Borderlands [Deel 2]

Discussie in 'Algemeen' gestart door Alizor, 7 okt 2009.

Topicstatus:
Niet open voor verdere reacties.
  1. Alizor

    Alizor Murdaturk

    Berichten:
    2.223
    Leuk Bevonden:
    0
    Wow, niet gezien. Ik zal het even rechtzetten ;).

    Heb mijn ODST vandaag binnen gehad en hij was 23 september verzonden. Had op Gamehubs bij de Feedback sectie wel gelezen van mensen die hem al voor het weekend binnen hadden.

    E: Hmm, door jullie gasten ben ik nieuwsgierig geworden naar Borderlands. Een shooter met (uitgebreide?) rpg-elementen lijkt me wel tof :+.
     
    Laatst bewerkt: 7 okt 2009
  2. PowerLines

    PowerLines #Lemonade

    Berichten:
    3.990
    Leuk Bevonden:
    1
    XboxWorld

    =(
    Borderlands komt 23 Oktober uit, niet 28 oktober.
    En volgens mij bedoelen jullie met de Ark, de Vault...
    =(
     
    Laatst bewerkt: 7 okt 2009
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
  4. PowerLines

    PowerLines #Lemonade

    Berichten:
    3.990
    Leuk Bevonden:
    1
    De fouten in het artikel.
    5 dagen langer wachten op Borderlands is straf! Dan heb ik alweer school. En damn you, Dulle! Je moet mn moment weer verpesten:mad:
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
  6. PowerLines

    PowerLines #Lemonade

    Berichten:
    3.990
    Leuk Bevonden:
    1
  7. hayabusa halo

    hayabusa halo Half-shark, half-man, skin like alligator

    Berichten:
    4.827
    Leuk Bevonden:
    253
    Reken maar 2 weken als je bij gamehubs bestelt en dan zonder verzendkosten hebt gekozen :thumbs:


    Kreeg gister halo 3: odst binnen van gamehubs:p
     
  8. Hybrid

    Hybrid Well-Known Member

    Berichten:
    33.413
    Leuk Bevonden:
    5.824
  9. BigKabuto

    BigKabuto Well-Known Member

    Berichten:
    20.783
    Leuk Bevonden:
    556
    Wat heeft Scrubs met Borderlands te maken?:confused:
     
  10. PowerLines

    PowerLines #Lemonade

    Berichten:
    3.990
    Leuk Bevonden:
    1
    Het ging er denk ik om, omdat ik zei dat Dulle mijn moment weer verpest.
    Daarom poste hij dat filmje:eek:
     
  11. hayabusa halo

    hayabusa halo Half-shark, half-man, skin like alligator

    Berichten:
    4.827
    Leuk Bevonden:
    253
    FYP =p
     
  12. Hybrid

    Hybrid Well-Known Member

    Berichten:
    33.413
    Leuk Bevonden:
    5.824
    Uhh nee. ;)
    Maar ja boeiend. :+
     
  13. PowerLines

    PowerLines #Lemonade

    Berichten:
    3.990
    Leuk Bevonden:
    1
    Borderlands FTW!
    De interview is 3 pagina's groot! Dus ik heb hebt opgedeeld voor lees gemak:D.

    Bron: MaxiumPC

    Over Borderlands zelf:



    Randy Pitchford Talks Borderlands, Piracy, and Why He Doesn’t Trust Valve
    Posted 10/07/09 at 12:30:00 PM by Will Smith

    We chat with Gearbox's CEO about the state of PC gaming, the problem with Steam, and a little game called Borderlands

    [​IMG]

    From the first time we saw Borderlands, we were intrigued. By mixing a fast-paced first-person shooter with the procedurally generated weapon system of a loot-hoarding RPG like Diablo, and letting you play the game cooperatively with three of your pals, the kids at Gearbox have made a game we simply can’t wait to play. We went down to Plano, Texas to play the first three hours of the game and to chat with Gearbox CEO Randy Pitchford about what the future holds for PC gaming, why Steam is not an ideal method of distribution, and why Randy loves Wal-Mart.

