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hi! Flamingo
psp media pics(psp machine sce no open. sce says... sooner open.. may be E3 BOOTH OPEN?)
¡á PSP Business PSP : Q/A
Q: Is PSP a PS one COMBO with a battery?
A: No, it is a completely different product. It is the third format after PlayStation and PlayStation 2 and is one of the backbones of our business in the 21st century.
Q: How do you position it differently from PS one or PlayStation 2?
A: It is a completely different product from PS one and is the third format after PlayStation and PlayStation 2. It is one of the backbones of our business in the 21st century.
PS one is based on the technologies of PlayStation that was launched 10 years ago. PSP is a newer platform than PlayStation 2 and newer technologies are employed for graphics (MPEG4, 3D rendering using curved surfaces) and sound.
Q: How much is the price?
A: We will let you know of the details at a later date.
Q: Any clues how much it would be? (Which is closer, GBA price or Nokia price?)
A: We do not intend to price it as a digital home appliance or an IT device. We consider that a price should be accessible as a portable entertainment platform.
Q: What are the targeted consumer demographics?
A: Broad demographics are targeted. (Not just for children like existing portable machines target, or adults (generation between high teen and twenties) that PlayStation targeted at its very initial stage.)
Q: Do you intend for a simultaneous worldwide launch?
A: Not on the exact same date, but we intend to launch in the fourth quarter of 2004 worldwide (=Japan, North America and major European/PAL countries).
Q: Where do you manufacture? What is the planned monthly production?
A: TBD
Q: SCE seemed not so interested in a portable game machine business, but what made you change that policy?
A: It is not correct to say that we were not interested. Technology preparations have been completed to push us forward in the launch of a portable entertainment platform.
(development of secure optical disc, mass-production with 90nm semiconductor technology, high performance system with low-power consumption, procurement of high resolution LCD panel, etc.)
Q: Is PSP a rival machine of GBA?
A: PSP is a product with a whole new concept, different from existing handheld game machines. (It is not a rival machine to any of the existing game machines. It aims to create a broad market just like PlayStation has successfully done.)
Q: How many do you target to sell?
A: We do not have a concrete targeted figure, however, we aim to bring it up to a platform that equals or even surpasses PlayStation.
Q: With the launch of PSP, do you intend to terminate sales of PS one?
A: Launch of PSP is scheduled for 2004 and it is positioned differently from PS one.
Q: How much gross profit can be raised from the PSP hardware?
A: We do not disclose cost or profit of each product, but just as we do for PlayStation and PlayStation 2, we will raise profit from the hardware business.
¡á PSP Performance
Q: Tell us the detailed specifications of PSP (i.e. size, weight)
A: Details are to be announced at a later date.
Q: What is the size of the display?
A: About 4.5 inches. However, depending on factors to be decided, such as its design, size is subject to change.
Q: How powerful is PSP (compared to PlayStation and PlayStation 2)?
A: Graphics processing is far more powerful than PlayStation. Some features are even more powerful than PlayStation 2. Far more powerful graphics rendering than PlayStation is realized by the employment of NURBS (Non-Uniform Rational B-Spline), in addition to polygons, render curved surfaces.
Q: Which CPU do you use? (Is it PlayStation CPU or PlayStation 2 CPU?)
A: 32 bit RISC chip. It is different from PS/PS2 CPUs.
Q: What is CPU¡¯s clock rate?
A: Far more higher performance than PlayStation.
Q: Is CPU ARM-base or MIPS-base?
A: We are not able to reply at this point in time.
Q: Is it compatible with PlayStation and PlayStation 2?
A: Game softwares are not compatible.
Q: How long is the battery¡¯s duration?
A: PSP will be equipped with a battery with necessary duration to be determined through the product development.
Q: What are the controller¡¯s specifications?
A: Entering keys will follow PlayStation and PlayStation 2 specs, however, they will be modified to fit portable platform characteristics.
Q: What is NURBS?
