Just Cause 2

Discussie in 'Algemeen' gestart door Daz, 3 jan 2008.

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  1. Dusky Demon NL

    Dusky Demon NL Daan

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    Klein?! Ik vond het echt al supergroot. Ik weet niet of dit wel zo'n goede eigenschap is. Want in deel 1 stond het al vol met bomen. Zo'n grote map zal de diversiteit niet echt ten goede komen denk ik.

    Dat is wel goed :thumbs: Dat vond ik al een minpunt van deel 1.
     
  2. Daz

    Daz

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    Release
     
  3. GamerJensen

    GamerJensen Active Member

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    Vond deel 1 heel vet, alleen misten er wat in de game. De voertuigen reden ook voor geen meter. Als ze die mindere kanten van deel 1 er uit halen ben ik al tevreden. Die bergen met sneeuw zijn wel vet. Kom je aanvliegen met je parachute, je pakt je snowboard van je rug en je snowboard de berg af:cool:
     
  4. PRO EVO6

    PRO EVO6 STERCHELE

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    Ik moet deel 1 nog steeds uitspelen.
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

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  6. kilon

    kilon Active Member

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    Iemand die het wil vertalen voor interessante details?
     
  7. Dusky Demon NL

    Dusky Demon NL Daan

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    Idd. Poeh dat zoek ik echt niet te lezen :+
     
  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Er staan ook mooie plaatjes/screenshots hoor. :+
     
  9. GamerJensen

    GamerJensen Active Member

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    Ziet er goed uit. Heb alleen geen zin om Duits te lezen:)
     
  10. strapping young lad

    strapping young lad Active Member

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    Hopelijk woensdag wat meer nieuws.. er is een demo geweest tijdens GDC maar reviewers, bladen en sites mogen er nog niet over praten tot dinsdag (NDA) dus hopelijk volgende week weer wat nieuws.
     
  11. Dusky Demon NL

    Dusky Demon NL Daan

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    Ben benieuwd.
     
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Just Cause 2 Preview
    We get the full tour as Avalanche preps its sun, sea and stunt sequel.

    UK, March 30, 2009 - If there's one critical distinction between Just Cause 2 and its free-roaming action predecessor, it's that this one is secretly a superhero game. Okay, lead character Rico Rodridguez can't outrun speeding bullets or do whatever a spider can per se, but he's a one-man engine of absolute destruction. What's more, thanks to his ever-present parachute and grappling hook, nothing is inaccessible to him. Rico can level whole buildings, surf atop jet planes in flight, air-lift cars... It's the silliest '80s action movie you can imagine, then pushed further still. There's not a scrap of logic here. Why? Just 'cause.

    "A key element in the freedom that Just Cause 2 gives you is that there are no artificial barriers", explains lead designer Peter Johnasson. "You're free to go anywhere and you're free to try out any tactic in any given situation. Whatever tactic you choose, you can be sure that the only constant is action." Clearly, this sequel aims to offer respite from something we generally take for granted in other sandbox games: restrictions. Whether it's conveniently closed-off bridges or murderous cops who pop out of nowhere if you wander into the wrong region, we've become accustomed to such titles telling us what we can and can't do. This one, it seems, thinks different.

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    "That doesn't mean your chosen approach will prove successful in all situations," Johnasson continues. "Approaching a military base in a helicopter may not be the best idea if the base is heavily guarded by surface-to-air missiles. If you get shot down, maybe it's more effective to continue on foot rather than paying for a black market heavy drop." It all hints at the breathtaking scale of Just Cause 2. As with its precursor, it's all wide-open vistas and no loading pauses, but this goes even further - and not simply in terms of its GTA-rivalling list of cars (over 100), missions (over 50) and dual-wielded weaponry.

    Approaching that aforementioned military base, for instance, might see you progress from lush forestry, over wide-open desert and finally up into ice-covered mountain tops. It's a David Attenborough series in 40 seconds. Throughout, the view distances are incredible: it's a huge and beautiful game world. As you get close to the base, you can either careen in close with your chopper, gracefully pirouette in with Rico's trademark parachute or do the Spider-Man thing with his almighty grappling hook. "Rico's move set enables you to do things that you can't do in any other game," reckons Johansson.

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    "The grappling hook can, for example, be used to quickly move around, pull enemies down from guard towers, suspend enemies under a bridge - or from a lamppost - or lift a car with a helicopter and use it as a wrecking ball. In combination with the parachute, the grappling hook enables you to do stunts you've never done before and you can experiment, finding your own tactics and play style. What happens if you tether two helicopters together, for instance, or try to pull down a presidential monument by dragging it behind a jeep?"