    On Borderlands

    Maximum PC: We see a lot of games developed simultaneously on multiple platforms, where the PC is very clearly a second-class citizen compared to the Xbox and PS3 SKUs. What have you guys done differently with Borderlands?

    Randy Pitchford: The first thing is that we author our content on the PC. With Borderlands, we’re not porting the game to the PC, we’re starting there. The PC is our development platform.

    The best-looking version of the game that you’re going to get is on PC. We target a high-end PC, but it’s scalable so you’ll still have a great experience on a 2-year-old PC. A 2-year-old PC will be comparable to the Xbox experience.

    MPC: So people who can play Team Fortress 2 or Left4Dead will be in good shape to play Borderlands?

    RP: Absolutely! We author on the PC, so the console versions are kind of reduced sets of the ideal content. Having said that, it is a first person shooter, which feels natural to play with the mouse and keyboard. Gearbox’s roots are in PC development, so we think a lot about that. We have a separate set of guys who are entirely focused on the PC version. Lots of games that are multi-platform don’t account for the mouse, in the menus, in the inventory screens, and the rest of the game.

    For example, when we helped Activision bring Tony Hawk to the PC, they had this weird virtual keyboard. I didn’t need to use a joystick to navigate to the letter on the virtual keyboard because my PC already had a keyboard! We understand what people expect on the PC. With Borderlands, it’s different. We’re not porting the game to the PC, we’re starting there.

    [​IMG]

    MPC: Borderlands is a multiplayer-focused game, but there aren’t any lobbies?

    RP: All the modes that you can play are actually inside the game. In most games, you have the campaign, which is one thing, then you have competitive multiplayer, which is another. In Borderlands, if you want to play with a friend, you can just invite him to join you, but from that point on, there’s no lobby.

    If a friend joins you, he’ll be doing your missions, he can take missions once he’s in the game, but you’re your game. Or, you can join him and take part in his experience. Or, you can start a game together, using the characters you’ve built up from other play sessions. Doing that doesn’t mean you’ve lost whatever progress you made when you were playing alone. Your character is persistent across all play sessions, if you want it to be. You can also create multiple characters. You can carry your character’s progression through all the games you play, or your friends, or whatever you want to do. You can move that persistent character around through all those different game experiences.

    In addition, if you’re playing with friends in the cooperative mode, you can also compete with them. There are a couple of ways to do this: One is the duel, where you can smack someone in the head, then if that person smacks you back, you can just throw down right there. It’s just a quick way to go, “Alright bitch, I’ve had enough of you—let’s see who’s got it.” There are also arenas, which are like the Thunderdome from the Mad Max franchise. You go into the arena and you can set up a more organized competitive match. Instead of a free-for-all deathmatch, you can play a kind of rocket arena or team DM.

    MPC: But a team deathmatch would be two players vs. two players, right?

    RP: Yeah, the arena is designed specifically for… specifically for… a type of battle. It’s like fighting in a Quake map. It’s not a random world, it’s like a duel.

    MPC: Like Rocket Arena?

    RP: Exactly! Rocket Arena is a huge influence. We’ve never had a commercial Rocket Arena, just mods.

    MPC: So how do you do with the different levels in the game? Say I’ve been playing a while and I’m level 40, but my buddy is new and level 10. Can we play together?

    RP: If you guys want to do that, go for it! It depends on whose game you’re playing in. If you’re playing in his game and you’re playing in the newbie area, you’ll essentially be a god, killing everything. But, you’ll also leech off most of the experience and rewards. So it will be a hard way for the low-level guy to grind. You can help people through the harder areas by doing that, just like you can in WoW or other games, and that’s fine! A lot of games won’t allow that, but you paid your $60, so we think you should be able to play with whoever you want.

