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![[IMG]](http://www.gamedot.co.uk/media/2010/03/power-gig-title.jpg)  
[gb]Power Gig: Rise of the Six String[/gb] 
Ontwikkelaar:  Seven45 Studios
Uitgever:  Seven45 Studios
Genre:  Music
Platform(s):  Xbox 360 & PS3
Spelers:  ?
Opties:  Spelen met een echte 6-string gitaar
Releasedatum:  Rocktober 2010
Officiële Website: http://www.powergig.com/
XBW Gamepage:  Not yet
 
[gb]Informatie  /gb]
Ontwikkelaar Seven45 Studios  heeft zijn muziekgame Power Gig: Rise of the SixString aangekondigd voor Xbox 360 en PlayStation 3. Het spel zal worden geleverd met een gitaarcontroller met zes snaren. Seven45 Studios hoopt hiermee het muziekgenre een nieuwe impuls te geven. 
 
De nieuwe gitaarcontroller zal net zo makkelijk te biedenen zijn als de huidige gitaarcontrollers met knopjes, maar biedt veel meer mogelijkheden voor wie de basis onder de knie heeft. 
 
Daarnaast komt de manier van speler veel dichter in de buurt van een echte gitaar. De gitaar kan ook in een normale versterker geplugd worden en gebruikt worden als een functionerende elektrische gitaar.
Vingersetting 
De controller herkent input van de speler over de gehele gitaar. In de makkelijkste spelmodus hoeven de snaren alleen op het juiste moment te worden aangeslagen, terwijl bij de serieuzere instellingen ook de juiste akkoorden gespeeld moeten worden. Hierbij is de plaatsing van de vingers op de hals van belang.
 
"Power Gig hoopt de wensen van al die gamers te beantwoorden die hun bandgames naar een nieuw niveau wilden hebben. We zijn er zeker van dat de transitie van de bestaande games [naar Power Gig] tegelijk naadloos als opwindend zal zijn", zegt Bernard Chiu, CEO van Seven45 Studios.
 
Meer:
 
	
	Seven45 Studios’ band game Power Gig: Rise of the SixString, has been given an October release, and not only that, but the studio’s announced that Eric Clapton, Dave Matthews Band, and Kid Rock will be exclusive to it.
 The firm has also revealed its new AirStrike Drum Controller peripheral, which looks interesting to say the least.
 
 The AirStrike drum controller has two drumsticks and a small unit that rests by one’s feet that features a technology that can “differentiate the right drumstick from the left”, allowing players to play “more true-to-life than the drum game peripherals already on the market”.
 
 “We know that people may be skeptical of the AirStrike drums at first glance when they see there’s no actual drums and can’t understand how that’s a match to our SixString guitar which is a fully-functioning electric guitar,” said Seven45 Studios CEO, Bernard Chiu.
 
 “But we also know that as soon as people sit down to play it, they are going to see how much more real and authentic it feels to be moving much the same way true drummers do when they play, without the limits of the drum kits already on the market. Just like our guitars, the AirStrike drums are a step forward for authenticity in the band game genre.”
 
 Power Gig: Rise of the Six String was announced earlier in the year and what makes it standout from other games in the music genre, is that its peripherals are actual playable instruments.
 
 The guitar, called the Six String is an electric guitar that recognizes the player’s fingers on the strings during game mode, which incorporates cues like you would see in any other music game.
 
 When not playing the “game”, you can plus the instrument into an amp and rock out like with any other electric guitar.
 
 All of Power Gig’s instrument peripherals are compatible with the major music videogames currently available, and will be playable at E3 along with a microphone peripheral.
 
[gb]Screenshots  /gb] 
 ![[IMG]](http://i.imgur.com/jf3Fl.jpg)  ![[IMG]](http://news.cnet.com/i/bto/20100308/ForPress_Product2_REV_610x487.jpg)  ![[IMG]](http://i.imgur.com/Q9vcp.jpg)  ![[IMG]](http://i.imgur.com/z6Vko.jpg)  ![[IMG]](http://i.imgur.com/NcFqy.jpg)  
[gb]Meer screenshots  /gb] 
 
Instrumenten:
 
Ingame:
 
[gb]Trailers  /gb] 
 
[GT]63186[/GT]
 
[GT]63606[/GT]
 
[VIDEO]4407[/VIDEO]
 
[gb]Videodagboeken en interviews  /gb]
 
[GT]100990[/GT]
 
[gb]Gameplay  /gb] 
 
[gb]Reviews/Previews/Artikelen  /gb]
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   Pre-E3: Eric Clapton, 'drumless' drums, and  more revealed for Power Gig
 Earlier this year when Seven45 Studios revealed Power Gig: Rise  of the Six String, it introduced a new concept to the world -- a  music videogame that would put a real instrument into the hands of  players. How? Well, by giving them a real guitar, of course.
 
