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Far Cry 2 [Deel 2]

Discussie in 'Algemeen' gestart door Gdzr, 18 nov 2008.

  1. MetalSonic

    MetalSonic MetalSonicNL

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    Reclame :p vooral dat stuk mbt online spelen zeker? :)

    Dat er geen dieren in zitten is wel lame ja en past niet bij de realistische setting die ze wilden neerzetten. Ze hadden aangekondigd dat er nog wilde dieren in zouden komen maar ik zag ze nooit.

    Wel veel emo dieren (waar ik om kon lachen) loopt er zo'n beest tegen je auto( die stil staat) beest dood. Droogheid ten top :D
     
  2. Daniël

    Daniël Staatsfeind Nr. 1

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    Ik kreeg ze nooit dood met dat pijltjesgeweer, beesten liepen gewoon verder8)
     
  3. MetalSonic

    MetalSonic MetalSonicNL

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    Jij bent wel een chatslet met al je antwoorden van één regel:+.

    Ik ben hier weer even weg voordat ik zelf een ms'nr ben in dit topic8)
     
  4. Daniël

    Daniël Staatsfeind Nr. 1

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    Pff :+


    Speciaal voor jou, heb je wat te lezenO-)
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    Far Cry 2 - PC PS3 XB360/Walkthrough
    From WikiCheats
    < Far Cry 2 - PC PS3 XB360
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    Far Cry 2 Cheats Walkthrough Quick Strategies Multiplayer Secrets Trophies Achievements


    Contents
    [hide]

    * 1 Act I: Tutorial Missions
    o 1.1 The Road to Pala
    o 1.2 Town Escape
    o 1.3 Lumber Camp
    o 1.4 Pit Fighter
    o 1.5 Slaughterhouse
    o 1.6 Dunk Cage
    o 1.7 Delivery
    * 2 Act I: UFLL Missions
    o 2.1 Direct Spear
    o 2.2 Oeduard Rex
    o 2.3 Grow Op
    * 3 Act I: APR Missions
    o 3.1 Cop Killer
    o 3.2 Reap What Ye Sow
    o 3.3 Junkyard Dog
    * 4 Act I: World 1 Finale
    o 4.1 Fool's Errand
    o 4.2 Defense Reversal
    o 4.3 Exile to World 2
    o 4.4 Reprisal Killing
    * 5 Act II: World 2 Primer
    o 5.1 Hornet's Nest
    o 5.2 Jackal's Buddy Rescue
    * 6 Act II: UFLL Missions
    o 6.1 Flying Jackal
    + 6.1.1 Subverting: Flying Jackal
    o 6.2 Bunker Buster
    + 6.2.1 Subverting Bunker Buster
    o 6.3 A Bridge Too Far
    + 6.3.1 Subverting A Bridge Too Far
    * 7 Act II: APR Missions
    o 7.1 Dental Plan
    + 7.1.1 Subverting: Dental Plan
    o 7.2 Radio Armageddon
    + 7.2.1 Subverting: Radio Armageddon
    o 7.3 Pipeline Crossing
    + 7.3.1 Subverting Pipeline Crossing
    * 8 Act II: The Chaos Begins
    o 8.1 Prison Break
    * 9 Act III: Fractured Factions
    o 9.1 Reprisal Killing vs. UFLL
    o 9.2 Reprisal Killing vs. APR
    o 9.3 House Cleaning: Part 1
    o 9.4 House Cleaning: Part 2
    * 10 Act III: World 2 Finale
    o 10.1 Heart of Darkness
    o 10.2 The Final Battle
    * 11 Side Missions
    o 11.1 Buddy Quests
    o 11.2 Assassination Missions
    o 11.3 Convoy Missions
    o 11.4 Underground Missions

    Act I: Tutorial Missions
    The Road to Pala

    You begin the game in the back of a Jeep. You can look around here, but you can't do much else. Just watch the scenery and the events that unfold, concluding with your character blacking out...
    Jump out this window to reach the alley north of the hotel.
    Jump out this window to reach the alley north of the hotel.
    Town Escape

    When you wake in the hotel the second time, you'll pick up your journal, machete, and Star .45 pistol. Use the onscreen prompts to exit the room. In the next room, jump onto the pile of debris, then crouch-crawl through the doorway to the upstairs walkway.

    Enter an adjacent room jump out of one of the two windows on the north side of the building. Drop to the alley, then get ready to shoot any APR or UFLL troops you encounter, because they will most certainly shoot you! The best way to deal with firefights like this is to crouch and aim down the pistol's iron sight to make yourself a smaller target and improve your aim. Oh, and go for headshots! Don't try to kill all the enemies, though, because you can't: they'll spawn endlessly.
    The enemies won't see you coming at first, but you'd better believe they will once you start shooting!
    The enemies won't see you coming at first, but you'd better believe they will once you start shooting!

    Check the dead bodies for weapons like the Makarov pistol, G3-KA4 assault rifle, or Homeland 37 shotgun. Of those, the G3-KA4 is the best choice. Make your way to the north side of town, moving quickly and staying off the main roads and avoiding the roadblocks in the four corners of town. Once you make it outside of town, you'll pass out and move on to the next mission.

    Now, where you pass out determines which mission you'll move on to. If you pass out in the northeast sector, you'll go on to the Lumber Camp mission. If you pass out in the northwest sector, you'll tackle the Pit Fighter mission. The southwest section: Slaughterhouse. The southeast: Dunk Cage.
    Lumber Camp

    * You'll get this mission for passing out in the northeast quadrant on the outskirts of Pala in Town Escape.