    MPC: Obvious influences: Diablo and World of Warcraft…

    RP: Yes

    MPC: Hardcore first-person shooters…

    RP: Yes

    MPC: Something with cars?

    RP: Actually, I was having a hard time explaining that. We use vehicles kind of the same way Halo uses vehicles. There are some missions that are vehicle-centric, and there are interludes with big Road Warrior–style combat, but it’s not a racing game. Vehicles are kind of like gravy.

    [​IMG]
    Settlements, like this one, serve as quest hubs in Borderlands. Places where you'll come to get new missions, upgrade your gear, and recharge your health.


    MPC: What happens when you beat Borderlands?

    RP: If you go through the story missions, and you’ve beaten them all, and ended the story, you have a couple of choices. You can go back and complete the optional missions, and level up your character and become more powerful and get better gear. Alternately, if you’ve completed the story, you can replay the game, but everything’s harder, and all the bosses are tougher.

    The other thing is that you can reach the level cap (level 50), and there are some end-game content places where it’s fun to grind for gear. We’re not announcing anything yet, but I can hint that there will be DLC for Borderlands, as well.

    MPC: For PC too?

    RP: Yeah, for all platforms.

    MPC: How are you going to do downloadable content for PC? You’re not using Steam or Games for Windows.

    RP: I did say we’re not doing Games for Windows. We haven’t said anything about Steam yet.


    Over de PC:



    On the State of PC Gaming

    MPC: What’s your feeling about the health of the PC as a platform for games?

    RP: It’s tricky, right? It’s a very powerful platform and it’s very flexible.

    MPC: You mean the technology and the widening gap between Xbox 360 and PC’s capabilities?

    RP: The longer the generation goes with the consoles, the more the extreme side of the PC will have an advantage, from a technology perspective. The other thing is that the PC is a very flexible platform, we can build PCs of a lot of different types. Another angle to that is that it’s a very accessible platform, it invites a lot of different development activities. However, the biggest games in the world are very costly to produce.

    MPC: $30M-$40M for some AAA titles, right?

    RP: It’s becoming very difficult to rationalize that on the PC alone. When you’re sitting in my seat, you want to make sure that you’ve thought through your business model, and want to make sure that you make at least as much as you spend. Because if we don’t make as much as we spend, we don’t get to do it again. That would suck.

    [​IMG]
    As you add more players to your co-op game, Borderlands ramps up the difficulty. With four players, expect to fight lots of baddies, and a ton of Badass bosses, the game's uber-difficult elite characters.


    MPC: We don’t want you guys delivering pizzas. That would be bad.

    RP: We learn something each time, and we get better each time, so we want to make as much as we spend at minimum to keep going. We need to make a lot more than we spend if the pattern continues, in that the cost of the next project is much more than the cost of the previous project. So anyway, what does that mean? How healthy is the PC platform? I believe the PC has a hard time being a dominant gaming platform, because of the advantages it has. Because it’s such a powerful, flexible platform, it’s also less accessible, to ordinary folks.

    MPC: There can be a high expense to them too.

    RP: It can be expensive, but you can amortize your investment in a PC in a lot of different ways. Everyone uses email, browses the web, and watches YouTube on their PC, but you can’t really do that on a $250 console. You’re not just buying a PC as a gaming platform. You can rationalize that cost in a bunch of different ways. The big problem though, is the flexibility of the platform. It becomes a real challenge to push things because it’s difficult to know whether your customer has a high-end gaming machine or a 4-year-old computer with Intel integrated graphics. Ultimately though, that versatility of the platform means the PC won’t be the dominant platform, but it also means it will never go away.

    MPC: Unless people stop making PC games.

    RP: Which is very unlikely. Games will change, but we’re always going to amuse ourselves with whatever tools we have.

    [​IMG]
    The sexiest bit of Borderlands is its procedurally generated weapon system, which combines thousands of variables to create monster weapons, like this shotgun that shoots flaming razor blades.


