Nee ze gaan een game ontwikkelen en hem vervolgens afblazen ja hoor.
Edit: hij komt wel pas in 2003 zie ik nu, even kijken of ik nog andere alternatieven kan vinden. tja het beste wat dan in de buurt komt is Hitmen 2 denk ik, maar ook die komt pas in september maar het persbericht klinkt veel belovend (nou klinkt elk persbericht altijd veel belovend maar okey.
Hitman 2: Silent Assassin
Publisher: Eidos Interactive
Developer: Io Interactive
Format: PC, PlayStation 2, Xbox
Release Date: September 2002
ELSPA Rating: 15+
SRP: tbc
Hitman 2: Silent Assassin is the follow-up to the BAFTA award nominated Hitman: Codename 47. Developed by Io Interactive, Hitman 2: Silent Assassin will be released on PC, PlayStation 2 and Xbox in September.
You must enter the mind of a genetically engineered assassin Codename 47, whose deadly efficiency is now needed more than ever. Lured back into a global ring of deception, you must kill not only to make a living, but to continue living. This time it's not just business. It's personal.
Hitman 2's storyline begins in a Sicilian monastery. Codename 47 has been attempting to distance himself from his violent past, however the local criminal underworld discover his true identity and blackmail him into returning to his trade. Caught in the middle of a ring of deception, Codename 47 soon discovers that he has been manipulated and the hunter must now watch his back, as he has become the hunted.
Hitman 2 will improve on the original in every conceivable way. The game offers a variety of ways to complete a mission, 1st and 3rd person perspective, mid-mission save options, a new ranking system and a revised inventory system that allows you to acquire and carry weapons and equipment from mission to mission. Codename 47 is armed with an arsenal of over 30 weapons such as pistols, sub-machine guns, shotguns and sniper rifles. You also have access to new non-lethal weapons and pacifying gear including chloroform, poison darts, stun guns and fibre wire for garrotting.
Missions take place in countries across the globe and each location features inhabitants speaking in their native tongue. To further heighten the dramatic atmosphere the game's music has been composed and performed by the Budapest Symphonic Orchestra.
Features:
20 missions situated in all new locations: Including Sicily, St. Petersburg, Japan, Malaysia and India
Choice of 1st and 3rd person viewpoints
Mid mission save options
Enhanced inventory system: Acquire and carry weapons and equipment from mission to mission - no pre-game shopping
New ranking system: Based on number of saves, retries/continues, shots fired, casualties, hidden bonuses found and time/money spent
Multiple styles of play: All missions can be accomplished with the primary target as the only casualty or "shoot-your-way-through", and variations in between
Massive weapons arsenal: Knives, handguns, assault rifles, sniper rifles, various explosives & grenades, non-lethal weapons (chloroform, poison darts, stun guns), laser aiming devices, night vision goggles, lock picks, and remote cameras
Advanced level design & engine dynamics: Independent and open levels, bullets penetrate doors & windows
100% real-time lighting
Music composed and performed by the Budapest Symphonic Orchestra
Laatst bewerkt: 28 mei 2002