    Use the onscreen prompts to heal your wounds. Listen to what Joaquin Carbonell of the UFLL has to say, then save your game at the blue case on the shelf when told to do so.

    When instructed, leave the closet and grab the G3-KA4, Makarov, and LPO-50 flamethrower off the table as your primary, secondary, and special weapons, respectively. You've also got your machete. Take some syrettes form the first-aid kit next to the table and use one to fully restore your health.
    Your first objective as a mercenary? Fix this car!
    Your first objective as a mercenary? Fix this car!

    Listen to the briefing from Joaquin now, then go through the opened door to the fishing camp. Open the map now to see your objective (as a red circle icon), then head there to the broken car. Open the hood and turn the wrench on the engine until the car is repaired. If only real-life vehicles were so easily fixed!

    When the car is fixed, answer your cell phone to get new orders from Joaquin: you're to drive the car to an APR safe house to the south and kill the soldiers there. Get behind the wheel now and drive the car south on the road until you see a blue sign with a white tent on it: this indicates the safe house. Get out next to the sign and enter the nearby shack to find some ammo and a large first-aid kit.

    Now move cautiously toward the safe house as marked on your map. Stay off the dirt road going directly to the safe house; instead, crouch-run through the grass on the side of the road. There are two enemies outside the safe house you'll want to find and kill first, so look for them and nail them with headshots. If your assault rifle jams, find a safe place to un-jam it before continuing the fight.
    You can enter this safe house once you kill the two enemies guarding it.
    You can enter this safe house once you kill the two enemies guarding it.

    Once you kill the two enemies outside, your phone will ring. Answer it, check the enemies you killed for weapons, then enter the safe house. Grab the grenades and molotov cocktails off the shelf to the right, then use the cot to rest and save your game. Don't bother advancing time while you rest; the few minutes that pass when you use the cot will be fine.

    Head outside now and answer your phone. Joaquin wants you to scout out an APR lumber camp, so find out where the observation point is on your map, then return to your vehicle and get inside. Drive it south on the road toward the observation point, keeping your eye out for a path on the left side of the road (it's marked by a red circle). Stop the car there, get out, and take the path to the observation point.
    Use the monocular to scout for things like ammo piles and first-aid kits to note the locations for all on your map.
    Use the monocular to scout for things like ammo piles and first-aid kits to note the locations for all on your map.

    On the hill, crouch down and open your map. Activate your monocular and focus in on the ammo pile below you before pressing the Scout button to take a photo. This puts all ammo piles, fuel piles, first-aid kits, and explosive piles in the lumber camp on your map. Scout a mounted weapon to see all the snipers in the camp, and Scout a vehicle to note all the vehicles in the camp.

    Joaquin will call you now with your new objective: break a foreign national out of the camp. Head south into the camp, grab some ammo from the ammo pile, then start shooting the red and yellow explosive barrels. This will draw out the enemies, allowing you to pick them off one by one.
    You'll find the captured national in this building.
    You'll find the captured national in this building.

    When you've taken out the first wave of thugs, crouch-move south and hide behind a log for cover. Quickly shoot any enemies you can see from here before they try to flank you. When the coast is clear, take a moment to scan the area for any strays. Shoot any you see until you're sure you've emptied the camp, then enter the building marked on your map. Open the closet door in here to free the captive national, who becomes your "best buddy."

    Save your game here, open the first-aid kit for syrettes, then leave the building. Look around for enemies, and if there aren't any to be found, answer the ringing phone. Make your way back to your car, swinging by an ammo pile for more ammo on your way out of the camp. Drive the car back to the fishing camp.

    Enter the building marked on your map in the fishing camp to speak with Joaquin. After he's done speaking, save your game, then exit the building. You should see a flashing green light on the side of your compass, which indicates how close you are to the diamonds you're looking for. The faster it flashes, the closer you are to the diamonds. The tracker will beep when you're within a few feet of the diamonds. Head to the southern garage to find this case of diamonds, then open it to find 10 diamonds and complete the mission.

    * Upon completion of this mission, you will move onto the mission Delivery.

    Pit Fighter

    * You'll get this mission for escaping or passing out in the northwest quadrant on the outskirts of Pala in Town Escape.

    * Upon completion of this mission, you will move onto the mission Delivery.

    Slaughterhouse

    * You'll get this mission for escaping or passing out in the southwest quadrant on the outskirts of Pala in Town Escape.

    * Upon completion of this mission, you will move onto the mission Delivery.

    Dunk Cage

    * You'll get this mission for escaping or passing out in the southeast quadrant on the outskirts of Pala in Town Escape.

    * Upon completion of this mission, you will move onto the mission Delivery.

    Delivery

    * This mission becomes available after you complete Lumber Camp, Pit Fighter, Slaughterhouse, or Dunk Cage.

    Use the computer in the weapon shop to buy new weapons for use in the armory.
    Use the computer in the weapon shop to buy new weapons for use in the armory.

    Time to find some medication for your malaria in Mike's Bar, to the south of Pala. Find it labeled on the map with a yellow icon and head there. Don't go through the city, as it's roadblocked and you'd probably just run over someone anyway. Instead, head around town on the eastern road toward the lumber camp, then go west at the intersection to the southeast corner of Pala, then south to the bar area.

    First, you must enter the weapon shop across the road from the bar, where you can spend your diamonds on new weapons and equipment at the computer. Buy some weapons, use the blue save box here, then enter the armory next door to stock up on ammo, grenades, and molotov cocktails for free.

