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[Multi] Battlefield 2042

Discussie in 'Games' gestart door Jorrie, 9 jun 2021.

  1. Kimi NL

    Kimi NL It's the first page of the second chapter!

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    Sneu, maar niet onverwacht.

    Moet wel zeggen, sinds ik de Portal-mode gevonden heb. Speel ik gewoon 'Rush of the ages'. Dus oude BF's op oude mappen. Prima!
     
  2. Barbabravo

    Barbabravo Active Member

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    Ik ben ook zwaar teleurgesteld in de game. De specialists, de weinige wapens en maps en de algehele, bijna cartoony stijl van de game zijn allesbehalve dat wat Battlefield vet maakt. Toch vermaak ik me af en toe wel goed, omdat de core van de gameplay wel solid is. Ik ben er van overtuigd dat de game nog soort van 'gered' kan worden (voor zover dat nu nog mogelijk is). De basis van de gameplay is opzich heel goed; de movement is heel fijn, de gunplay is goed en zo ook de (meeste) voertuigen. Voeg een aantal vette maps en meer guns toe, en haal de specialists met hun gare post-game one-liners uit de game en verander deze in de classic Battlefield classes, eventueel met een aantal nieuwe perks en gadgets die je kan kiezen. En maak de game meer 'gritty', zoals BFV en BF1 waren. Dit had gewoon een hele vette BF-game kunnen zijn en zou dat alsnog kunnen worden..
     
    Alexknl, Kimi NL en Jorrie vinden dit leuk.
  3. Alexknl

    Alexknl Active Member

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    Kimi NL en WorkingTitle vinden dit leuk.
  4. Kimi NL

    Kimi NL It's the first page of the second chapter!

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    ik was gisteren weer lekker Portal aan het spelen, ging mooi. Tot ik de voortgang van mijn BF2042 wapens ging checken.
    Ik moest nog 15 kills voor het unlocken van de 4X kijker.

    Blijkt dus dat je in de portalmode geen upgrades voor je wapens kunt unlocken... Mijn god wat sneu.
     
  5. Daz

    Daz

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    Oh serieus? Ik speel ook alleen maar Portal, hardcore mode. Veel leuker imo.
     
  6. Kimi NL

    Kimi NL It's the first page of the second chapter!

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    Indd. Hardcore mode is voor mijn gevoel ook een logischer TTK (time to kill) dan reguliere BF2042..
     
    Daz vindt dit leuk.
  7. Servantes

    Servantes Well-Known Member

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    You've waited patiently to hear from us on what we're doing to address the issues with Battlefield 2042 that you have told us about, and the direction you can expect to see us take in the months ahead. Today we are stating our team's commitment to bring the game up to the highest standards that we all hold for the franchise.
    We have heard you. So, we are heavily invested and committed to the future of Battlefield 2042 – working on taking action on multiple fronts to address feedback and implement extensive fixes to the game, key features that are important to you, and getting team play where it needs to be.
    We've had to make some big decisions to ensure that our next set of updates can be focused on delivering these improvements, with the most substantial one being to move the release date of our first Season to early Summer. This decision gives us the time to focus on improving the Battlefield 2042 experience while finalizing the development of our seasonal content to ensure that it all reaches our standard for quality.


    UPCOMING UPDATES
    Here's a snapshot of the features we are bringing into the game as soon as possible:
    • SCOREBOARD - In our next update, we'll be adding a refreshed in-round Scoreboard alongside further changes we've worked on since the holidays. This will be an ongoing evolution from what was shown in the work in progress we shared recently. We have heard your feedback around including two tables and separating your own team versus the enemy, and are working on incorporating that for the release. K/D scoring and End of Round reporting will also be coming in a future update.
    • ALL PLATFORM VOICE COMMUNICATION - The arrival of voice communication (VOIP) is just the start of the improvements we're bringing to enhance team play and communications.
    • PLAYER PROFILE - Giving you a better overview of your career on the battlefield and how far you have to go for your next unlock.
    For team play, you can expect us to incorporate a clearer, tighter squad loop, a refined ping system, and an improved reward loop for when you and your squad play the objective. Gunplay will continue to receive feedback-based improvements too.
    Portal remains an integral part of the game and we will continue to expand its tools, modes, and tweak player experience gains. Finally, we have a team analysing Specialists and working on them. We're not quite ready to talk about actions we'll be taking, but as soon as we are, you will hear from us.
    A NEW FEEDBACK LOOP
    We're committed to pushing up the quality of the game, both through our updates, and how rapidly we will respond to critical issues in the live environment. We are also going to clarify the direction we're taking, and what's motivating our decisions to bring improvements to the game. So expect to get more insight as we expand our existing feedback loops to involve you, our players, more directly.
    Our team has identified several areas we're targeting for improvements. This is how we will be incorporating your feedback going forward:
    1. We will present specific, major focus areas to you along with our current thinking, detailing where we're planning to make changes.
    2. We'll then take the time to observe and listen to the conversations that you go on to have about both the area of concern and our proposals for adjustment.
    3. Later, you'll hear from us on the topic again but this time your feedback will have been factored into our consideration and guided the decisions made for improvements.
    These conversations will be centralised, and accessible here on the Battlefield website, and summarised across our channels.
    Later this month, this process will kick off with one of our key focus areas, map design. We want to outline to you our vision for how we're going to approach and factor into our new maps enhancements to the gameplay experience, by addressing feedback on openness and lack of cover in key areas.
    Big topics like map design will be loud and broadly shared, but for more nuanced areas of the game (such as Portal logic) we may have those conversations on smaller scales. The important part here is that all these conversations will happen publicly, and with everyone invited to take part.
    Some of these feedback loops will cover bigger areas than others, and some loops will take longer to complete and realise in the game than others. That's not an indication of how we might prioritise issues with the game, but a reflection on the nature of game development. Changes to our maps and core gameplay will take time.
    Our commitment is to explain our reasoning behind future decisions and to make sure you understand where we stand on your feedback. We want you to see more of the big picture of where we're going and incorporate more of what we're already hearing to ensure that our work is meaningful to you.
    We'll start this process ahead of the launch of our next update. You'll read about it here on our website when we start these conversations, and if you're already following Battlefield across social media, you won't miss it when we do.
    LOOKING AHEAD TO SEASON ONE
    When Season One arrives in early Summer, it will mark the start of a year where we'll deliver four Seasons, four new Specialists, and new locations along with more completely new content. We know that this release is later than anticipated for many of you who purchased the Year 1 Pass as part of the Gold and Ultimate Editions. To acknowledge and thank you for your patience and continued support, those players will receive an exclusive bundle containing a Specialist skin, weapon and vehicle skins, a melee weapon and Player Card, all to be delivered in the next update.
    [​IMG]

