Hoi, ik heb een videokaart te koop, maar ik weet niet hoeveel ik er nog voor kan krijgen. Ze is nog nie heel oud.
ATI Radeon Sapphire X850xt pe
256MB GDDR3 Memory
Dual DVI
VIVO
Display Device 1/1 
RADEON X850 Series        Driver 6.14.10.6599 
 
Description   RADEON X850 Series     
Manufacturer   ATI Technologies Inc.     
Total Local Video Memory   256 MB      
Total Local Texture Memory   256 MB      
AGP Aperture Size   244 MB      
Driver File   ati2dvag.dll     
Driver Version   6.14.10.6599     
Driver Details   8.221-060124a1-030152C-ATI     
Driver Date   1-24-2006     
Driver WHQL Certified   true     
Max Texture Width   2048 px     
 Max Texture Height   2048 px     
Max User Clipping Planes   6      
Max Active Hardware Lights   8      
Max Texture Blending Stages   8      
Fixed Function Textures In Single Pass   8      
Vertex Shader Version   2.0     
Pixel Shader Version   2.0     
Max Vertex Blend Matrices   37      
Max Texture Coordinates   8      
VGA Memory Clock   587.3 MHz      
VGA Core Clock   540.0 MHz      
 PCI
Name   RADEON X850 Series     
Vendor ID   0x1002     
Device ID   0x5d4d     
SubSystem ID   0x0b121002     
Revision ID   0x0000     
--------------------------------------------------------------------------------
Bus
Type   PCI Express     
Revision   1.0     
Enabled   true     
Rate   16      
Sideband Addressing   Not Supported     
Fast Write   Not Supported     
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [UYVY]
FourCC [YUY2]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
 
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias 
--------------------------------------------------------------------------------
Iemand een gedacht???
					 
				
			
			
			
		 
		
		
		
			
			
				Laatst bewerkt: 1 sep 2006