    Now enter the bar. Talk to your best buddy here to learn about the man at the table who can help you. Keep talking to your buddy until you run out of topics, then talk to the man at the table, Reuben Oluwagembi. He'll give you some medication if you take a tape to a priest in Pala for him. Grab the tape recorder, listen to the tape, then go talk to the person standing against the wall to meet your second best buddy. Talk to him or her until you run out of topics, then exit Mike's Bar.

    Get in the red assault truck outside the bar and drive it into Pala. Your diamond tracker will begin flashing as you drive away from the bar, so stop outside the shack when the flashing speeds up and use your machete to chop your way inside. Grab the diamonds here, then return to the road. You'll find more diamonds in the rusty car before you reach Pala.

    Park your vehicle outside Pala, then move on foot to the yellow objective marker. Don't fire your weapon here, as a cease-fire is in effect for the moment. Head into Father Maliya's church across from the hotel you started the game in and give Maliya the tape. In return, you'll receive some pills to combat your malaria symptoms. Take one now using the onscreen prompts. Leave the church to end the mission.
    Act I: UFLL Missions

    * If you completed the Lumber Camp or Dunk Cage mission, you can head to the UFLL HQ after leaving the church. If not, you must go to the APR HQ to get your first faction mission.

    Direct Spear

    Base Mission

    Enter the UFLL HQ in Pala and speak to Dr. Leon Gakumba and Anto Kankaras on the second floor to learn that you must infiltrate the Spec Ops camp in the desert tohe southeast and take out their supplies. To accept the mission, take the folder from Kankaras. You'll receive 15 diamonds as payment for the task. When you meet your buddy, be sure to grab the used MGL-140 grenade launcher from the safe house for the upcoming mission.

    Leave the UFLL HQ and head to the weapon shop by Mike's Bar. Purchase an M1903 sniper rifle, then return to Pala. Go to the bus stop south of the UFLL HQ and take the bus to the desert.

    Once you reach the desert, check behind the bus stop for some diamonds, then head east. Clear out the safe house there so you can save your game and use it later. Now head southeast toward the oasis on the hill.

    Move around to the southern side of the mission area from the east, then crouch-move up the hill through the tall grass to the south of the objective. With your sniper rifle, take aim at the propane tanks in the back of the supply truck. They should explode, completing your objective. If you want the diamonds in the briefcase west of the easternmost mounted machinegun, you'll have to clear out all the enemies first to make it safe. Either way ride the bus back to Pala and return to the UFLL HQ.

    Subverted Mission

    After the briefing, you'll get a call from your best buddy asking you to meet them. Ride the bus to the southeast station, then take a vehicle north to the safe house that's marked on your map. Speak with your buddy, save your game, then head to the villa.

    Approach the villa from the south, but don't shoot or attack any enemy soldiers on the way. You don't want to alert the guards. Sneak in on the western side of the road, moving toward the two garages. Enter a garage when no one's watching, then run from the garage to the entrance on the west side of the main house.

    Go upstairs and hold your machete to the informant's throat to get the desired results. After he sends the transmission, it's time to get out of here. If someone saw you enter, then you should wait downstairs and gun down the guards as they enter the house. If not, exit the house quietly and head between the two garages. Climb the crates between the garages to get on the roof of the eastern garage, then walk across the ladder to reach the diamonds on the roof of the western one.

    Exit the villa now, either quietly on foot or by stealing a Jeep Liberty from the western garage, then drive to Mokuba. Approach the town from the south, park your vehicle if you have one, and move stealthily along the western side of it. Kill anyone you see until you can see a truck parked under the bridge in the ravine. Shoot the propane trucks in the back of the truck to complete the objective, then get moving south.

    You'll have opposition to deal with as you head south out of Mokuba, so don't let them surprise you. If a large group seem to be coming from one direction, chuck a molotov cocktail there to cut them off. Before leaving town, you may want to grab the diamonds in the broken-down blue bus with no wheels on the east side of Mokuba.

    At some point after completing your objective you'll get a call from you buddy, who needs some help. Get to the guard post to the south (it's marked on your map) as fast as you can and start shooting the APR troops as soon as you see them to protect your buddy. Don't use grenades or molotov cocktails until you're sure you won't hit your buddy with them! Once you find your buddy, shoot any other enemies in the area until the mission is completed.
    Oeduard Rex

    Base Mission

    Buy an M1903 sniper rifle if you don't already have one, then take the bus from Pala to the northeast bus station. Get in the car there and drive it north into the desert. Stop the car south of the mission area, then get out. Run to the north side of the oasis and approach it from that direction. Scout the vehicles, ammo piles, and explosive piles with your monocular, then set up a spot in the rocks to start sniping guards.

    You'll want to make sure you snipe anyone who tries to get into the two assault trucks to prevent them from driving over to your location. You can also shoot the red fire barrels to start some grass fires to draw attention away from you, and shooting the explosive pile is another great way to do this.

    Once you've cleared out the enemies around the cistern in the northeast part of the oasis, make your way there, ready to shoot anyone else who might see you. Climb down the ladder, pick up the supplies at the land, then descend to the bottom and tag the gold cache.

    Now quickly get out of the cistern, grab one of the assault trucks, then speed to the south. If you want, there are some diamonds by a rock formation and a corpse & shovel on the eastern side of the mission area.

    Subverted Mission

    After your UFLL briefing, you'll get a call from your buddy. Ride the bus to the northeast bus stop and go west to the safe house. There will be some guards here, so take them out or sneak past them, then follow the path to the safe house.

    Talk to your buddy inside to learn that he/she wants you to kill King Nnyere and steal his ring as proof of death. He's inside a well-guarded fortress to the north, so you're going to have to sneak toward it to avoid the snipers. Head north to the fort on the eastern path, killing any patrols you run into with silent weapons like your machete.