 That's  Power Gig's hook, its unique guitar peripheral that they're  simply calling the "Six String." But it's unfair to call it a  "controller" because that's not exactly what it is -- the six string is  an actual, playable electric guitar. When in "game mode," the guitar can  recognize where a player's fingers are on any of the six strings and up  and down the guitars neck at any fret. Using on-screen cues not  entirely dissimilar to what you might see in other music games, the game  has players jamming along to songs with a real guitar in their hands.  But the instrument has another neat trick up its sleeve -- you can plug  it into any amplifier and use it as a fully functional electric guitar.
 
 At  E3 this year, Seven45 will introduce another element to Power Gig,  pulling together the full band experience -- drums. But it's not what  you're expecting. The surprising peripheral, along with some of the  game's exclusive music, was revealed at a recent pre-E3 event. Hit the  jump for the first details.
 A little bit of  explanation is probably in order, as I'd imagine you're  thinking the  same thing I was when they pulled back the curtain -- where  the f**k  are the drum pads? Simply put, there are none. The AirStrike  drum  controller is a small, wireless unit that sits on the ground;  attached  to it is a tiny kick pedal, as well as a secondary pedal used  to  trigger "mojo," Six String's version of Guitar Hero's "Star  Power."  The base itself features four sensors, with colors that  correspond to  on-screen cues on a vertically scrolling note highway.
 
 To play, you simply strike the air over the corresponding sensor;  the  special drum sticks that ship with the controller have their own   sensors, which work in tandem with the base's sensors. According to   Seven45, this unique set up allows players to play using proper form, as   the hardware is said to be aware of which hands you're using to strike   at a sensor. Secondly, because there are no physical pads, the  AirStrike  is entirely soundless during gameplay. It's also obscenely  small and  unobtrusive when compared to other drum peripherals already  on the  market; it could easily be slipped underneath a couch or a  coffee table.
 So does it really work?  Yes and no. Sitting down in front of the kit for  the first time and  launching into my first song, it took me a handful  of measures to start  figuring out the "hot spots" for the sensors to  pick up my hits. Maybe  more importantly, it was hard to let go and  simply trust that the game  controller "knew" where I was attempting to  strike. And for the most  part, it did, especially after making a few  adjustments in my hand  placement.
 
 Keep in mind that the hardware isn't final, but I  did run into some  issues where I'd hit an adjacent pad I hadn't  intended to, or the sensor  simply didn't seem to pick up my hit. But my  biggest problem with the  experience may be inherent to the very  concept itself -- the lack of  tactile feedback. With my sticks not  landing on anything, I had no  indication that I was hitting the snare,  the hi-hat, the tom, or a crash  cymbal. Drum rolls and other brisk  movements were difficult without  that much-needed bounce back. And when  I was done with a session, my  wrists and arms were more than a little  worse for wear.
 The drums, in a  way, seem to stand in stark contrast to the guitar  peripheral. While one  actually is the instrument that other games  attempt to emulate, the  other seems to do away with that most of the  real experience entirely. Plus, it's  human nature to want to bang on  stuff with sticks… hard. I'm not sure  that The Muppets' Animal  would be pleased.
 
 The guitar on the other hand is an  interesting step in the teaching  direction. As a guitarist, I had  little problems picking up and playing  the game's medium and hard  modes. The hardware I used (again, not final)  was mostly responsive on  my fret hand, able to pick up most of my  finger movements relatively  well. It was also interesting to find that  the songs were charted in a  way that felt relatively comfortable to me  as a player; the notes all  "felt" like they were in the right place, and  I was even able to hit  many of the notes by simply playing by ear.
 Power Gig's guitar  game will also feature an advanced mode that will  have you playing  chords instead of single notes. Upon watching me play, a  rep suggested I  switch over -- I was already playing the right power  chords anyhow.  Unfortunately, I didn't get a chance to see it in action,  as the  earlier software they were demonstrating didn't seem to have the   chording mode implemented properly. I hope to get a chance to try it   out at E3, though; it'll be interesting to see how they can quickly   communicate those chords and changes to players on the fly.
 It  seems that Seven45 has already turned a few heads in the music industry  with  its unique take on the genre, as it's secured exclusive  agreements with  musicians who have previously turned their noses up at  music videogames.  So far, Eric Clapton ("Layla"), Dave Matthews Band,  and  Kid Rock are all confirmed to have tracks in the game. The game  will  also feature other tracks from major label artists like Jet  ("She's a Genius") and The Donnas ("Fall Behind Me").
 
 The game  will be playable with up to three people for a band experience  --  drums, guitar, and vocals. The vocal mode looks pretty straight   forward, with the game picking up notes in a traditional manner; no   fancy peripheral for singers, unfortunately.
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