Wel apart dat er heel weinig review code uitgestuurd zijn sowieso bijna geen console.
In totaal 16 reviews nu op metacritic bijv.
2K Games and Gearbox didn’t send out review codes for Borderlands 3. Instead, they set reviewers up with new Epic Games Store accounts with the game unlocked, and gave us a few warnings about the game being a work in progress. They asked us to stay away from the DirectX 12 implementation, for example, and told us that our progress in these builds may or may not carry over to the final game.
So we were obviously not playing a finished version of Borderlands 3, which makes what I’m about to say a data point, and not a condemnation of the console version of the game, or even a look at how it will run once it’s released publicly.
We experienced some serious issues. The game crashed frequently, and those crashes were experienced separately by three Polygon staffers playing on three different gaming PCs in different parts of the country. One of us lost a character after putting six hours into the game, and had to start from scratch. After a day or two of playing, random crashes became something I expected, not anything that surprised me — and they got worse as we went through the game.
Quests would glitch out; waypoints would refuse to show up until the game was restarted. A pop-up window randomly gave me instructions about what to do if a mission-critical vehicle was blown up or I got stuck in a level, even though nothing of the sort was happening. I guess someone on the team expected that to be an issue, but it wasn’t?
Gearbox may have fixed these problems by the time the game launches, and I hope it does. We’ve been told the game is receiving a substantial day-one patch, but if you’re worried about the game’s stability, you may want to proceed with caution until we (and other publications and players) are able to test the launch version on PC. Reviewing Borderlands 3 was frustrating — partly due to the often tedious nature of the game itself, and partly due to the fact that Gearbox was clearly still working on the game.
Laatst bewerkt: 9 sep 2019