cartrix> (DG-Alex): With games constantly being turned into Movies like Tomb Raider and RE do you think we could ever see an SC movie ? [18:47] <UBI_Mathieu> I hope so. But you gotta ask Mr. Clancy for that. [18:47] <ubi_cartrix> (Omerdrive): (question) The consolewar is on at full strength. Why did you decide to release this game first on the X-box instead of the PC or PS2, which have a wider market? [18:49] <UBI_Mathieu> The devlopment team wanted to make the game that was in our mind. Other console would wave also make very good game, but Xbox was the one to pick in order to achieve exactly what was in our mind. [18:49] <ubi_cartrix> (BeGN): What games did you use as a source of inspiration? [18:50] <UBI_Mathieu> Mostly MGS and Thief Serie. [18:51] <ubi_cartrix> (shrtybj1): i need to get in the west wing window and i can't without setting off the alarm in the courtyard! [18:51] <ubi_cartrix> heh heh [18:52] <UBI_Mathieu> Come back in previous areas. There might be bodies that are not fully hidden and a guard or a camera may trigger this alarm. [18:52] <ubi_cartrix> (XiroKe): Why is Splinter Cell different from any other Clancy game? Why didn't the game become a team based tactical shooter? [18:54] <UBI_Mathieu> Because we wanted to create a new hero in Tom Clancy game series. NSA comes back to traditionnal type of spying with a man on the field. This game is quite tactial has you need to think twice before doing anything. [18:54] <ubi_cartrix> (keeplow): IS the AI completly event scripted or does it also has a "life on it's own" [18:55] <UBI_Mathieu> Both. If you're not detected, enemies will use a scripted AI. but as soon as you're detected, anything may happen ! [18:55] <ubi_cartrix> ok that's the end of the chat. Thank you very much Mathieu. This chat will be posted on the official site and the forums. I'll take moderated mode now so that you can say thank you to Mathieu.