    When you reach the fortress, head to the entrance in the southeastern corner of the south wall. Here, get your weapon out and start shooting your way inside. Rush to the structure to the north, enter, and head to the second floor. Enter the study, kill the king, then grab the ring off his finger. Now wait in the study until you receive a call from your buddy.

    When the call ends, exit the fort through the way you came in. Gun any soldiers in your way, but don't waste time trying to kill everyone. On your way out, break into the boarded-up niche by the southeastern entrance for some diamonds. Get back to the safe house to speak with Prince Oeduard. Give him the ring and he'll give you his Jeep Liberty. Is this all anyone drives here?

    Your buddy will call shortly thereafter and ask you to come to the oasis where he/she is located. Hop in the Jeep Liberty and get to the oasis as quickly as you can, and don't rest in the safe house! When you arrive, you will see your buddy. Don't shoot him. Park at the cistern and climb down the ladder. Tag the gold here and you'll hear some gunshots on the surface.

    Climb back up the ladder to find that APR forces have arrived! Start gunning them down, taking out the ones closest to your buddy first. Most enemies will come to the west, so focus on that direction, but some will try to flank you, so don't get too lazy. Take cover behind the crumbling walls and gun them down. Use first-aid on your buddy if they're hurt. The mission ends when you kill off all the APR soldiers.
    Grow Op

    Base Mission

    Back in UFLL HQ, you'll receive a briefing for a new mission: sabotage an OGC far by destroying an irrigation pump in the greenhouse. Take the mission folder and 15 diamonds, then leave. You may want the used M-249 in the safe house for this mission, just in case things get hot.

    Head to the weapon shop by Mike's Bar and buy some IEDs. Now get in the swamp boat by the bar and take it north and east up the river, past the villa. Use the boat's machinegun to shoot any enemies soldiers you encounter en route to the farm. There's a safe house northwest of the farm you should clear out so you can use it when needed. Save your game there, then head southeast to the OGC farm.

    The irrigation pump is at the north end of the eastern greenhouse, so sneak into the farm from the north, using the orchards as cover. There will be guards posted by the greenhouse entrances and snipers on the north and south watchtowers. Crouch-move through the orchards and cut down guards with your machete to avoid drawing attention to your location. Take out the sniper by the northern tower this way.

    If someone sees you, forgo stealth and start shooting! You'll probably have to start shooting anyway once you reach the greenhouse. Once you're in the eastern greenhouse, turn around and shoot any APR guards that enter. When the coast is clear, set two IEDs by the irrigation pump to the north, then carefully exit the greenhouse. When you get a little distance between you and the greenhouse, detonate the IEDs to destroy the irrigation pump. Now sneak out of the farm via the orchards again, then get in a boat or assault truck to get out of there.

    Before you put the farm behind you, check the rusty shack (climb down the ladder from the roof) on the west side of the farm for some diamonds.

    Subverted Mission

    After the briefing in Pala, your buddy will give you a call and ask you to meet them at a safe house to the south of the town. Get in the swamp boat on the west end of town and take that down the river to the south. Listen to your buddy's proposal at the safe house, then leave.

    Go north, then southwest to reach a mountain pass. Take this to the chemical dump, which is guarded. Snipe the guards at a distance, then enter the dump. Run around the facility, shooting explosive barrels and launching molotov cocktails to send the guards into a panic, then pick them off one by one.

    When you've completely cleared the dump, enter the main building, grab the defoliant, and wait for a call from your buddy. While you're in here, climb to the catwalk to find some diamonds.

    Your next stop is the airstrip to the south. Get in an assault truck at the dump and drive south to the abandoned airstrip. Enter the small structure and give the defoliant to your buddy. Save your game, then go back outside. Check the red shipping container to the east for some diamonds.

    You can now go after the greenhouse. Use the tactics described above in the Base Mission, and after your buddy sprays the defoliant over the farm, you'll receive a call from him/her. He/she's been shot down and needs your help, so take the path on the southern end of the farm to the site of the crash. Blast any soldiers by your buddy, then kill off the rest of them before administering first-aid to your buddy.
    Act I: APR Missions

    * If you completed the Slaughterhouse or Pit Fighter mission, you can head to the APR HQ after leaving the church. If not, you must go to the UFLL HQ to get your first faction mission before coming here.

    Cop Killer

    Base Mission

    Go to the APR HQ for a briefing from Arturo Quiepo and Prosper Kouassi. They want you to kill the chief of police, who's riding around in a motorcade. Take the folder and 15 diamonds as payment from Quiepo, then leave.

    Check the safe house for a used Carl G rocket launcher; if you're not planning on completing the Subverted Mission, this little puppy will work great at getting rid of the chief's SUV. Also, if you haven't bought any IEDs, do so now at the weapon shop by Mike's Bar.

    Take a swamp boat from Mike's Bar up the river and go west to the motorcade route. Get off by a road (not a bridge, as those are mostly guarded) and crouch in wait behind some kind of cover (foliage works just fine). A good spot to do this is the jungle area by the railroad tracks west of the slaughterhouse. If you can't get to this location in time, don't worry, any spot will do as long as you're hidden.

    Pick a spot well ahead of the motorcade and set three IEDs in the middle of the road, spaced about 50 feet apart. Hide in the bushes along the side of the road now and wait for the motorcade to arrive. When the first assault truck passes over your center IED, let its rear bumper get about six feet from the IED before detonating all of them. This should get the chief in his SUV as well. If there are any survivors, gun them down! Make sure the chief is dead by finding his body amongst the wreckage. Now return to Pala for your next mission.