    Rico's ultimate purpose for all this epic posturing is to bring down the crazed dictator Baby Panay (not actually a baby, which is kind of a shame), holed up on Just Cause 2's South East Asian island of Panau. To do so, he largely needs to create chaos, in the broadest possible sense. In fact, many of the missions require you to demolish a specific amount of stuff – whether that's by razing buildings, detonating petrol stations, toppling gigantic statues of Panay or even felling pylons... Again, Rico's a superhero in all but name. He can cheerfully fire a rocket launcher from atop a speeding fighter jet, go nose-to-nose with an atomic submarine, battle vanishing ninjas in the snow and survive airborne explosions by casually parachuting to safety. Despite such apparent invulnerability, he's an entertainingly selfish bugger - prone to saving himself before he does a damsel in distress.

    Of course, the key question is whether this can truly go beyond the agreeably silly but somewhat crude original. "Our main inspiration for Just Cause 2 has actually come from the lessons we learned from Just Cause and we started the work on this by identifying the key areas we wanted to improve," says Johansson. "First and foremost, we've worked very hard on making sure our huge game world is filled to the brim with content. The chaos system gives you an unprecedented freedom to find your own path through the game. Regardless of if you're playing a mission, traveling to an employer, exploring the beautiful environment or simply playing around, there're always activities and opportunities for chaos all around you.


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    "Then we have the stunts, which we've taken several steps further and integrated them into pretty much everything you do. We've also improved combat and made it more challenging and tactical. At the heart of this are a completely new aiming system and AI that's been redone from scratch. Enemies now take cover behind objects in a dynamic environment, flank you, guard specific important areas or objects and they can also call for backup."

    This new aiming system should hopefully reassure anyone who found JC1's simple auto-lock shooting a little deflating – you can target specific body parts for quicker, cleaner or more 'orrible kills. A headshot will take 'em out, but a knee-shot will cause all kinds of trouble, so there's plenty of scope to play to your more sadistic urges. There's a similar principle behind the cars – they're not much of a muchness, but rather specific tools for specific jobs. You wouldn't, after all, drive a sports car across a sandy desert, no matter how slick it looks, so find something with better traction.

    [​IMG]

    With its fast cars, death-defying stunts, exaggerated locations, comic-book villains and just a pinch of sadism – Just Cause 2 is shaping up to be even more like a Roger Moore-era James Bond film than its predecessor. Of course, JC2's ultimate success depends on this sky-high silliness and carnage feeling satisfying as well as looking spectacular. With a list of obvious influences as long as Rico's extendable grappling hook – GTA IV, Far Cry 2, Saints Row 2, Mercenaries, Crackdown, Spider-Man – it's hopefully got the right freeform pedigrees to pull it off.

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    Het ziet er wat minder...zonnig uit?
    Of ligt dat aan mij>?
     
    Laatst bewerkt: 30 mrt 2009
  13. Hybrid

    Hybrid Well-Known Member XBW.nl VIP

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    Ik vind die textures niet zo mooi eigenlijk.
    Maar er komen wel lekker veel games uit waar je lekker hoge jumps kan maken. Prototype. Bionic Commando, Wolverine en deze. Maar ik moet eerst wat gameplay zien voordat ik een oordeel kan vellen.
     
  14. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Maar er moet wel genoeg zon zijn! textures boeien me niks, maar die zon + die groene natuur zorgden er voor een groot deel waarom ik de game zo leuk vond.

    Verdere grafische updates mogen ze houden, maar hou het zonnig! :p
     
  15. Fiasco

    Fiasco Fii XBW.nl VIP

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    Vind het juist wel tof dat er verschillende stukken land is. Dat tropische komt ook mijn neus uit. Ben blij dat er bergen zijn met sneeuw. <3
     
  16. Grapefruit

    Grapefruit Active Member

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    Stoer!
    Kende Just Cause nog niet voor een maandje geleden. Toen zocht ik goedkope games en heb ik de demo voor de PC gedownload. Vond het een leuk spel ben nu opzoek om hem voor minder dan een €10,- ergens te kunnen oppikken :)
     
  17. Pjotrski

    Pjotrski Army of One

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    Zit er multiplayer/coop in?
     
  18. kilon

    kilon Active Member

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    Interessant. Hopelijk is het landschap niet te leeg. Ik wil dorpen tegenkomen vol mensen ed.
    En de gameplay moet ook goed zijn.

    Dit is echt een typische game waarbij je meerdere reviews moet lezen.
     
  19. Spartan B028

    Spartan B028 Kamerikaan

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    Deel 1 is een van de vetste games ooit verschenen. Niet iedereen houd ervan, maar dat basejumpen, parachutespringen, parasailing etc was echt uniek!

    Deel 2 ga ik sowieso op dag 1 kopen.
     
  20. Dusky Demon NL

    Dusky Demon NL Daan

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    Must... buy...! Wanneer komt ie uit?
     
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