A: Technique based on calculation to render smooth curved surfaces. By the usage of NURBS, it is possible to reduce the amount of data.
Q: Will there be a video output?
A: No.
Q: Will there be region codes for software?
A: Considering portable platform characteristics, we do not intend to set region codes for game softwares.
Q: Will it support PlayStation memory card?
A: It support Memory Stick and PS/PS2 memory cards cannot be used.
Q: Why did you adopt Memory Stick?
A: Considering expandability.
Q: Will it support accessories that use Memory Stick?
A: It is being considered. (tuner, camera, GPS, wireless, censor, etc.)
Q: What do you use as OS?
A: Just as PlayStation and PlayStation 2, it will be comprised of the original kernel and libraries.
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Q: Can it be used as PDA by replacing OS?
A: It is not being considered at this point in time, however, depending on how popular it will become, we may think about it.
Q: Will it become possible to enjoy PSP by connecting it to other PSPs or to PlayStation 2s?
A: Yes, but how to will depend on softwares.
Q: Can PSP become an USB host?
A: The fact that more than one PSP can be connected together means it can become a host.
¡á Software Development
Q: What is the estimated software price?
A: TBD
Q: How much is a royalty per software (disc)?
A: We do not discuss details of the business model at this point in time.
Q: Can PS/PS2 softwares be converted to run on PSP?
A: Software itself is not compatible, however, we will make it possible so that PS architecture and libraries can be utilized to reduce developers¡¯ excessive works. We expect that softwares that match portable platform characteristics will be created.
Q: How much is the development tool?
A: Development tool will be a PC-based emulation tool. Price is to be determined, however, it would be less expensive than our other development tools.
¡á UMD
Q: What is UMD?
A: Universal Media Disc. It is a 60 mm optical disc newly developed by the Sony Group.
Q: What are the disc specifications?
A: We will announce details at a later date.
Q: Is it single or double layer?
A: With a capacity of 1.8GB, double layer is planned.
Q: What about specifications of disc pick-up, laser, wavelength, etc.
A: We will use red light emission. Other details will be announced at a later date.
Q: Is UMD recordable?
A: For the time being, we intend ROM.
Q: Will it compatible with existing other discs?
A: No, it will not be compatible with existing other discs.
Q: UMD supports MPEG4, but how long can a full motion video be recorded?
A: About 2 hours of high resolution full motion video with a quality equivalent to DVD video, by using MPEG4.
Q: What other video CODEC than MPEG4 does it support?
A: We are currently discussing.
Q: What is a reason for employing new disc format as a recording medium?
A: 20 years have passed since the development of CD and 10 years from DVD, and now we have become ready to manufacture a small size, large capacity optical disc by using the latest technologies. We intend to apply various advantages of an optical disc medium that we proved through the PlayStation business, such as cheap cost, high productivity for both small and mass production, to this new portable entertainment platform and to refurbish the out-dated mask ROM-base business.
Q: Where do you manufacture UMDs?
A: For the time being, discs will be manufactured using Sony Group¡¯s manufacturing infrastructure.
Q: Is there a possibility of using UMD for products other than PSP?
A: We plan for a wide application within the Sony Group.
¡á Impact on Financial Performance
Q: How much is the R&D cost of PSP?
A: We do not disclose R&D cost of each product.
Q: Is the R&D cost already considered for in the financial performance forecast for the FY03?
A: Yes.
Q: Wasn¡¯t 90 nm process intended for manufacturing EE+GS?
A: The same process will be used.
Q: How do you differentiate PSP¡¯s positioning from Sony¡¯s CLIE?
A: CLIE is a PDA for business use and PSP is an entertainment player.
Q: How do you separate PSP business from Sony¡¯s mobile phone business?
A: Mobile phone is a communication terminal and PSP is a disc-based entertainment player (and display size, medium, memory capacity, CPU performance, etc. are different).
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Laatst bewerkt: 14 mei 2003