    Subverted Mission

    You'll want a sniper rifle for this mission. When your buddy calls, take a swamp boat from Pala north on the river to the safe house located northeast of the slaughterhouse. For whatever reason, the chief has records of all the bribes he's received, and your job is to steal this ledger to force him to stay in the police station.

    Save your game, then head north along the river to the fishing village where the ledger is kept. Get out of your boat near the eastern footbridge, then get closer to the village to start scouting it.

    Find the sniper on the upper balcony, and snipe him first. Now take out any other enemies you see. There will be some in the boats, so don't forget them. Move around the outside of the village, shooting and hiding as you go. When you feel you've caused sufficient havoc, enter the village from the southeast. Exchange your sniper rifle for an assault rifle off one of the dead guards, then head to the large structure where the brother is located.

    Enter the structure and gun down any guards on the first floor. Head upstairs now to find the brother, but don't shoot him! Instead, interact with him to threaten him with your machete. He'll show you where the ledger is, so grab it, and listen to the call you receive from your buddy.

    Exit the village now to the west. Look on a crate between two hills for some diamonds, then get back to your boat and take the river west. Don't go all the way to the police station, though: bail out on the eastern bank before you reach it and climb up a hill overlooking the station. Scout it out with the monocular, and note the location of the jail, as this is where the chief can be found. If you want a safe house, there's one to the east you can clear out.

    When you're ready, kill the sniper on the northern tower, then shoot the propane tank by the ammo pile at the bottom of the hill. Stay put and shoot anyone you see until you've killed off every guard, then head into the jail with a shotgun or assault rifle ready. Burst into the jail and shoot the chief before he can shoot back, then listen to the call from your buddy.

    Exit the jail and get on the large rock to the west, then jump from that rock to the building next to the jail to find some diamonds. Now get in a swamp boat and take it east, then run south on foot around the guard post on the bridge to get to your buddy. Come in from the west and start gunning down the UFLL troops until they're all dead, completing the subverted mission. Be sure to heal your buddy if he/she's hurt!
    Reap What Ye Sow

    Base Mission

    Your mission? Destroy a shipment of natural gas at the rail yard with explosives. Take your 15 diamonds and the folder, then exit. If you don't have any IEDs, purchase a few at the weapon shop, and get the sniper rifle while you're at it. Get on the bus in the northwest quadrant of Pala and take it to the northwest bus station. Now follow the railroad tracks west, then south to hte railyard. Be sure to avoid the PetroSahel refinery on the way!

    Get on the hill to the east of the railyard and scout out the area. Note the sniper on the roof of the southern maintenance shed. The natural gas tanker can be found in the center of the yard, surrounded by several railcars. You're going to have to clear the yard out if you want to get to that tanker alive, so it's snipin' time!

    Hit the sniper on the shed first, then go to town on the rest of the guards. Shoot the explosive barrels to create confusion, and shoot anyone you see. When you think the coast is clear, get your assault rifle out and head down into the yard.

    Shoot any strays you find (and you most likely will find some), and make your way to the tanker in the center. Set two IEDs by the tanker, then head to the large maintenance shed. Climb up the southern side of the shed to the roof, then drop through the hole above the boxcar inside to find some diamonds. Now return to the eastern hill and detonate those IEDs for a lovely explosion to end the mission.

    For a quick-and-dirty way to accomplish your goal, you'll need an RPG/Rocket launcher. There is a path through the hills to the east of the train yard. Take this to the top, crouch down and get near the edge of the cliff. Use your monocular (or a sniper scope if you have one) to locate the tanker. Shoot it with a rocket. Mission accomplished.

    Subverted Mission

    The difference between the Subverted Mission and the Base Missions is that you must kill a UFLL official at the cattle ranch before you take out the tanker. After you receive the call from your buddy, make sure you've got a sniper rifle and some IEDs, then take the bus to the northwest stop. Get in the buggy there and take it to the safe house to meet with your buddy.

    Enter the cattle ranch from the northwest, then crouch in the high grass on the hill to the west to do your scouting. Break out your sniper rifle and start shooting the guards. Also, shoot the yellow explosive barrel and fuel pile to light things up and start a grass fire, which may kill some of the enemies for you. If you see an assault truck coming, quickly shoot the driver!

    After you've cleared out the grounds, get an assault rifle or shotgun off a corpse and enter the main structure. The official's on the western side of the building, so quickly nail him with a headshot before he can draw his pistol. Listen to the call from your buddy, then leave the building.

    There's a small wooden building next to the western fuel pile. If you didn't light up the fuel pile earlier, get your machete out and slice your way into the structure to find some diamonds. Now go grab your sniper rifle and head to the railyard.

    See the Base Mission above for tips on planting the IEDs. Once you've done that, steal an assault truck and drive it north on the railroad tracks. When you're out of the yard, get out and detonate the IEDs. Listen to the call from your buddy, then take the tracks north, then east to the ambush point.

    After the train derails, you'll need to clean up the remaining enemies. You'll find your buddy on a hill to the south of the track, so approach it from the north, gunning down all the UFLL troops you can see. Avoid grenades and molotov cocktails until you find your buddy. Heal your buddy if you need to, and keep firing until the mission is complete. Now take the bus at the northwest stop back to Pala.
    Junkyard Dog

    Base Mission

    Get a good assault rifle and some IEDs from the weapon shop, then get in the assault truck by the bar and follow the signs west to the Scrap Salvage junkyard. Approach the junkyard's northern entrance, park the truck by the side of the road, then sneak the rest of the way in by crouch-moving through the tall grass.

