True fantasy live on-line"
It is "the true fantasy live on-line (TFLO)" from which holding very high expectations especially in a Japanese market is set to the first MMORPG in Xbox in Xbox Live correspondence software. The incorporated company level five which deals with "dark -" series, "Dragon Quest VIII", etc. is taking charge of work, and the very high quality result is expected. The newest information on this TFLO was introduced by Mr. Hino akira who is the president of a level five.
The newest image in which the situation of actually performing the multi-play was mentioned using the version on development was introduced this time. It seems that the development itself is seemingly going smoothly and information will be rapidly offered from now on although a play was not necessarily actually performed but at the hall.
Now, the thing of the contents of going to new land in order to solve a certain Qwest, while six players construct a party and actually perform a voice chat with the newest image passed this time. In order that the player which is the opening part might speak to another player as "VANDORIFU(gamertag?)" and might go there, it began from the exchange of the chat that a party will be collected, and signs that it is chatting with the party member, signs which do not ride on a horse that it strokes and moves, the battle scene with the group of an oak, etc. were contained.
Having seen this image and having been moved by No. 1 said, "More than MMORPG of a voice chat considered, it seems to be pleasant." Individually, there was not only MMORPG but an impression that it might be severe for a Japanese to go on a game by the voice chat. Of course, by MMORPG, although such impressions were diminishing as signs that various conversation was flying about when playing the game of Xbox Live were experienced, in order that communication between players may occupy a big element to about [ as a game play / same ], when the courage of there there is needed at the time of a play, it is expected. However, as long as the image was actually seen this time, I felt that the pleasure which is not in communication only in a character like [ in favor with the voice chat ] old MMORPG had been transmitted.
the scene which is fighting with the group of an oak -- " and ªÐª¤ªÃª¹ -- please give a heel -- " and "-- it is -- it - is and signs that concluding that it is to solve Qwest on another scene as that mere idle talk which is completely unrelated is performed ª¿ªê [, and ] is playing very happily have been transmitted [ that there are ", and "having done / that I try to want for efficiency to be good / by you and 2 sets / 1 /" and the said It not only can take finer communication than a character, but by using voice, it can perform acts, such as idle talk which is likely to be kept a little at arm's length, by communication of only a character, without barring a play greatly. By it, probably the atmosphere of a party also becomes good and could be played more happily.
It is said that it was thought that this was very pleasant when it was actually mounted in the game and having been played although it is said that it was negative to communication whose Mr. Hino also has the same opinion about this and according [ the time of TFLO development ] to a voice chat.
When the voice chat is being performed, a pattern like a ripple is displayed on the head of the character which has talked, and it understands who has talked. Moreover, it is considered to have come only into the closed space only like between the players which are between the players which are the inside of a party, and in the same room, or within limited limits centered on themselves that a voice chat can be enjoyed as long as a movie is seen. It is because there was a scene out of which was wiped, õóª· came out of and the message has come in written form on the scene of a place where a lot of people, such as an open space, gather. Since the voice chat in the place in which sure very a large majority of players are present is next to impossible, a possibility that such systems are adopted is high (since there was no detailed explanation about this, it may be said that the character out of which was wiped and õóª· has come is mere NPC).
With the image exhibited this time, I feel that MMORPG using the voice chat understood considerably in what atmosphere he could be enjoyed. Since it is next to impossible to tell the situation only in written form, I also wish the general public to exhibit the image exhibited this time. Seeing this image should also let you it turn out that the pleasure in which TFLO completely differs from old MMORPG can be experienced, and it wants "to give me public presentation very much."
Mr. Hino akira of a level five. The enthusiasm to TFLO was told introducing the newest demonstration movie
A party member is collected by the voice chat in a place like such a bar, and it leaves for an adventure.
Item operation menu. It seems that two or more tabs are showing and he can walk with many items as it is.
If a party is composed, ranging over a horse, it will leave if compelled in this way.
Communication of a strategy, a restorative request, etc. is taken with a party member by the voice chat also during a battle.
It is the structure out of which a pattern like a ripple comes to the place of the head and which is some understood that player KYARA which is uttering voice (it has talked) has talked.
![[IMG]](http://www.watch.impress.co.jp/game/docs/20030725/xbox11.jpg)
it seems that thus, it begins to wipe, and comes out and communication may be taken (is it conversation with NPC?)
Laatst bewerkt: 25 jul 2003