PC: Life in the old dog yet
1. Championship Manager 4 Sports Interactive / Eidos
2. Command & Conquer: Generals EA Games
3. SimCity 4 Maxis / EA Games
4. Unreal II: The Awakening Epic / Atari
5. Delta Force - Black Hawk Down Novalogic
The hugely long-awaited CM4 was always going to be one of the hits of the year whenever it finally emerged, and so it proved with record breaking sales that very nearly topped even Vice City's awesome debut. Sales, predictably, fell off a cliff after that, but it still remains the PC's best selling title, despite the release of Vice City recently. By the year end, it's likely that CM4 will top the 400,000 mark, unless Sports Interactive go and release a Season 03/04 version, which going on past history is a given.
Despite its No.4 placing in this chart, Unreal II's sales have been less than inspiring after the hype and expectation. Just 40k have bought the lacklustre sequel so far, and a slow descent into budget territory awaits the game. DF: BHD has performed roughly up to expectations so far, with just around 35k so far, while The Sims Superstar wasn't far behind after a few weeks on the chart. Freelancer, Vietcong, BF 1942: Road To Rome, Raven Shield, IGI 2, American Conquest and Praetorians followed closely up the rear with sales of around 20k each, but not figures that spell H.I.T.
Elsewhere, PC gamers were incredibly selective with their purchases, with many well-rated games such as Tropico 2, Frontline Command and Anno 1503 struggling to sell upwards of 5k. Piracy impacting on sales?
GBA: SP stands for Stupidly Priced?
1. The Legend of Zelda III: A Link to the Past Nintendo
2. Sonic Advance 2 Sonic Team / Sega
3. Crash Bandicoot 2: N-Tranced Vicarious Visions / Universal Interactive
4. Yu-Gi-Oh! Worldwide Edition Konami
5. Super Monkey Ball Junior Realism / Sega
No surprises to see the superb Zelda: A Link To The Past becoming by far the biggest selling new release on the GBA so far this year, with figures of a shade over 50k. Outside of that, though, the figures make for depressing reading, with Sonic Advance 2 selling a fairly uninspiring 30k, Crash Bandicoot 2 not far behind, Yu-Gi-Oh Worldwide edition struggling to sell over 20k, while Super Monkey Ball Jr's sub-9k performance indicative of a general unwillingness to part with £30+ for the games.
When will Nintendo wake up and realise the market's dying on its arse? Of course we love the SP, but Nintendo needs to price the games in the sub-£20 bracket and make the games an impulse purchase, not the equivalent of pondering over whether you can justify buying that DVD box set.
2003 summer report: Conclusion
We've seen some excellent new releases so far this year, along with the usual bunch of weary me-too stragglers, but of the elite students, just a handful have performed anywhere near their potential. Here's the tale of 2003's new releases so far. Join us again later in the year when we'll update you with their progress.
Top marks for attainment
Sports Interactive and Eidos for CM4.
Shigeru Miyamoto for the godlike The Legend Of Zelda: The Wind Waker.
EA for turning everything it touches to gold.
Ubi Soft for bothering to port Splinter Cell properly.
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Must try harder
Epic for disappointing everyone with Unreal II. Really, they should be punished.
Microsoft for not releasing any triple A exclusive titles, and failing to have a clue how to market the rest.
Sony for ignoring any first party titles not developed in the UK.
Atari for proving - yet again - that film licensed games are terrible.
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Dunces cap: go and stand in the corner
Retail chains who consistently refuse to get behind obviously excellent new releases, in favour of whatever crap they've been bribed to stock instead…
Nintendo for its stubborn refusal to price GBA games sensibly, and for waiting until March to release Metroid Prime, thus hammering another nail into the coffin of the GameCube in Europe.
The idiots that bought DOA: XBV - you ought to be slapped with a wet bra strap.
The pirates that got a broadband connection with the sole intention of sucking the life out of the PC games market, thus forcing publishers and developers to seek solace in the console market.
Ik moet zeggen dat ik het helaas wel eens ben met deze schrijver, dat we het afgelopen half jaar weinig schokkends hebben gezien op gamesgebied.
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Ik heb het bericht maar in tweeen gedeeld omdat het te groot was om in 1 post te doen. Max aantal tekens per post is 10000.
Laatst bewerkt: 12 jun 2003