    Once you reach the checkpoint, stay away from the main gate and head through the grass to the southern side of the clearing. Scout the area with your monocular as you move, but stay in the jungle to avoid being seen. When you're south of the garage, move north, using the nearby railcar to stay hidden.
    Act I: World 1 Finale

    These are the final set of missions for AREA 1 after which AREA 2 will be unlocked. Walkthrough of all the four missions below are a courtesy of "Anirudh Sherlekar"
    Fool's Errand

    You are tasked with killing the APR chief by the UFLL. Go to the location take out all the guards. The chief will be in his shelter. Shoot him through the window. Surprise!! You come to know that the UFLL has set you up. The UFLL men suddenly appear from the dense jungle scenery to hunt you down. There is a bridge at the back of the shelter where you just killed the APR chief. Use it to cross over and follow the road down the hills as fast as you can. There will be a boat at the base of the hill. Use it to escape through the river. You will then be asked to make your way to a deserted lumber camp to meet someone who has some vital info for you. Go there and talk to him.
    Defense Reversal

    The guy at the lumber camp tells you that the UFLL is planning a huge attack on the Church as well as on Mike's bar. He also tells you that there is only enough time to go to on location. The choice doesn't really effect the outcome. Go to Mike's bar as it is easier to get there. Take out the guards there and enter the bar. After a short talk with your buddy help him move the refrigerator to block the door. Immediately after this your camp will be under attack from all directions. You will be tasked with defending the bar.Try all you can but you will be ultimately knocked down (Don't worry its a part of the story).

    You can either try to head for the church, as the town will be completely deserted. Thus defending the church will prove the same results as Mike's Bar
    Exile to World 2

    After a looong cutscene you will be tasked with finding a shelter. Travel in the direction of the wind.If you are facing in the direction in which the truck you fell from went to,then its to your left. After walking a while in this direction you will find a small house. Enter it.

    Mission Complete!!
    Reprisal Killing

    After a long cutscene at the shelter you are tasked with killing the UFLL chief who had set you up. Drink some water from the bottle that Jackal gave you to regain your consciousness. Then go to the location,kill the chief. The chief will be in his shelter. Kill a few men and he will be out. You can kill him and then take the nearby vehicle and escape,but still neutralizing the entire camp is a lot of fun. After that make your way to the new APR command post in the newly unlocked southern area of the map also known as AREA 2.
    Act II: World 2 Primer
    Hornet's Nest
    Jackal's Buddy Rescue
    Act II: UFLL Missions
    Flying Jackal

    You'll be asked to destroy some kilns that are in Dogon Village. Dogon Village can be found north of Mosate Selao, the town you are in when accepting the missions. Once you head to the map north of Mosate Selao you'll see Dogon Village in the western quadrant of this map. Head to the village through the east entrance and stick to the upper border of the village to avoid most of the enemies, though you'll still have to watch out for the mortar attacks that will rain down on you. Stick to the northern part of the village and head to the west and up the stone stairs keep going to the west and you should reach the kilns. Shoot the tanks to destroy them.
    Subverting: Flying Jackal

    Andre will call you and ask you to meet him at the Dogon River delta. This is on the northern map from Mosate Selao and you'll see him waiting at the Safehouse near the river to the south of Dogon Village. After talking to you him,he'll ask you to head to the outpost on the eastern side of the map and kill the man inside the outpost. Head east to reach the outpost, once you're within the outpost area you'll have to deal with a number of enemies and then head to the farthest eastern hut to find the man. Kill him and then head to Dogon Village to destroy the kilns. Dogon Village can be found north of Mosate Selao, the town you are in when accepting the missions. Once you head to the map north of Mosate Selao you'll see Dogon Village in the western quadrant of this map. Head to the village through the east entrance and stick to the upper border of the village to avoid most of the enemies, though you'll still have to watch out for the mortar attacks that will rain down on you. Stick to the northern part of the village and head to the west and up the stone stairs keep going to the west and you should reach the kilns. Shoot the tanks to destroy them. You'll get a call from Andre asking you to meet him at the ruins to the east of Dogon Village. Head back the way you came and then grab the earliest vehicle possible, this will probably be from the enemy medic outpost, and head quickly to the ruins. Once there protect Andre and take care of the hostiles to complete the mission.
    Bunker Buster

    For this mission Mbantawe will ask you to kill Seth Uniya, a bomb maker for the APR. You can find him at the Polytechnic which is found in the far east section of Bowa Seko, in the top left corner of that map. The Polytechnic is pretty small and you can either head all the way in and take out all the enemies and then assassinate Seth Uniya or you can just launch a mortar or rocket launcher from afar.
    Subverting Bunker Buster

    Your buddy will give you a call and ask you to meet them, head over to the safe house they are waiting at to hear about the mission. Your buddy will ask you to head over to Sepoko and retrieve a document from him showing the location of cell towers that are used to communicate with supply pilots. You'll find Sepoko in the far northeastern section of Bowa Seko, clear out the area, watch out for a sniper and an RPG, and grab the documents on the table. You can then head over to the Polytechnic which is found in the map south of Sepoko. Enter the Polytechnic and make sure to be careful with the grenades since you don't want to accidentally kill the target. Clear out the area and then head for Seth Uniya, threaten him with your machete and he'll relay the coordinates to the pilots, after this kill him and make your way towards the Airfield to help out your buddy.
    A Bridge Too Far

    For this mission you'll need to kill an arms dealer for the UFLL. He's on a barge that can be found on the east side of the map under the Rail Xing bridge. To finish this mission you can just grab a boat and head over to the barge and take out the arms dealer. Bringing with you an RPG or Grenade launcher will help with the upcoming fight.
    Subverting A Bridge Too Far

    You'll receive a call from your buddy and you can go and meet them at the safe house near Sepoko. When you talk to them they'll tell you that they have an old warhead that can be used to destroy the bridge above the barge and take everyone out real easy. But they are missing the fuse for the warhead and will need you to go and get it for them. The fuse can be found at the Crash Site, which is in the northeastern corner of the map. You'll have to be careful when entering the Crash Site since there will be snipers waiting for you, carrying a sniper rifle with you will help take care of these guys before they see you. The Dart Rifle works well since it won't replace your main gun, if you want to use one of the larger machine guns than grab a Sniper Rifle. Clear out the Crash Site and look for the fuse it should be near the center of the site and will look like a large cone.

