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Kingdom under Fire: The Crusaders

Discussie in 'Algemeen' gestart door Willem, 26 jul 2005.

  1. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    [​IMG]

    Deze thread start ik (Met toestemming van Volkoren) omdat Kingdon under Fire Heroes (KUF: Heroes XBW thread ) steeds dichterbij komt. In deze thread komt info voorbij over:

    -Story (Proloog - History - Bersia)
    -Units
    -Game characters


    [​IMG]
    Story:

    Proloog:



    Map of Bersia:

    [​IMG]


    History: (Let op! Dit is erg lang!)



    Units:

    Human alliance

    Infantry

    [​IMG]
    . Required Skill : Melee 1+
    . Speed – Low
    . Melee - Low
    . HP per Unit - 360
    . Field of Vision – Small (A bit smaller than Archers)
    . # of Units - 25
    Mediocre melee fighters. Can block arrows.


    Heavy Infantry

    [​IMG]
    Required Skill : Melee 10+
    . Speed – Low
    . Melee – Mid
    . HP per Unit - 375
    . Field of Vision – Small (A bit smaller than Archers)
    . # of Units - 25
    Better melee fighters than Infantry. Can block arrows.


    Knight:

    [​IMG]
    Required Skill : Melee 15+
    . Speed – Low
    . Melee – High
    . HP per Unit - 390
    . Field of Vision – Small (A bit smaller than Archers)
    . # of Units - 25
    One of the strongest melee fighters. Can block arrows. But the slowest infantry unit, and weak to lightning.


    Paladin

    [​IMG]
    . Required Skill : Melee 15+, Holy 6+
    . Speed – Low
    . Melee – High
    . HP per Unit - 400
    . Field of Vision – Small (A bit smaller than Archers)
    . # of Units - 25
    Although not as strong as Knights, Paladins can cast Curatio, Holy Explosion, Bless and Heal. Other units can also cast Curatio, Holy Explosion does not have much effect, and Bless and Heal cannot be used simultaneously with Curatio. They are not much of use.
    - Curatio : Healing spell
    - Holy Explosion : Regenerates Paladin’s HP for a while and increases defense
    rate.
    - Bless and Heal : Regenerates HP of friendly forces nearby, and negates the
    additional damage of enemy Magic Boost. But Paladins cannot cast Curatio
    while using Bless and Heal.


    Spearman

    [​IMG]
    . Required Skill : Melee 2+, Frontal Attack 3+
    . Speed – Low
    . Melee – Low
    . HP per Unit - 417
    . Field of Vision – Small (A bit smaller than Archers)
    . Frontal Attack – Highest
    . # of Units - 24
    A bit weaker than Infantry in melee fighting, but absolutely necessary to fend off enemy Cavalry. Careful control is required, as they cannot counter enemy Cavalry while engaged in melee combat with enemy Infantry.


    Cavalry

    [​IMG]
    . Required Skill : Melee 5+, Frontal Attack 2+, Riding 2+
    . Speed – High
    . Melee – High
    . HP per Unit - 833
    . Field of Vision – Small (A bit larger than Archers)
    . Frontal Attack – Mid
    . # of Units - 12
    Horse riders armed with huge lances. Even though they are strong melee fighters, their true strength shines when they punch through enemy Infantry units at high speed, which also earns SP. Be careful against Spearmen or Axemen, as Cavalry are very weak against them.


    Heavy Cavalry

    [​IMG]
    Required Skill : Melee 7+, Frontal Attack 5+, Riding 5+
    . Speed – High
    . Melee – High
    . HP per Unit - 833
    . Field of Vision – Small (A bit larger than Archers)
    . Frontal Attack – Mid
    . # of Units - 12
    The strongest melee fighters and better than Cavalry overall.


    Archer

    [​IMG]
    . Required Skill : Melee 1+, Range 1+
    . Speed – Low (but the fastest walking unit, except Sappers)
    . Field of Vision – Small
    . Melee – Low
    . # of Units - 16
    . HP per Unit - 300
    . Range – Mid
    . Ranged Attack – Low
    . Basic anti-air/range unit for Human Alliance
    - Fire Arrow : Adds fire damage and ignite objects.
    - Direct Arrow : Shoots arrows directly at a low angle to double the damage at a
    cost of range


    Longbowman

    [​IMG]
    . Required Skill : Melee 3+ Range 7+
    . Speed – Low
    . Range – Mid
    . Melee – Low
    . # of Units - 16
    . HP per Unit - 300
    . Field of Vision – Small (A bit larger than Archers)
    . Ranged Attack – Mid
    Has a longer range than Archers. They can also use Fire Arrow, Direct Arrow, and learn one more ability including magic spells.