    We'll continue to keep you informed of future updates via the @BattlefieldComm Twitter account. You can also follow along with our tracking of Known Issues and game changes that we're able to make in real time on our Battlefield forums.
    We are committed to, and focused on, ensuring Battlefield 2042 lives up to our ambitions and your expectations — it's a task we're dedicated to accomplishing.
    Ryan McArthur (Senior Producer), on behalf of the Battlefield team
     
  8. Reson

    Reson Active Member

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    Zolang er geen massa ontslagen volgen bij DICE zullen dezelfde dompies dezelfde domme keuzes blijven maken natuurlijk. Volgens mij is er echt niemand die het snapt daar bij DICE.

    Wat een treurnis dit!
     
  9. Yi-Long

    Yi-Long ...the little dragon

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    Ik denk dat de devs die het wel snappen te maken hebben met dikbetaalde suits die geen fucking clue hebben, en die suits bepalen dat het groter moet omdat het groter moet (maps), meer moet omdat het meer moet (aantal players op een map), en er veels te veel andere shit in willen en eisen, dus Call of Duty is populair, dus Battlefield moet meer als CoD spelen, en de heroes in Overwatch zijn populair, dus er moeten ‘specialists’ in, en Battle Royale games zijn populair, dus Battlefield moet ook een Battle Royale mode, etc etc.

    En Battlefield fans willen gewoon een toffe Battlefield game, dus die haken af. En gelijk hebben ze.
     
  10. RudeRob

    RudeRob Active Member

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    Battlefield fans willen blijkbaar gewoon het zelfde als BF3 of BF4. Als het daar vanaf wijkt kan het niets zijn.
     
  11. Yi-Long

    Yi-Long ...the little dragon

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    Gewoon Conquest, 5 flags, 4 classes, goede balans, normale medium-sized maps, 32 vs 32 players, that’s it.
     
  12. Yellow 13

    Yellow 13 Well-Known Member

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    En Gold Rush please. :'-(
     
  13. Yi-Long

    Yi-Long ...the little dragon

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    Absoluut niet. 8-10 maps puur en alleen voor Conquest, en meer krijg je niet! (shouting)BATTLEFIELD!!!(/shouting)

    Everyone; (shouting)”BATTLEFIELD!!!”(/shouting)
     
  14. Yellow 13

    Yellow 13 Well-Known Member

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    [​IMG]
     
    Yi-Long vindt dit leuk.
  15. RudeRob

    RudeRob Active Member

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    Precies mijn punt. Net zoals bij BF3/4
     
  16. Reson

    Reson Active Member

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    Tuurlijk niet, alles moet beter zijn en dat is het niet.
    Sterker nog, nagenoeg alles is slechter.

    Het is niet voor niets een vervolg van een IP. Alle progressie en updates die de vorige games goed maakten gooien ze allemaal uit het raam om te vernieuwen en uiteindelijk krijg je poep voorgeschoteld.

    Mensen willen gewoon een goede game en dat is er nu niet. Het lijkt er niet eens op.
     
  17. McSparkle

    McSparkle Gamertag: Epiloque NL

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    Dice stop. It’s allready dead.
     
    Alexknl vindt dit leuk.
  18. Alexknl

    Alexknl Active Member

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    Dit is ook wel een sterke vid van gisteren, met uitleg omtrent de huidige staat van de game en beloftes die ze gemaakt hebben.

     
  19. Yellow 13

    Yellow 13 Well-Known Member

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    Als deze game was wat het had moeten zijn, dan was dit topic al over de 100 pagina's. :rolleyes:
     
  20. Daz

    Daz

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