    After you have the fuse, you can head south to reach the Rail Xing. Drive up to the bridge, don't worry about the guard post because it'll be completely empty, and hand the fuse to your buddy to see some pretty fireworks go off. After this you'll be attacked from behind take care of these guys and you'll have completed the mission.
    Act II: APR Missions
    Dental Plan

    The leader of the APR will ask you to go destroy a truck with tanks of nitrous oxide in the back. The truck can be found at the Dental Clinic, which is to the west of the map you're on. You can head straight to the Dental Clinic and take out the enemies in the Dental Clinic, you'll find the truck sitting in a hut just throw a grenade at it to finish the mission.
    Subverting: Dental Plan

    You'll need to meet your buddy on the map to the west of the main town. They'll be waiting at the safehouse that is south of the river. To subvert this mission you'll need to first go and pick up a parcel at the Post Office which is just to the southwest of the safehouse. You'll just need to remove some of the guys guarding the Post Office and then head into the building and you'll find a large glowing box. Pick it up and you'll get another call.

    After picking up the parcel you can head over to the Dental Clinic, make sure you take out everyone there before trying to take the truck out of there. You'll need to fix the truck before being able to drive it out of the Dental Clinic, take the truck north to Sefapane. You'll need to keep an eye out for Guard Posts and trucks that will attack the truck you're driving if they see you. When you get into Sefapane make sure you don't hit anyone with the truck, you'll find the garage towards the northeast side of the town. After parking the truck inside the garage you'll need to go to the back and break one of the valves on the nitrous tanks. You'll then need to leave the garage and follow your buddy around the building, once the truck explodes you'll need to defend yourself from the guys in Sefapane.
    Radio Armageddon

    For this mission you'll be asked to go to Weelegol Village and destroy the generator that is powering the antenna for the liberation radio station. Weelegol Village can be found in the southwest corner of the large map, when you head into the village the antenna is found in the far southeast section of the village. You'll need to take out most of the guys that are there and make sure you take out the RPG that is in the lone hut away from the main village. You can then head over to the antenna and throw a grenade at it to complete the mission.
    Subverting: Radio Armageddon

    To subvert this mission you'll need to head over to meet your buddy at the safehouse on the map to the west of the main town. You'll find your buddy at the safehouse behind the mountain, they'll tell you that you should go kill the UFLL's propaganda minister first so that he won't be able to censor the message he wants the radio DJ to read out. Head to the Ranger Station that is to the west of the safehouse, you can find the Propaganda Minister in the hut in the center of the station, kill him and then head south towards Weelegol village.

    Weelegol Village can be found in the southwest corner of the large map, when you head into the village the antenna is found in the far southeast section of the village. You'll need to take out most of the guys that are there and make sure you take out the RPG that is in the lone hut away from the main village. Head over to the blue marker to find the DJ, threaten him with your machete and he'll read the message out. After this head out find the antenna and blow it up with a grenade. You'll then get a call from your buddy and you'll have to drive north to the nearest Guard post to rescue them.
    Pipeline Crossing

    On this mission you'll be asked by Tombassa and Greaves to destroy a pipeline that is transporting water to other countries for cheap. They'll tell you that you'll need to head over to the Taemoco Mines first to retrieve some TNT to use on the pipeline. Head over the Taemoco Mines, which can be found in the southwestern section of the map, clear out the mines and then grab the TNT from a hut. Once you have the TNT you can head over to the Martens-Segolo Pipeline Company and clear out the enemies there and plant the TNT on the large pipe in the center, then start running to the left and down the path to find a boat and escape from there.
    Subverting Pipeline Crossing

    On this mission you'll be asked by Tombassa and Greaves to destroy a pipeline that is transporting water to other countries for cheap. They'll tell you that you'll need to head over to the Taemoco Mines first to retrieve some TNT to use on the pipeline. Head over the Taemoco Mines, which can be found in the southwestern section of the map, clear out the mines and then grab the TNT from a hut. After picking up the TNT you'll receive a call from your buddy, telling you to meet them. They'll ask you to go to a safety cutoff valve and destroy it, this way when you blow up the pipeline the out pouring water will also flood the mine and stopping production. The cutoff valve can be found at the east end of the pipe, if you come at the cutoff valve from the west you can easily sneak up to the valve without being noticed and simple toss a grenade into the shack to destroy the valve and run out of there without being noticed. After destroying the cutoff valve head back to the pipeline company, get rid of the enemies waiting for you and then plant the TNT on the main pipe. After this run off to the left and down a path to find a boat and ride this boat to the left and down the river till it stops, you'll now be south of the Taemoco mines. Get out and run up the hill and to the left, make sure you avoid the guard post and head into the mines to rescue your buddy, since the mine is flooded you'll have to swim towards them and make sure you do it quick so they do not get killed. After getting rid of the enemies attacking your buddy you'll have successfully completed this mission.
    Act II: The Chaos Begins