    MPC: How worried are you about piracy?

    RP: I think I look at piracy a little differently than most people. It sucks as a content creator who has invested a lot of, not just our money, but our souls, our creativity, and our time, to know that someone’s stolen something. That feels bad.

    Part of it is price point, part of it is convenience, but part of it is that the bootleg, stolen stuff is harder to get now. There was a period of time when I could type in the name of a song and I’d find a website with it on there. Today, I have to use Bittorrent and all this other stuff.

    MPC: You have to speak that language.

    RP: I’m comfortable speaking that language, but a lot of people aren’t. Any computer savvy person is going to be able to pirate, but the question is “Can your mom pirate a song?”

    MPC: But she has the option of paying the $0.89, and that’s easier for her.

    RP: Amazon has made it super easy. On the videogame industry, especially on the PC side, we kind of suck on all three points. Our retail experiences are sometimes less convenient and less trustworthy than the alternative. There’s a ton of risk as a retail customer—half the time you don’t even know if that game is going to run on your PC.

    Then there’s the DRM issue, which makes us even more skeptical of retail sales. DRM has been handled terribly for so many years. For example, false negatives are a disaster for everyone. I’d much rather have a false positive, and allow thieves to play, than prevent a paying customer from playing my game. The industry has destroyed a lot of good will with DRM problems.

    MPC: You’ve had issues with this in the past?

    RP: The more control we have, the better off we are. If you look at Hell’s Highway, there was virtually no DRM. We put our foot down on that, and they said “Ok, we’ll go your way.” Still, that’s not an ideal situation, because we released it and it was immediately stolen. Release and steal wasn’t good.


    Over Steam, Games On Windows en Walmart:



    On Steam, Games for Windows, and Wal-Mart

    MPC: The download services, like Steam, are helping make it easier to buy games though, right?

    RP: I’ll tell you what. Steam helps. As a guy in this industry though, I don’t trust Valve.

    MPC: Because they’re competitors?

    RP: Right.

    MPC: You guys have worked with them a lot!

    RP: I know. And I, personally, trust Valve. But I’m just saying, honestly, I think a lot of the industry doesn’t.

    [​IMG]
    Rocket launcher-equipped vehicles in Borderlands not only let you travel quickly across the game world, they also open a whole world of vehicular combat, giving entirely new meaning to the phrase road rage.


    MPC: So you think Valve should spin off Steam?

    RP: They should! It would be much better if Steam was its own business. There’s so much conflict of interest there that it’s horrid. It’s actually really, really dangerous for the rest of the industry to allow Valve to win.

    I love Valve games, and I do business with the company. But, I’m just saying, Steam isn’t the answer. Steam helps us as customers, but it’s also a money grab, and Valve is exploiting a lot of people in a way that’s not totally fair. Valve is taking a larger share than it should for the service its providing. It’s exploiting a lot of small guys. For us big guys, we’re going to sell the units and it will be fine.

    MPC: What about Microsoft?

    RP: Microsoft has every single one of us running Windows, and it could solve this [distribution] problem in a second if done right. It’s not hard, but either the company doesn’t know how to do it, or it’s not willing to invest, or it’s got other priorities. Gamers can see the prioritization. Microsoft is focused on the console platform. For the time being, that’s nice, because some of us aren’t sure we want Microsoft to control [distribution]. Frankly, at this point, I’d rather trust Best Buy and Wal-Mart.

    MPC: But you can’t think brick and mortar retail is the future?

    RP: The thing I love about the digital method is that I’m buying a credential. When I buy a credential, I can log in from any terminal and my content can follow me, but I don’t care who I buy it from. I’d rather buy it from someone whose only interest is serving me. I’m cool with it being a digital retailer, but I want that to be their only business. And then I’ll really trust them.

