[XOne] James Bond 007: Blood Stone

Discussie in 'Games' gestart door DulleNL, 17 jul 2010.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [​IMG]

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    Platforms
    Xbox 360 | PS3 | PC
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    Uitgever
    Activision
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    Developer
    Bizarre Creations
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    Genre
    Shooter
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    Release datum
    Eind 2010

    [gb]Informatie:[/gb]

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    [gb]Screenshots:[/gb]

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    [gb]Bond Girl[/gb]

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    [gb]Trailers:[/gb]





    [ign]BloodStone_Credits&object=14303824[/ign]

    [gb]Gameplay[/gb]



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    [gb]Achievements:[/gb]

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    [gb]Boxart:[/gb]

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    [gb]Officiële website:[/gb]

    http://www.bloodstonegame.com/

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    [gb]Opmerkingen:[/gb]
    Als deze game door iemand anders was gemaakt dan door Bizarre had ik dit topic nooit aangemaakt. Maar in hun vertrouw ik, ondanks dat ik niks met meneer Bond heb.
    Dat ze goede racegames kunnen maken hebben ze inmiddels wel bewezen, maar veel mensen vergeten vaak dat ze ook al een prima shooter hebben afgeleverd: The Club.
    Ondergewaardeerde titel.

    Eens kijken wat ze met deze gaan doen. Hopelijk weet het me uit een shooter dip te halen; ik heb de laatste tijd bij veel shooters een behoorlijk 'blech' gevoel. Deze lijkt iig al flink wat variatie te hebben.
    ^top

     
    Laatst bewerkt: 27 aug 2010
  2. Ferron

    Ferron Active Member

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    Jammer dat ze verder gaan met de nieuwe Bond.. kunnen ze IMO beter een remake maken van de oude James Bond. :cool:
     
  3. koennn

    koennn Science Fiction Fan

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    Doen ze ook al (een Goldeneye remake oid.).
     
  4. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Ja, maar die is Wii exclusive, daar heeft niemand dus wat aan. :+
     
  5. rolandje

    rolandje ManU Prevails

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    Ziet er wel leuk uit. Ben benieuwd, vond Quantum of Solace wel een leuke game. Heb er soms spijt van dat ik hem heb weg gedaan:p
     
  6. fredfenster

    fredfenster Active Member

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    Die gameplay ziet er goed uit man, deze moet ik zeker hebben.
     
  7. Rebel8319

    Rebel8319 XBW Addict

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    [yt]5R2tD2VFP9U[/yt]


    Gameplay Footage , en ik ben best wel onder de indruk moet ik je eerlijk bekennen.
    Ziet er echt goed uit hoor jongens !!
     
  8. Fardo

    Fardo Well-Known Member

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    Ik ben ook onder de indruk. Staat op mijn verlanglijst
     
  9. Tyrant

    Tyrant Well-Known Member

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    James Bond! _O_
    Geniaal altijd! :)
     
  10. fredfenster

    fredfenster Active Member

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    5-10% of James Blond: Blood Stone to be driving

    Not as much driving as you might have expected in next Bond game, majority of the game third-person cover-combat.

    James Bond 007: Blood Stone's producer Nick Davies has told GamerZines that only 5-10% of the upcoming Bond game will consist of driving sections, with the rest split up between 'espionage' and third-person combat.

    "In terms of gameplay time, about 5-10% of it is driving," said Davies, "but in terms of spectacle it's a big part of the game in terms of our attention.

    "The driving is a small part of the game but it's a big experience in the game; it's very explosive and very exhilarating, they're the big set pieces in the game.

    "In terms of the other elements, probably about 10-20% espionage, but the hand-to-hand combat and the shooting are interchangeable. You can do any at any time. Most of the game is set in this third-person cover/combat scenario where you can take guys down and use your gun."

    James Bond 007: Blood Stone was unveiled at a press event in London last Friday. It's a third-person cover-based shooter with elements of stealth and driving.

    The game's being developed by Bizarre Creations, those of Project Gotham Racing fame, so expect what little driving sections there are to be top notch, rather than the tacked-on extras you might otherwise expect.

    Blood Stone launches later this year on Xbox 360, PlayStation 3 and PC.
     
  11. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Gelukkig maar 5-10% driving. Ik was al bang dat dat een groot deel van de game in beslag zou nemen.
     
  12. fredfenster

    fredfenster Active Member

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    Mee eens!
     
  13. OscarJ

    OscarJ Hip-Hop.

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    Hmm, ik moet zeggen dat die gameplay footage er best goed uit ziet. Misschien leuk om hem eens op te pikken voor €30,-
     
  14. Rebel8319

    Rebel8319 XBW Addict

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    is eigenlijk de vorige James bond de moeite om op te pikken ?
     
  15. OscarJ

    OscarJ Hip-Hop.

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    Ik had hem geleend van een vriend. Opzich best vermakelijk voor €10,-, maar meer zou ik er niet voor uitgeven
     
  16. fredfenster

    fredfenster Active Member

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    Blood Stone chases 'more Split/Second than Blur'

    James Bond: Blood Stone will heavily feature high-speed land and sea vehicles - something you might expect, considering Bond's fetish for dangerous velocity and Bizarre's critical success with Blur (despite the lack of sales to match).

    But Bizarre Blood Stone producer Nick Davies has told CVG that Bond only has a hint of Blur about him when he gets behind the wheel, with other racing titles being taken as the real driving force:

    "Actually, starting off on Bond we were using the Project Gotham Racing dynamics but the guys on Blur have made huge headway," said Davies

    "Particularly in terms of the cameras, they've got a very cinematic camera on Blur so we've taken a lot of the cameras across."

    That's where the Blur link ends though. Although the Blood Stone team talk to team Blur every day for advice and input, very few of the racer's developers have worked on Bond directly.