    After completing the missions for both factions you'll be asked by the leader of the last faction you worked for to deliver a letter of truce to the other faction leader. After giving him the letter he'll give you a suitcase of diamonds to take back and secure the truce. You receive a call from your buddy asking you to deliver the diamonds to them instead and to leave the country with them. You can find the other faction leader at Dogon Sediko, enter the house that is marked on your map. Head up to the top floor to find the faction leader, pick up the diamonds and this will end the mission with a cutscene.
    Prison Break

    You'll wake up in the prison found to the south of Bowa Seko. Here you'll find that your buddies have also been captured and are now imprisoned. You can break the wall that leads to the room that your buddy was being held in, you'll find a machete here. Make your way out of the prison and if you want to save your buddy you can find an assault rifle and a pistol on some crates to your left when you are leaving. You can search the prison, if you want to save your buddy or just head straight out of the prison.
    Act III: Fractured Factions
    Reprisal Killing vs. UFLL
    Reprisal Killing vs. APR
    House Cleaning: Part 1
    House Cleaning: Part 2
    Act III: World 2 Finale
    Heart of Darkness
    The Final Battle
    Side Missions
    Buddy Quests

    Head to the local bar to find other mercenaries waiting there, talking to any one of them will activate a buddy mission. These will very depending on the mercenary you talk to, most of the time it will either require retrieving something for them or assassinating someone for them.
    Assassination Missions

    Assassination missions are available from the cellular towers located around the map, once activated you will receive a signal on your map showing your target. You'll have to make sure you kill the target as quick as possible since they may try to escape and if they do you won't be able to attempt this assassination mission again. Saving once you've received the mission is a good idea. You'll receive diamonds if you complete a mission successfully. The target will usually be dressed in a suit and will stand out from the usual enemies. There will be targets inside the cease fire zones so make sure you have a way out before killing them.
    Convoy Missions

    Convoy missions are available at the weapon shops from the proprieter behind the counter. They all start the same; a competing weapons dealer is trying to undercut your supplier, so he wants your help stopping them. In exchange, he will give you access to better weapons. I reccomend that you do these as soon as you are able, as having a variety of weapons at your disposal is important.

    All of these missions are about stopping a convoy, so with that in mind, let's talk strategy. Stopping a convoy can be accomplished a few different ways. It's always a good idea to monitor the progress of the target on your map; once you've established a route, then you can plan your ambush. IEDs are by far the most effective way of eliminating your target. Lay them on the path, in a narrows if possible, such as a bridge or at a guard post. Eliminate the survivors with sniper fire or machine-gun fire. It is also possible to create a road block with vehicles, making it harder for them to power past you. To complete these missions, the heavy truck needs to be blown up. You can attack the escorts if you wish, but target the truck first.
    Underground Missions

    The underground missions will show up randomly once you've made it through a number of main missions. The main task of the underground missions will be to deliver documents from one hideout to another, there will usually be hostiles waiting at the other underground hideout so be prepared for them.
    Retrieved from "http://wikicheats.gametrailers.com/index.php/Far_Cry_2_-_PC_PS3_XB360/Walkthrough"
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    Laatst bewerkt: 6 jun 2010
  5. hotymoty

    hotymoty Active Member

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    Ik heb net far cry 2 gekocht maar mijn Xbox leest um niet maar andere spellen wel dus kan ik dan gewoon maar de winkel gaan?
     
  6. Delphiki

    Delphiki Active Member

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    Ja, dat lijkt me wel
     
  7. hotymoty

    hotymoty Active Member

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    Ik heb het spel gewisselt en heb het spel al maar het spel valt me tegen
     
  8. hotymoty

    hotymoty Active Member

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    Bij het begin is mijn auto kapot en nu kan ik er geen 1 vinden
     
  9. Coentjuh

    Coentjuh Active Member

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    Dan moet je of lopen/rennen of op de wegen blijven en dan kom je vanzelf een auto tegen met manetjes;)
     
  10. hotymoty

    hotymoty Active Member

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    ja maar het spel is zo saai, geen inwoners niks
     
  11. hotymoty

    hotymoty Active Member

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    ook geen dier gesien niks
     
  12. Diikoeneke

    Diikoeneke B-A-N-A-N-A-'S

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    Misschien moet je gewoon wat langer spelen..... ;)
     
  13. AntraXxX

    AntraXxX Bruce Springsteen

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    Lol die jongen zal nog eens een keer hier advies vragen. :+
     
  14. Daniël

    Daniël Staatsfeind Nr. 1

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    Ben nou eenmaal pro-far cry 2:+

    oh trouwens, Rainbowsix Vegas 1 is een must-buy, hoewel dat advies misschien ook niet helemaal objectief is :+
     
  15. koennn

    koennn Science Fiction Fan

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    Ik heb dat spel alleen gekocht voor de pistols. Die waren zo awesome! :+

    /offtopic.
     
  16. hotymoty

    hotymoty Active Member

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    Ik ben ook niet ver, maar het verveeld nu al want er is een of ander manier geen sfeer in de game. Geen bewoners, nog geen 1 dier gezien. saaie missies
     
  17. Distoration

    Distoration Da diii

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    Ben je wel genoeg of road gegaan, want als je een beetje door het gras gaat lopen, kom je vroeg of laat wel wat gazelle tegen:)
    En in de steden zijn wel bewoners, maar dit zijn rebellen:9, sfeer zit er wel degelijk in hoor, maar ik zou als ik jou was nog even door de zure appel heen bijten:)
     

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