1. Deze website gebruikt cookies. Door deze website verder te gebruiken, gaat u akkoord met ons gebruik van cookies. Leer Meer.

[Multi] Diablo IV

Discussie in 'Games' gestart door Reckuuza, 18 mrt 2023.

  1. Killamonkey

    Killamonkey Niet zo aanstellen! XBW.nl VIP

    Berichten:
    3.658
    Leuk Bevonden:
    4.775
    Das altijd zo toch in dit soort games? Speel Grim Dawn nu en necro/occult build nakt echt alles zonder dat ik iets hoef te doen haha. Gewoon hele hotbar aan summons en dan buffen en kijken hoe alles neergaat. Mooi man
     
    Daz vindt dit leuk.
  2. McSparkle

    McSparkle Well-Known Member

    Berichten:
    7.028
    Leuk Bevonden:
    1.189
    Wat een ontzettend lekker spel dit.
     
    Yellow 13 vindt dit leuk.
  3. Yellow 13

    Yellow 13 Well-Known Member

    Berichten:
    26.054
    Leuk Bevonden:
    4.705
    Zeg dat wel, maar juist omdat het zo lekker speelt wil ik mezelf niet teveel spoilen met de game. Jammer dat de beta zo kort duurt en mijn PC ook erg warm is tijdens het spelen.
     
  4. Zifnap

    Zifnap Koehl en gecollecteerd

    Berichten:
    15.458
    Leuk Bevonden:
    3.421
    FPS limiter zoals Rivatuner afstellen op 60 fps.
     
    Yellow 13 vindt dit leuk.
  5. Yellow 13

    Yellow 13 Well-Known Member

    Berichten:
    26.054
    Leuk Bevonden:
    4.705
    Kan niet worden uitgevoerd omdat mijn PC beschermd word. :confused:

    En nu wil hij niet eens installeren. Kennelijk een gevaarlijk programma volgens windows.

    Programma verwijderd en ipv daarvan de FPS via 3D algemene instellingen van Nvidia op 60 fps max gezet. Ik moet ook niet vergeten dat mijn PC maar een 1080 kaartje heeft en daardoor niet alle games meer geweldig kan draaien. Kookte zowat weg hier. :lol:
     
    Laatst bewerkt: 26 mrt 2023
  6. BrAsKe

    BrAsKe Foo Fighters

    Berichten:
    592
    Leuk Bevonden:
    234
    Heb de beta ook gespeeld en deze ga ik sowieso halen. De beta geeft voor mij al zo veel meer betere verbeteringen tegenover deel 3.
     
  7. Zifnap

    Zifnap Koehl en gecollecteerd

    Berichten:
    15.458
    Leuk Bevonden:
    3.421
  8. x76xdemonx76x

    x76xdemonx76x straightedge est1992

    Berichten:
    1.245
    Leuk Bevonden:
    41
    Heb me goed vermaakt met de beta. Had nog nooit een Diablo gespeeld, maar zowel solo als duo was t een leuke ervaring. Enige wat ik me afvraag is hoelang blijft dat grinden leuk.. aan de andere kant bij fn en cod ben je eigenlijk ook aan t grinden.

    De huidige nieuwe prijzen van 80 euro maakt een twijfel, maar ik kijk vaak eerst cdkeys (of de app in mijn geval) en daar was ie al goedkoper te pre orderen.
    Wacht t toch nog wel heel even af.. wellicht brengt de overname nog wat leuks voor ons xbox spelers ALS ze dat voor juni voor elkaar krijgen :)

    Verstuurd vanaf mijn SM-G960F met Tapatalk
     
  9. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#XBWSFINEST#NEKDIE

    Berichten:
    11.433
    Leuk Bevonden:
    17.527
  10. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

    Berichten:
    21.475
    Leuk Bevonden:
    8.456
    Wel mooi Diablo 4 design op die console.
     