    "There's been a lot of collaboration but the two things are very different," Davies continued.

    "Blur's a racing game and Bond's very much an action game so our racing section are very much the set pieces of the game, the huge, big explosive events with lots of car crashes and Bond driving down all sorts of crazy tracks."

    "That side's a little bit different to Blur, they've got a bit more in the realism, we're probably a bit closer to Split/Second in terms of carnage you see on the track."

    We're not sure whether we buy the link between Blur and realism but Split/Second seems like a sensible reference when it comes to recreating Bond on the road.

    James Bond: Blood Stone was confirmed by Activision at the end of last week. A trailer and pictures of Joss Stone, the game's Bond girl, were all part of the package. Go and have a look.
     
  17. fredfenster

    fredfenster Active Member

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  18. fredfenster

    fredfenster Active Member

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  19. fredfenster

    fredfenster Active Member

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    James Bond 007: Blood Stone Looking Smarter, Better, Bonder

    The last time I saw James Bond 007: Blood Stone in action, I wasn't convinced. Something, some hard-to-define Bond quality was missing. But developer Bizarre Creations may have won me over with my second look at Blood Stone.

    The developer of the new, Daniel Craig-starring James Bond video game brought two new levels with it to Gamescom: one set in Istanbul, one in Siberia. They brought a better-looking Blood Stone with them. The game's digital Bond looked less like plastic this time and its gameplay mechanics made more sense.

    Bizarre's Neil Thompson (art director) and Peter Collier (level designer) again walked us through the third-person shooting game action, which can be played stealthily or speedy. We watched as Bizarre guided James Bond through a construction yard in Istanbul. It was filled with bad guys that stood between Bond and a man known as professor Malcolm Tedworth, an educated man who apparently knew too much.

    The first play-through was stealthy. Bond took down each bad guy from cover silently, choking them out or snapping their necks. (One of those kills was extra-silent, because according to Thompson "We had to remove a sound effect that was deemed 'too visceral' for human consumption.") When Blood Stone's bond takes someone down in stealth mode, he gets a "Focus Aim" token that he can cash in for a lightning-quick one-shot kill. Using a combination of take downs and Focus Aim attacks, Bond cleared the construction yard without a bang.

    The second play-through was all running, leaping, loud shooting and punching. Bond went from bad guy to bad guy brazenly and killed them all. When "using maximum prejudice," clearing the level took about half the time of the stealth version, perfect for the impatient Bond fan.

    The stealth tactics looked more fun—and familiar, as that Focus Aim thing looks heavily influenced by the "Mark & Execute" feature from Splinter Cell Conviction.

    Go Go Gadget Phone

    Another James Bond 007: Blood Stone feature that appears to borrow from another successful action game comes from one of Bond's gadgets. It's a smartphone.

    James Bond's smartphone does more than make calls; it offers an "augmented reality" view of the environment. It's not unlike Batman: Arkham Asylum's "detective vision" effect. Pulling up Bond's smartphone in Blood Stone lets players see waypoints, search for evidence and find discarded enemy weapons and ammo. It's also used as a catch-all hacking tool that lets Bond pull data from computers and engage in hacking mini-games.

    But the smartphone is clearly not meant to be overused. The augmented reality effect is visually jarring to switch on and fills the screen with static while running.

    James Bond has a cool, appropriately-overpowered electronic gizmo in Blood Stone. The game's feeling Bonder already.

    Bond Action

    It was a trio of action sequences that better sold me on the new Bond. Deep below that construction yard, Bond entered a massive cave filled with wooden scaffolding. A wall at the far end of the dug-out room was circular, actually the tip of a massive drill, which kicked on in an attempt to crush Bond. The spy climbed up scaffolding, leapt across wide gaps and shimmied quickly across support beams while scrambling to run away from the drill.

    It was a death-defying Bond moment, made more believable by the animated parkour skills of Daniel Craig's more athletic version of the super spy. I was into it.

    Bizarre also showed off two high-speed driving sequences. Both were crazy.

    The first took place at the end of the Istanbul level. It was—what else?—a chase sequence, with Bond dodging oncoming traffic that was spinning out of control. It appeared to be a well-choreographed sequence of accidents and near misses.

    The second was better and it was more Bond. He was driving an Aston Martin with singer/virtual Bond girl Joss Stone's character in the passenger seat. He was chasing a train in Siberia, chasing a man named Pomerov. Bond's Aston Martin drove through industrial areas, through heavy snow, underneath collapsing structures. He snaked below the bridge on which the train was moving and dodged helicopter fire. It was exciting stuff.

    Then it got Bond-ridiculous, because—against his passenger's wishes—he drove off the road and onto a frozen river. Onto a partially frozen river, that is, with Bond expertly avoiding the river's icy waters while still dodging that helicopter fire and, eventually, leaping off a ramp and landing on top of the train itself. He deposited the car into one of the train's carriages and the demo ended.

    Blood Stone looks like it will feature the best of what Bond does—death defying-escapes, impossible stunts made to look easy and a license to kill used expertly.

    Bizarre Creations explained a bit more about its multiplayer plans for James Bond 007: Blood Stone during our demo, saying we should expect gametypes like team deathmatch, last man standing, and objective based modes. Sadly, there will be no multiplayer driving online.

    James Bond 007: Blood Stone will be out for the PlayStation 3 and Xbox 360 this November. If it continues to look this good, this Bond is worth keeping an eye on.
     
    Laatst bewerkt: 24 aug 2010
  20. koennn

    koennn Science Fiction Fan

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    Wellicht koop ik deze als hij ongeveer 30 euro is, ben geen enorme Bond fan. Behalve als hij opeens briljant/kut blijkt te zijn natuurlijk:p
     

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