Randy Pitchford Talks Borderlands, Piracy, and Why He Doesn’t Trust Valve
Posted 10/07/09 at 12:30:00 PM by Will Smith
We chat with Gearbox's CEO about the state of PC gaming, the problem with Steam, and a little game called Borderlands
From the first time we saw Borderlands, we were intrigued. By mixing a fast-paced first-person shooter with the procedurally generated weapon system of a loot-hoarding RPG like Diablo, and letting you play the game cooperatively with three of your pals, the kids at Gearbox have made a game we simply can’t wait to play. We went down to Plano, Texas to play the first three hours of the game and to chat with Gearbox CEO Randy Pitchford about what the future holds for PC gaming, why Steam is not an ideal method of distribution, and why Randy loves Wal-Mart.
On Borderlands
Maximum PC: We see a lot of games developed simultaneously on multiple platforms, where the PC is very clearly a second-class citizen compared to the Xbox and PS3 SKUs. What have you guys done differently with Borderlands?
Randy Pitchford: The first thing is that we author our content on the PC. With Borderlands, we’re not porting the game to the PC, we’re starting there. The PC is our development platform.
The best-looking version of the game that you’re going to get is on PC. We target a high-end PC, but it’s scalable so you’ll still have a great experience on a 2-year-old PC. A 2-year-old PC will be comparable to the Xbox experience.
MPC: So people who can play Team Fortress 2 or Left4Dead will be in good shape to play Borderlands?
RP: Absolutely! We author on the PC, so the console versions are kind of reduced sets of the ideal content. Having said that, it is a first person shooter, which feels natural to play with the mouse and keyboard. Gearbox’s roots are in PC development, so we think a lot about that. We have a separate set of guys who are entirely focused on the PC version. Lots of games that are multi-platform don’t account for the mouse, in the menus, in the inventory screens, and the rest of the game.
For example, when we helped Activision bring Tony Hawk to the PC, they had this weird virtual keyboard. I didn’t need to use a joystick to navigate to the letter on the virtual keyboard because my PC already had a keyboard! We understand what people expect on the PC. With Borderlands, it’s different. We’re not porting the game to the PC, we’re starting there.
MPC: Borderlands is a multiplayer-focused game, but there aren’t any lobbies?
RP: All the modes that you can play are actually inside the game. In most games, you have the campaign, which is one thing, then you have competitive multiplayer, which is another. In Borderlands, if you want to play with a friend, you can just invite him to join you, but from that point on, there’s no lobby.
If a friend joins you, he’ll be doing your missions, he can take missions once he’s in the game, but you’re your game. Or, you can join him and take part in his experience. Or, you can start a game together, using the characters you’ve built up from other play sessions. Doing that doesn’t mean you’ve lost whatever progress you made when you were playing alone. Your character is persistent across all play sessions, if you want it to be. You can also create multiple characters. You can carry your character’s progression through all the games you play, or your friends, or whatever you want to do. You can move that persistent character around through all those different game experiences.
In addition, if you’re playing with friends in the cooperative mode, you can also compete with them. There are a couple of ways to do this: One is the duel, where you can smack someone in the head, then if that person smacks you back, you can just throw down right there. It’s just a quick way to go, “Alright bitch, I’ve had enough of you—let’s see who’s got it.” There are also arenas, which are like the Thunderdome from the Mad Max franchise. You go into the arena and you can set up a more organized competitive match. Instead of a free-for-all deathmatch, you can play a kind of rocket arena or team DM.
MPC: But a team deathmatch would be two players vs. two players, right?
RP: Yeah, the arena is designed specifically for… specifically for… a type of battle. It’s like fighting in a Quake map. It’s not a random world, it’s like a duel.
MPC: Like Rocket Arena?
RP: Exactly! Rocket Arena is a huge influence. We’ve never had a commercial Rocket Arena, just mods.
MPC: So how do you do with the different levels in the game? Say I’ve been playing a while and I’m level 40, but my buddy is new and level 10. Can we play together?
RP: If you guys want to do that, go for it! It depends on whose game you’re playing in. If you’re playing in his game and you’re playing in the newbie area, you’ll essentially be a god, killing everything. But, you’ll also leech off most of the experience and rewards. So it will be a hard way for the low-level guy to grind. You can help people through the harder areas by doing that, just like you can in WoW or other games, and that’s fine! A lot of games won’t allow that, but you paid your $60, so we think you should be able to play with whoever you want.
MPC: Obvious influences: Diablo and World of Warcraft…
RP: Yes
MPC: Hardcore first-person shooters…
RP: Yes
MPC: Something with cars?
RP: Actually, I was having a hard time explaining that. We use vehicles kind of the same way Halo uses vehicles. There are some missions that are vehicle-centric, and there are interludes with big Road Warrior–style combat, but it’s not a racing game. Vehicles are kind of like gravy.
Settlements, like this one, serve as quest hubs in Borderlands. Places where you'll come to get new missions, upgrade your gear, and recharge your health.
MPC: What happens when you beat Borderlands?
RP: If you go through the story missions, and you’ve beaten them all, and ended the story, you have a couple of choices. You can go back and complete the optional missions, and level up your character and become more powerful and get better gear. Alternately, if you’ve completed the story, you can replay the game, but everything’s harder, and all the bosses are tougher.
The other thing is that you can reach the level cap (level 50), and there are some end-game content places where it’s fun to grind for gear. We’re not announcing anything yet, but I can hint that there will be DLC for Borderlands, as well.
MPC: For PC too?
RP: Yeah, for all platforms.
MPC: How are you going to do downloadable content for PC? You’re not using Steam or Games for Windows.
RP: I did say we’re not doing Games for Windows. We haven’t said anything about Steam yet.
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