  11. Yellow 13

    Yellow 13 Well-Known Member

    Berichten:
    26.054
    Leuk Bevonden:
    4.705
  12. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

    Berichten:
    21.475
    Leuk Bevonden:
    8.456
    Er is eindelijk een Hogwarts Legacy review. Die moeten we toch even checken.
     
    Yellow 13 en Reckuuza vinden dit leuk.
  13. Servantes

    Servantes Well-Known Member

    Berichten:
    8.901
    Leuk Bevonden:
    3.280
    Diablo IV is set to receive "meaty" quarterly updates every three months: updates that will introduce new storylines, according to Game Informer.

    In Game Informer's latest cover story, Diablo IV associate game director Joe Piepiora said that while he hesitates to use the word "expansion," the game's post-launch quarterly updates will consist of additional story content that will be tied into the new mechanics and features of each update. Updates will additionally be accompanied by a new seasonal battle pass, which will come in both free and premium forms. Blizzard has previously confirmed that the game's first season will not go live with Diablo IV and will come sometime later.

    https://www.gamespot.com/articles/d...-3-months/1100-6513172/?utm_source=reddit.com
     
  14. Servantes

    Servantes Well-Known Member

    Berichten:
    8.901
    Leuk Bevonden:
    3.280
    Diablo IV Open Beta Retrospective: Transforming Feedback into Change — Diablo IV — Blizzard News

    DUNGEONS

    Dungeon Layouts
    One of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons. We have optimized multiple dungeons across all zones to minimize the need for backtracking.

    • Caldera Gate
    • Defiled Catacombs
    • Derelict Lodge
    • Forbidden City
    • Hoarfrost Demise
    • Immortal Emanation
    • Kor Dragan Barracks
    • Maulwood
    • Rimescar Caverns
    Developer's Note: Our primary goal with the Layout changes was to reduce certain kinds of backtracking which detract from a player's experience. An example of this change is that players previously needed to enter side rooms to interact with Structure Objectives, causing them to retread the same path. Now, many of our Structure Objectives have been repositioned along main dungeon pathways, making them easier for players to reach and allowing them to readily explore the dungeon after defeating the Structure.


