+ Closed, invitation-only demo for the media and personalities (no public viewing)
+ Hands-on demo coming at a later convention this year (Gamescom/TGS?)
+ 30fps (this is the target fps for the final game per Miyazaki)
+ Interconnected world ala DkS1, highly explorable, no world hub, Miyazaki personally took over level design
+ No magic demonstrated in the demo
+ Hud was turned off and weapons picked up set to auto-equip for the demo
+ Kicking YES
+ Estus YES
+ Praise the Sun YES
+ DkS1 style parries/backstabs/movement
+ Roll-backstab YES
+ Summon signs YES
+ Ragdolls YES
+ Firebombs YES
+ Soul Level-based matchmaking
+ "Dedicated servers" (per
rbFrosty: "Miyazaki also added that there would be “dedicated game servers” (which is how the translator described it), however I believe what they intended to say was that it’d function in the way Demon’s Souls and Dark Souls 2 worked. Servers would be used to make the connections between players, and then the encounters themselves would shift to peer to peer. Actual dedicated servers for the entirety of the encounter is such a fundamentally different, and important change that I simply can’t see them meaning anything other than what I just described, as you’d expect a change like this to be a big talking point or announcement or something they couldn’t talk about yet, rather than just an afterthought of “oh yea, there’s also this other thing”.")
+ The story concerns a Lord of Cinder, his resurrection, and a Dark Hero trying to defeat him. The world is shared with DkS1 and DkS2, it is not a new world. (per
rbFrosty: "Ty asked a PVE question about the lore significance of “the lord of cinder” and whether there’d be any direct connection or continuation to the previous games. Miyazaki said that the usage of “lord of cinder” was a general term, and not referring to any one individual, and that they’d like us to save for a later update.")
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