    Mortar

    [​IMG]
    Required Skill : Melee 9+, Gunpowder 12+, Teamwork 8+
    . Speed – Low
    . Melee – Low
    . HP per Unit - 400
    . Field of Vision – Small
    . Ranged Attack – Mid
    . Range – High
    . # of Units - 16
    They can only attack ground units, but can target those in the woods. Deals a great amount of damage, but weak against enemy archers.


    Sapper

    [​IMG]
    . Required Skill : Melee 1+, Teamwork 1+
    . Speed – Low (But highest among walking units)
    . Melee – Mid
    . HP per Unit - 300
    . Field of Vision – Small
    . # of Units - 25
    Although they only have a mediocre melee ability, they can turn the tide with trap setting/removal and high speed. Their performance can vary greatly depending on the player’s skill.
    - Trap : Traps can be set. Traps will be activated when enemies step over them.
    Once set, traps can be activated up to 10 times.
    - Remove : Sappers can detect enemy traps and remove them to earn SP.
    - Open Watergate : A watergate can be opened to flush down enemy. Only used
    in Single mode.


    Pyro Technician

    [​IMG]

    . Required Skill : Melee 4+, Teamwork 4+, Gunpowder 5+
    . Speed – Low
    . Melee – Mid
    . HP per Unit - 300
    . Field of Vision – Small
    . # of Units - 25
    Other than the fact that they can set mines, they are very similar to Sappers. They get healed the most with healing spells.
    Mine : Charge explosive mines. The mines do more damage than traps, and inflict fire damage as well.


    Ballista

    [​IMG]
    . Required Skill : Melee 6+, Range 6+, Teamwork 10+
    . Speed – Lowest
    . Melee – Low
    . HP per Unit - 3333
    . Field of Vision – Mid
    . Ranged Attack – Highest
    . Range – Highest
    . # of Units - 3
    Ranged castle siege weapon with a very long range. Can attack both air and ground, inflict great damage, but become disabled while engaged in melee fight and are very slow.


    Catapult

    [​IMG]
    . Required Skill : Melee 3+, Range 3+, Teamwork 4+
    . Speed – Slowest
    . Melee – Low
    . HP per Unit - 3333
    . Field of Vision – Mid
    . Ranged Attack – High
    . Range – Highest
    . # of Units - 3
    Has the longest range. They can only attack ground, inflict great damage, but become disabled while engaged in melee fight and are very slow.
    - Firepot : Shoot a pot of burning oil. Shorter range than normal attack and more
    SP spent.


    Dark Legion (Orcs - Elfs) > Guide > Units > Dark Legion


    Speelbare Characters

    Gerald


    Captain of Hironeiden Eastern Defense Force. Joined the
    army six years ago as a grunt, recognized for his bravado at
    Hexter Invasion and became a captain 2 years ago. He em-
    phasizes effectiveness and practicality. His distinguished
    records and unbiased nature is admired by colleagues and
    soldiers.

    Kendall


    General of 2nd Division, Ecclesian Paladins.
    The Azillian general was sent by Pope to occupy the
    Holy Ground. He is not fond of the dispatch but never
    talks about it. Stemming from his cold-blooded analysis
    and deep faith is the flawless control of power he shows
    on battlefields.

    Regnier


    Lord of Hexter. He has monstrous strength beyond that
    of mortals and merciless tactics with overwhelming power.
    A man of mysterious past and experience, but he rose to
    power two years ago when he appeared out of nowhere to
    assist Valdemar in suppressing the Hexter Rebellion. The
    Orcs and Ogres who have witnessed his absolute power obey
    him blindly and willingly.

    Lucretia


    Captain of Vellond Border Guard. Her strength is in blindingly
    fast attacks to enemy weak points. She is rather hot-tempered
    and hysterical. Her missino is to investigate why Regnier in-
    vaded the villages near the Holy Ground, while secretly aiding
    his troops.