    Dungeon Events
    • The chance for an Event to spawn inside of a dungeon has increased from 10% to 60%.
    Dungeon Gameplay
    • To reduce the need to backtrack, small numbers of straggling monsters will seek out the player to help complete the Kill All Monsters objective.
    • When Animus is gathered, the player and nearby allies will:
      • Gain 10 Resource.
      • Reduce all active Cooldowns by 1 second.
    • Depositing Animus channel time was reduced from 3 to 0 seconds.
    • The time to Rescue was reduced from 3 to 1.5 seconds.
    • All Rescue objectives now drop a Health Potion upon completion.
    • While carrying the Ancient's Statue, Bloodstone, Mechanical Box, or Stone Carving, you will receive a Momentum bonus granting a 25% move speed increase to you and nearby allies.
    • Pedestals have had their channel time reduced from 2 to 0 seconds.
    • Returning a Portable Object to its Pedestal now fully restores Health, Resource, Potions, and resets cooldowns for all nearby players.
    • All doors will now generate a minimap ping when they are opened.
    • All Structure Objectives in dungeons now have additional combat mechanics players must overcome.
    UI
    • Fixed an issue where the built-in Screen Reader was not reading key prompts, game options details, and other UI text.
    • Fixed an issue where actions could not be bound to the mouse wheel.
    • Fixed an issue where Evade couldn't be bound to the right Analog Stick on controller.
    • Chat will now display on the left side of the screen when using the centered action bar configuration.
    • A character's stats will be displayed by default when players click the Materials & Stats button within their Inventory.
    • The Move and Interact inputs can now be mapped to one button while the Primary Attack input is mapped to a secondary button.
    • The sans serif font used in-game has been replaced with a new serif font.
    ENCOUNTERS
    • Fixed multiple issues that allowed bosses, like the Butcher, to become unresponsive.
    • The Butcher has been re-evaluated for difficulty and will present a greater challenge in World Tiers III and IV.
    • Bosses such as T'chort, Malnok, Vhenard, and others were reevaluated for mele character difficulty, resulting in changes to attacks and fight mechanics.
    • Fixed an issue where Vampire Brutes using the Shadow Enchant affix would chain-cast Impale.
    CELLARS
    • Increased the chance for a dungeon Event to occur in Cellars.
    • Cellars will now consistently reward a chest upon completion.
    • Fixed an issue where Cellars would prematurely be marked as complete.
    • Fixed an issue where the guaranteed elite monster would be absent from a Cellar.
    GENERAL QUALITY OF LIFE
    • Fixed an issue where players could increase attack speed by move-cancelling attacks early.
    • Fixed an issue where characters weren't immune and untargetable after loading into an area.
    • The Reset Dungeon button has been disabled.
    • Fixed an issue that caused Gale Valley and Serac Rapture to have less monsters than intended until the campaign quests in those territories was completed.
    CLASSES
    General
    • Effects like Stun and Freeze can be applied to Elite Monsters twice as long before they become Unstoppable.
    • Reviewed class skills to confirm that all classes have access to sufficient skills that remove control impairing effects.
    • Many Legendary Powers have had updates to their effectiveness.
    Barbarian
    • A flat 10% passive damage reduction has been added for the Barbarian Class. Some Skill Tree passives had their damage reduction effects reduced to compensate.
    • The Whirlwind Skill now deals more damage and consumes more Fury.
    • The Double Swing Skill Enhancement refunds its full Fury cost when used on Stunned or Knocked Down enemies.
    Druid
    • Companion Skills will now deal heavily increased damage.
    • All Ultimate Skills have had their cooldowns reduced.
    • Usability improvements have been made to Maul and Pulverize.
    • Using a non-Shapeshifting Skill will transform a Druid back into their human form.
    Necromancer
    • Summoned Minions will die more often, requiring players to utilize Corpses more often.
    • Many bonuses in the Book of the Dead have had their stats increased.
    • The damage dealt by the Corpse Explosion skill has been reduced.
    • The brightness of the Skeletal Warriors and Mages has been reduced.
    Rogue
    • Upgrades for Subterfuge Skills have had their bonuses increased.
    • Multiple passive Skills have had their bonuses increased.
    • All Imbuement Skills have had their cooldowns increased.
    Sorcerer
    • Charged Bolt's damage was increased and the Mana cost to cast has decreased.
    • Decreased the damage of Chain Lightning and reduced its effectiveness against Bosses.
    • Decreased the cooldown for the Incinerate Skill's Enchantment bonus.
    • Firewalls will now spawn underneath enemies more frequently when using its Enchantment bonus.
    • Increased the Lucky Hit chance for the Meteor Skill's Enchantment bonus.



     
    Daz en lwn vinden dit leuk.
  15. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#XBWSFINEST#NEKDIE

    Berichten:
    11.433
    Leuk Bevonden:
    17.527
    ik heb hier stiekem best vies veel zin in
     
    Yellow 13 en Daz vinden dit leuk.
  16. Daz

    Daz

    Berichten:
    16.099
    Leuk Bevonden:
    2.256
    Same
     
    Yellow 13 en Reckuuza vinden dit leuk.
  17. Yellow 13

    Yellow 13 Well-Known Member

    Berichten:
    26.054
    Leuk Bevonden:
    4.705
    Ik ook. Niet meer zo uitgekeken naar een game sinds weet ik veel hoelang. Loot is al de belangrijkste verbetering vind ik. Nu de rest nog. :)
     
  18. Servantes

    Servantes Well-Known Member

    Berichten:
    8.901
    Leuk Bevonden:
    3.280
  19. Servantes

    Servantes Well-Known Member

    Berichten:
    8.901
    Leuk Bevonden:
    3.280
  20. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#XBWSFINEST#NEKDIE

    Berichten:
    11.433
    Leuk Bevonden:
    17.527
    KUN JE NOG IN SUPER SAIYAN VERANDEREN ALA 3



    2:11

    ANDERS KUTCLASS
     

Deel Deze Pagina