Een hardcore TES fan die naar PAX is gegaan komt met meer nieuws terug dan al die sites en interviews...grappig eigenlijk. Hier een hele lijst aan nieuwe info die op de Bethesda forum vertelde. En in de thread beantwoord die persoon ook heel veel vragen, dus check de thread ook
http://forums.bethsoft.com/index.php?/topic/1225436-my-pax-demo/
Well all, I spent two days at PAX and played the demo twice and spent a decent amount of time watching others play.
My first playthrough (after standing in line for 2 1/2 hours) was atrocious. Was too amped, forgot to go to the setting screen and spent my time spinning in circles too often because RS was waaaaaay too sensitive.
I did encounter (and die at the hands of) a Wisp. They are now aetherial looking females rather than glowy orbs. Killed me handily all the same, but prettier to look at.
One of the load screens mentions a hagraven: vicious half female/half bird baddies.
btw...load screens are just gorgeous, imo.
I did pick some flowers as my wife back home would want me to do so. Turns out Thistle gives resist frost when ingested. Ha!
I spent no time with the character creator. First demo I was a redguard and second an altmer. Not playing as a Nord till Skyrim is MINE!
Demo 2 went MUCH better. Changed the settings from the get go and had an enjoyable 15-20 minutes. Didn't die this time. Yay me!
Headed toward Riften. Not sure if this is known but Matt Carofano noted at the public demo that Riften houses the Thieves Guild.
Anyhoo, on my travels I encountered a fairly large structure that was gated and locked. No guards or anything. It appeared it may be a keep but even approaching the door gave me no info. Weird.
Furtheron, got ambushed by 4 bandits and took them down with the dual wield sword-mace combo. Nice!
After ransacking their bodies (nothing of note) beyond standard bandit garb/weaponry. I did find a spell tome for a fire spell.
Continued my march toward Riften and discovered a dungeon called Haeram's (spelling?) Shame. Cool name, imo. Shortly inside a Vampire Thrall started peppering me with arrows. I took him out, this time with some upgraded steel weapons I had previously secured from dead bandits. Scouring the vamp's lookout post and found a nice mace that did extra fire damage. Found some more lockpicks too and was already to try my lockpicking on a nearby chest when time was called.
Sigh.
Other things I noticed:
Stamina is kinda important now. You run, your stamina gets drained in a hurry. You use a shield- same thing. LB is now for sprint (or burst). I found that I was using my speed in relative bursts and then really taking advantage of sprint against archers. Hold down LB, close very quickly and chop em up with weapons of your choosing. It doesn't appear feasible now to run everywhere and expect to be in top form if you get ambushed. Your blows will not land as solidly, as I understand things so far.
Lockpicking appears exactly as FO3. Excellent change, imo.
Argonians regenerate health faster than normal as their special attribute.
Nords have Battlecry as their special. I assume this is some sort of frenzy.
Breton are much more resistant to magika.
Witnessed another player collect a shout for Animal Allegiance.
Bounty for burning a chicken is 5 gold. LOL. Saw the game note this as hold-specific, i.e. Whiterun.
Horses come to your defense. Provided a funny moment in the public demo.
Enchanting altars have a skull surrounded by a bunch of candles. Kinda spooky.
Encountered a hunter. He would sell you pelts or meat. Made sense.
You can "pick" butterflies and bees.
Saw a signpost at an intersection for a town(?) called Helgen.
There are ice wolves.
I swam in a river. Swimming remains an unremarkable experience, ala OB.
Found a Hunting Bow in some loot. Did not note its stats.
***I saw no were-creatures.***
I play in 3rd person and was very happy with its presentation, but I was always happy with OB 3rd person.
Watched another player approach Whiterun. The guard house is away from the city. Just thought this was a nice touch.
In the public demo, Todd finally showed the mini-puzzle game associated with the Golden Claw item. You spin the claw around and it is marked with three animal totems. At the locked wall/door you are confronted with 3 rings that need to be aligned correctly for the lock to be disengaged. Looking at the claw gives you the answer. Like the animation for lockpicking, it is appropriately olden looking. When you'd turn a ring you'd get this loud, stone-on-stone grinding sound.
The game felt like TES. I had a suspicion that it might feel a little like FO3 in the way it behaved but I felt none of that with controller in hand. This is TES, folks.
To wrap-up: Pete Hines is really nice. He remembered me from Day One and asked if the demo was just as good the second time around. Best part of public demo was Todd mocking the audience member who cried out for him to demonstrate 3rd person jumping (which does look appropriate now, btw). For those who have not played FO3, jumping looked idiotic in 3rd person.
Oh, and Todd told us at the public demo that the game is "almost done." I wonder if September 1st is a target date of some sort- but that is just me musing/interpreting and nothing more.
If there are other things you'd like to confirm or want clarification, please ask. I'll do my best to remember tomorrow.
This is a great game, folks. Didn't want to leave. Could've easily stood there all day entranced.
"Deer" are freaking huge in Skyrim! These ain't whitetails anymore. And I'm pretty sure elk were separate from deer. Glimpsed a furry cow.
And in the public demo, Todd walked by a little elven child with the pointy ears. Or may be it was just a normal-sized Bosmer :wink_smile:
Vampieren waren al bevestigd maar nu ook dat je wederom zelf eentje kunt worden. In een nieuw video interview vroeg iemand hoe het zat met weerwolven waarna er met ' no comment on werewolves' werd gegeven..blijft afwachten!!!!!
En hier een hele lijst aan previews en shit van de PAX
http://forums.bethsoft.com/index.php?/topic/1225566-pax-info-thread-3/