    Characters afbeeldingen

    Deze thread is dus bedoeld om het aankomende deel Heroes te vergelijken met The Crusaders
     
    Laatst bewerkt: 26 jul 2005
  2. Alex RS

    Alex RS Green HJ Pub DJ

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    Wow! Heb je mooi gedaan al die info Willem! Ik ga mezelf eerst effe wat meer informeren over deze game om te vergelijken want het ziet er allemaal heel mooi uit. Zijn er eigenlijk nog meer wezens bij gekomen. Zoals van die trollen of Vogels? Dat zou wel dik zijn.
     
  3. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Screens:


    [​IMG]

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    Laatst bewerkt: 26 jul 2005
  4. Willem

    Willem Obi-Willem XBW.nl Bestuur

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  5. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Er komen bij Heroes wel nieuwe units bij. Eén daarvan is de F. Wraith. Waar F voor staat is onbekend.

    Zie voor de F. Wraiths.

    Morene In-game

    Ander monster, naam onbekend:

    [​IMG]


    Zo zie je, vernieuwing!
     
  6. Jeroensky

    Jeroensky Active Member

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    Ben op dit moment bezig met het 1e deel 'the Crusaders' bezig. Best pittig, maar wel gaaf om te spelen. Het 2e deel zal naar alle waarschijnlijkheid ook aan mijn verzameling games worden toegevoegd.
     
  7. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Daar gaat deze thread ook over. Want als je naar de beschikbare threads over KUF: Heroes kijkt: http://forum.xboxworld.nl/showthread.php?t=73395]KUF: Heroes thread[/URL]

    zitten er 7 nieuw speelbare characters bij, nieuwe vijanden en een nieuwe soundtrack, alleen dat is standaard.
     
  8. Sebass

    Sebass Schizz Artist

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    Die soundtrack is vet kut van Kuf TC, en ik heb een vraagie: na easy en normal campain welke moet je dan doen Kendall of regnier. Ik denk Kendall (dat heb ik ook gedaan) maja nu zit ik daaro vast miss nog een tip voor de missie dat je met 2 support troops en 2 free en Kendall tegen oa. een swamp mammoth moet vechten ??? (ergens aan het einde van de Kendall Campai, Althans ik denk het einde van zijn campain miss 9 ofzo)
    Thnx

    Greetz Sebas
     
  9. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Laatst bewerkt: 27 jul 2005
  10. Marty NL

    Marty NL Active Member

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    Wow.. die screens zien er steeds vetter uit.. denk dat ik deze maar moet gaan halen als die er is:)
     
  11. Willem

    Willem Obi-Willem XBW.nl Bestuur

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  12. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Vervolg units

    Dark Legion - Dark Elf

    D. Elf Fighter

    [​IMG]
    Required Skill : Melee 7+
    . Speed – Low
    . Melee – Mid
    . HP per Unit - 350
    . Field of Vision – Mid
    . # of Units - 25
    Superior to Human Infantry overall, and tolerant to magic. Can use Elemental Boost.


    D. Elf knight

    [​IMG]
    Required Skill : Melee 7+
    . Speed – Low
    . Melee – Mid
    . HP per Unit - 360
    . Field of Vision – Mid
    . # of Units - 25
    They may look a bit weaker than Human Knights, but with Magic Boost their power easily surpasses that of Human Knights. Tolerant to magic spells.


    D. Elf Archer

    [​IMG]
    . Required Skill : Melee 1+, Range 1+
    . Speed – Low
    . Melee – Low
    . HP per Unit - 300
    . Field of Vision – Mid
    . Ranged Attack – Low (Mid with Boost)
    . Range – Mid
    . # of Units - 16
    Can see further than Human Archers, but inferior to them overall. Has “Tree of Healing,” a basic healing spell, and can increase damage by 50% with Elemental Boost. Very useful, because they can learn other spells too.


    D. Elf Cavalry Archer

    [​IMG]
    . Required Skill : Melee 6+, Range 6+, Riding 7+
    . Speed – High
    . Melee – High
    . HP per Unit - 833
    . Field of Vision – Mid
    . Ranged Attack – Low
    . Range – Mid
    . # of Units - 12
    Cavalry Archers can attack enemy while moving at high speed. Their attack is always directed to the left of movement, and they can earn SP with the moving attack. Slower than regular Cavalry.


