Work on the gameplay continues, and we're really closing down on the game balance stuff now, and we're almost there. The similarities to the game in 2D is uncanny, but the progression from 2D Worms is pretty remarkable. The feel of the game is different, yet at the same time, comfortably familiar.
New strategies, play styles, game modes and suchlike will emerge and you'll also be able to play/recreate many of the old type of games. But it's important to understand that you won't be able to do things exactly like you could in 2d because it's all new and different. We've done certain things (like alter the energy transferred in blasts) to ensure the game plays well - but a lot of it will not be obvious at first.
Obviously, the proof of the pudding will be in the eating. Some will love it, some will think it's ok and we assume a few will find it not to their taste. Some people just don't like change and the hard-core fans are the hardest to satisfy - however, we can assure you that this *is* Worms in 3D
Lots to do still... localise products (and demos), console demos, on-line testing and other stuff...
Klik om te vergroten...