    Of course, I’m kind of joking when I say that I want Wal-Mart to control it. What I’m really saying is that brick and mortar stores work because they give the customer the retail experience he wants. At the end of the day, their only business is retail, and if they fail to serve their customer, they die. I think if we’re more convenient than stealing it, and we, as a culture, are learning that stealing software is still theft. We all want to be good people, we don’t want to be criminals.

    [​IMG]
    As you progress in the game, you'll be able to customize your character, specializing in one or two of the six main weapon archetypes. The upshot? As you progess in the game, you'll be able to do even more damage with that machine gun that fires grenades instead of bullets.


    MPC: Given the opportunity, most people choose to do the right thing.

    RP: We need to improve the convenience thing, and we need to figure out who controls the digital distribution stuff. I think it depends on the model. If they’re slicing a piece of all of us off, that sucks. It depends how much the piece is. There’s a fair piece and an unfair piece. How much service are they offering? Are they creating opportunity for us to manage some of those resources themselves? We’ll bear the burden of the cost of the service, but we want more of the reward. Are they creating that opportunity for us or is the only way their way?

    The best example is that I can go to this place using Vista to buy software from Microsoft. But, I can also fire up my browser, whether it’s Internet Explorer or Mozilla, and I can go to any retailer in the world and purchase something. That’s really neat. Amazon has somehow figured something out, as have Apple and others, and made it really convenient for me to buy songs. They have that interface exactly right for the way I want to consume that. It seems like it’s not that hard to do. We’re not there yet, it’s still 2009, but we can see it and know that it’s possible.

     
    Laatst bewerkt: 8 okt 2009
  14. N1N0

    N1N0 Member

    Berichten:
    11
    Leuk Bevonden:
    0
    Trailers en screenshots zien er echt te gek uit! Over 2 weekjes meteen kopen en me het weekend terug trekken en alleen maar dit spel spelen!
     
  15. Alizor

    Alizor Murdaturk

    Berichten:
    2.223
    Leuk Bevonden:
    0
    Heb even het gedeelte over Borderlands toegevoegd aan de startpost en ook een aparte sectie aangemaakt voor interviews/reviews!
     
  16. PowerLines

    PowerLines #Lemonade

    Berichten:
    3.990
    Leuk Bevonden:
    1
    In het vorige deels zijn er aantal previews en interviews ook te vinden!
    Dus als je die nodig hebt, kan je altijd daar kijken :p
     
  17. Alizor

    Alizor Murdaturk

    Berichten:
    2.223
    Leuk Bevonden:
    0
    Jup, maar dat doe ik later vandaag wel. Moet alleen even die jumpto tool fixen want hij doet het niet bij mij :+.
     
  18. PowerLines

    PowerLines #Lemonade

    Berichten:
    3.990
    Leuk Bevonden:
    1
    Ok dan! Goed om te horen dat je de startpost van Borderlands up-to-date houdt, en bijwerkt met veel informatie. Deze game verdient het*) -bling bling geluid-
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    Moet ook geen overkill aan info worden he. :p
    Ik voeg zelf meestal alleen toe wat ik écht relevant vind. Zodat de startpost een handige bron en 'quick stop' voor info is voor nieuwkomers. Mensen die er nog geen drol van af weten.

    Als je nu een hoop interviews gaat plaatsen die verder niet echt relevant zijn... tsja, dan haken de menschen af. Vandaar dat *ik* alleen dat stuk over de 4 personages in de startpost had geplaatst. Dat is handig en relevant voor nieuwkomers.

    De rest is leuk om te lezen, maar imo overbodig voor een startpost.
    Maar ik weet natuurlijk niet wat Alizor allemaal wilt toevoegen. :+ Wilde gewoon even mijn mening geven.
     
  20. PowerLines

    PowerLines #Lemonade

    Berichten:
    3.990
    Leuk Bevonden:
    1
    Mag die van de 4 characters niet in een spoilertag?:eek:
    Het duurt zolang met een pagina laden doordat het niet in spoilers is.
     
Topicstatus:
Niet open voor verdere reacties.

Deel Deze Pagina