    D. Elf Cavalry

    [​IMG]
    . Required Skill : Melee 3+, Frontal Attack 4+, Riding 4+
    . Speed – High
    . Melee – High
    . HP per Unit - 833
    . Field of Vision – Mid
    . Frontal Attack – Mid
    . # of Units - 12
    Almost same as the Human Cavalry, but inferior in turning speed and attacking power. Their strength lies in the fact that they can use “Tree of Healing” while punching through enemy lines.
     
  13. Alex RS

    Alex RS Green HJ Pub DJ

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    Staan de mensen in dit deel weer alleen? Vond ik wel jammer in 'The Crusaders'. De elven en Orcs werkten samen. Hebben de mensen nu ook bondgenoten?
     
  14. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Nou, de mensen krijgen op het einde nog een Alliance met de Elfen en Dwergjes.

    En deze thread gaat dus over het eerste deel. En Heroes speelt zich voor The Crusaders af, daarin zijn Ecclisia en Hironeidon nog geen Allies.
     
  15. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Units

    Dark Legion - Orc

    O. Infantry

    [​IMG]
    . Required Skill : Melee 1 +
    . Speed – Low
    . Melee – Mid
    . HP per Unit : 380
    . Field of Vision – Small
    . # of Units - 25
    Superior to Human Heavy Infantry overall. Their chance of survival is very high, because they are tolerant to magic spells and can heal themselves with “Enrage.”


    O. Heavy Infantry

    [​IMG]
    . Required Skill : Melee 9+
    . Speed – Low
    . Melee – Mid
    . HP per Unit - 400
    . Field of Vision – Small
    . Frontal Attack – High
    . # of Units - 25
    Their attack is stronger than Human Knights, but has less defense. Has a very good defense against arrows.


    O. Ghoul

    [​IMG]
    . Required Skill : Melee 10+, Curse 8+
    . Speed – Low
    . Melee – Mid
    . HP per Unit : 400
    . Field of Vision – Small
    . # of Units - 25
    Has a lot of stamina. Can use Silence and Dark Mist. At Curse 10+, they can use Self-Destruct. But enemy healers must be sealed off with Silence, because they receive damage from holy spells.
    - Self-Destruct : An Orc Ghoul charges into enemy to explode upon contact or
    damage. Opponent can fend Ghouls off with Scouts or Archers. Using this skill
    will decrease the number of Ghouls. Using Self-Destruct again will direct the
    selected Ghoul to another target.


    O. Axeman

    [​IMG]
    Required Skill : Melee 2+, Frontal Attack 3+
    . Speed – Low
    . Melee – Mid
    . HP per Unit - 390
    . Field of Vision – Small
    . Frontal Attack – High
    . # of Units - 12
    Orc Axemen are the nemesis of enemy Cavalry. They can mangle enemy Cavalry without receiving any damage, except when they engage in melee combat with the Cavalry. They can learn another magic spell or skill.


    O. Rider

    [​IMG]
    . Required Skill : Melee 3+, Frontal Atack 4+, Riding 4+
    . Speed – High
    . Melee – High
    . HP per Unit - 833
    . Field of Vision – Small
    . Frontal Attack – Mid
    . # of Units - 12
    The Orc equivalent of Human Cavalry. Even though they are strong melee fighters, their true strength shines when they punch through enemy Infantry units at high speed, which also earns SP. Be careful against Spearmen or Axemen, as Cavalry are very weak against them.


    O. Axe/ O. Heavy rider

    [​IMG]
    . Required Skill : Melee 5+, Frontal Attack 5+, Riding 7+
    . Speed – High
    . Melee – High
    . HP per Unit - 833
    . Field of Vision – Small
    . Frontal Attack – Mid
    . # of Units - 12
    An advanced version of Orc Riders. Their attack and defense is superior to Human Heavy Cavalry.


    O. Sapper

    [​IMG]
    . Required Skill : Melee 1+, Teamwork 1+
    . Speed – Low
    . Melee – Mid
    . HP per Unit - 320
    . Field of Vision – Small
    . # of Units - 25
    Orc Equivalent of Sappers.
    - Trap : Traps can be set. Traps will be activated when enemies step over them.
    Once set, traps can be activated up to 10 times.
    - Remove : Sappers can detect enemy traps and remove them to earn SP.
    - Open Watergate : A watergate can be opened to flush down enemy. Only used
    in Single mode.


    Scorpion

    [​IMG]
    . Required Skill : Melee 4+, Teamwork 5+, Taming 2+
    . Speed – Low
    . Melee – High
    . HP per Unit - 1000
    . Field of Vision – Smallest
    . # of Units - 1
    A siege weapon on Orc side. They can bring down a castle wall or attack enemies with Shockwave. They are invincible to enemy archers, only receive damage when the head is attacked. This means they can be easily hunted down by Hero unit, which can focus its attack on the head.
    - Shockwave : Scorpion smashes the ground with its tail to create a dangerous
    shockwave. This can attack enemy at a range or tear down a castle wall.
     
  16. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Units

    Human alliance support

    [​IMG]
    . Required Skill : Melee 10+, Riding 10+, Frontal Attack 8+
    . Speed – Highest
    . Melee – High
    . HP per Unit - 1429
    . Field of Vision – Largest
    . # of Units - 7
    Effective against enemy ground and aerial units with the high speed and large field of vision. Be careful against Archers.


    Bomber Wing

    [​IMG]
    . Required Skill : Melee 9+, Gunpowder 12+, Teamwork 8+
    . Speed – High
    . Ranged Attack – Mid
    . HP per Unit - 2500
    . Field of Vision – Largest
    . # of Units - 4
    Anti ground bomber on the Human Alliance side. They can inflict splash damage and have good defense.



    Dark Alliance

    Swamp Mammouth

    [​IMG]
    . Required Skill : Melee 5+, Teamwork 7+, Taming 10+
    . Speed – Lowest
    . Melee – High
    . HP per Unit - 10000
    . Field of Vision – Small
    . Ranged Attack – High
    . Range – Mid
    . # of Units - 1
    A Swamp Mammoth can deal a great damage on ground units. Although they are slow and very weak against enemy siege weapons, they are invincible to any other normal attack.


    Black Wyvern

    [​IMG]
    . Required Skill : Melee 10+, Riding 10+
    . Speed – Highest
    . Melee – High
    . HP per Unit - 1429
    . Field of Vision – Mid
    . # of Units - 7
    Black Wyverns can attack both ground and air at a very high speed. But they cannot attack those in the forest and are hard to heal.


    Dirigible

    [​IMG]
    . Required Skill : Melee 5+, Teamwork 6+, Taming 7+
    . Speed – High
    . Range – None (need to be on top of enemy)
    . Melee – N/A
    . HP per Unit - 10000
    . Field of Vision – Mid
    . Ranged Attack - High
    . # of Units - 1
    A dirigible can only attack ground units, but inflicts a lot of damage. They will be healed 100% with one healing spell. But they cannot attack aerial units and are very weak against enemy archers.
     
  17. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Screenshots:


    Waiting, for the war...
    [​IMG]


    Alone... or not alone...
    [​IMG]


    The beginning...
    [​IMG]


    The damage isn't fresh, though the Vells are still here...
    [​IMG]





    Die, you monsters! You fiends!
    [​IMG]


    We have won, we have slayn them all!
    [​IMG]


    A quick death for you, monkey!
    [​IMG]


    Attack! We don't need them, yet!
    [​IMG]
     
  18. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Citys - Castles - Forward Bases - Areas


    Kallishire
    [​IMG]


    Forward Base - Vellond
    [​IMG]


    Hironeidon
    [​IMG]


    Forward Base (Esse - Hironeidon)
    [​IMG]


    Esse
    [​IMG]


    Arein (Vellond - Rumen - Lucretia)
    [​IMG]


    Jungsburg (The castle under a Supervision of Ecclisia and Hironeidon)
    [​IMG]


    Ecclesia
    [​IMG]


    The altar of Destruction (Forward base Vellond - Hexter)
    [​IMG]
     
  19. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Ik heb een leuke discussie:

    Wat vond je nou eigenlijk de voor- en na-delen van KUF: The crusaders.

    + De singleplayer was zeker de moeite waard
    + Leuk verhaal (Zeker als je heel het verhaal gelezen hebt)
    + De online Multiplayer
    + Graphics
    + Spannend

    +/- Soundtrack (Leuke muziek - Te weinig nummers)

    - Wordt na een tijdje makkelijk
    - Simpele dialogen


    (Met dank aan Dark Ninja)
     
  20. Victor

    Victor Guest

    Zo! Mijn commentaar, ben het zo'n beetje met je eens maar ik post straks wel mij + en - punten. :)
     
    Laatst bewerkt door een moderator: 23 aug 2005

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