Phantom Dust komt er aan! Wie? Phantom Dust is een game van de Japanse Xbox Team actie/psi game. Met graphics ala Final Fantasy op Xbox Live de site: www.phantondust.jp Plaatjes Een Filmpje dat je moet zien! http://www.xboxyde.com/news_1054_en.html en hij is dus in het engels en japans ... kortom ik heb heel veel hoop dat deze game ook op onze xbox verschijnt http://www.xbox.com/ja-JP/games/phantomdust/default.htm <-- japanse site en www.phantomdust.com komt uit op een nog niet bestaande pagina op xbox.com
dit spel is toch al uit in japan? heb er iig wel eens van gehoord, maar wat voor spel is het precies dan? (sorry, kan het filmpje niet downloaden aangezien ik niet thuis zit dus daarom)
Echt dit ziet er zo waanzinnig mooi uit. Echt dat water en al de verschillende stukken metaal waar hij op loopt en ook anders klinken echt supper mooi. Alleen de laat tijden. Je kun niet echt grote gebeiden lopen zonder laden maar echt een visueel plaatje
Mjah de on-line battles zijn kleine arena's zonder laadtijden ... maar idd een plaatje ... overweeg nu zelf om bij www.playasia.com ... een asian xbox en deze game te bestellen filmpje van een xbox live battle: www.xboxphreaker.com/pd-ki.wmv 4:19min - 33MB
Ik dacht dat deze voor Europa gecanned was? Zoiets las ik (alweer heel wat maandjes geleden) in ieder geval. Het ziet er daarnaast zeker niet verkeerd uit. In de gaten houden maar.
Mjah Microsoft eeft hem niet meer uit, maar als deze goed word ontvangen op TGS dan is de kans groot dat een andere publisher hem in europa en amerika uitbrengt
WoW Filmpje ziet er cker mooi uiT Maar als ik dat manetje zo ziet rondrennen denk ik dat die besturing erg Kut is!
Lijkt me idd een spel wat alleen al gaaf is door de hele sfeer er omheen. (toppie dus) Maar dat als dat ventje begint te rennen , ik was ermee naar een huisarts gegaan
State of play Japan’s top video-game makers try to dig themselves out of a slump with new titles debuting at this weekend’s Tokyo Game Show Courtesy of Microsoft In the ’80s, millions dreamed in pixelated 8-bit graphics. It was Super Mario at home, monochrome Tetris on the road and Ms. Pac-Man in smoky arcades. A generation was being raised on a liberal dose of video games, and in most instances, they were provided by a team of Japanese programmers. For decades, Japan’s video-game icons—and the hardware that brought them to life—were the nation’s strongest cultural exports. But last spring the hardcore gaming community that Japan helped create shared a nightmare tinted in hot oranges and reds. On February 11, the Yamagiwa Soft store went up in flames in Tokyo’s Akihabara district, Hollywood Boulevard of the video-game industry. Donut fans were shocked by the news (the fire also claimed a neighboring Mister Donut), but game fans were eerily somber. For them, the demise of the popular software house was tangible evidence of what they had known for years—the Japanese video-game industry has been going up in smoke since 1997. An ominous cloud therefore hangs over Chiba this weekend, when more than 3,000 journalists and another 150,000 curious game fans will converge at the 14th annual Tokyo Game Show and see first-hand that the industry is still in a slump. Poor sales, lack of creativity and ever-increasing competition from Western developers cut revenues by 11 percent last year. The industry is off a staggering 40 percent from its peak in 1997, according to the show’s organizer, Computer Entertainment Suppliers’ Association. Meanwhile, Western developers are making innovative strides and breaking sales records again this year. In fact, many worry that Western publishers are releasing too many quality titles this holiday season. Despite these doomsday prophecies, the Game Show will go on. Japan’s Godzilla-sized makers from Capcom to Konami have littered Makuhari Messe with loud booths and gorgeous women to trumpet their latest wares. “Tokyo Game Show is still the first chance to get hands-on time with upcoming games,” says David Coyles, a Tokyo resident and long-time show attendee. After the media gets its peek on Friday, game makers will try to woo the public with a two-day marketing blitz. Here’s a look the three of the most hotly anticipated titles making their debut at Makuhari. Phantom Dust Platform: Microsoft Xbox Price: ¥5,800 Street Date: September 23, 2004 Courtesy of Microsoft Tested, approved, packaged and just hitting store shelves this week, Microsoft Xbox game Phantom Dust is already brewing up a storm of acclaim and controversy. The game itself is set in post-apocalyptic Tokyo—the perfect backdrop for a good cyberpunk tale—in which the forest of skyscrapers that make up its urban environment have been laid to waste along with the population. A handful of survivors find refuge under the wreckage, making short excursions above ground to find a desolate cityscape and monsters roaming the surface. It’s there that the players take control of a wandering amnesiac who (like any good video game character) decides that he will fight his way to answers. But it’s not the game’s William Gibson-inspired story that’s fueling the controversy. The tale of Phantom Dust’s development is laden with broken promises, money and revenge more fitting for Hollywood stars than quiet Tokyo computer programmers. The story began last May, 20 km from Hollywood at the Electronic Entertainment Expo in Los Angeles, the American version of the Tokyo Game Show where game makers from around the world put on their best faces and spend millions courting journalists. A team of Tokyo-based Microsoft employees flew in hoping to impress American Microsoft suits with a near-complete build of their new game. After two years of development, the Tokyo team had high hopes. But Microsoft curiously stashed Phantom Dust in a private booth away from the main showroom floor. It took company headquarters three weeks to make it official, citing no specific reasons: Phantom Dust will no longer be published in North America. Courtesy of Microsoft Fast-forward three months to this weekend’s Tokyo Game Show. Microsoft representatives are flying in from Seattle and will get to see the final version of a game they deemed not good enough for the West. Reclining comfortably in his chair, Phantom Dust director Yukio Futatsugi is too modest to say it, but his team has proved Redmond wrong. Early reviews of his game have been extremely positive, one magazine reviewer even admitting it’s one of the rare games he would buy at retail in order to play at home. In an industry starving for creativity and new ideas, Phantom Dust is also one of the few games that will light up this year’s Tokyo convention. All Futatsugi can do is smile. The action that unfolds in Phantom Dust can best be described as a culmination of some of Japan’s most influential entertainment exports—brazen Dragon Ball Z-like fisticuffs, Akira-inspired cyberpunks and addictive collecting a la Pokémon (minus the cuteness). Futatsugi has admitted more influences, from the Ridley Scott film Blade Runner to variety of manga series. And just like in Hollywood when a director strolls down the aisle of acclaimed media, throwing inspirations into a shopping cart like a day at the supermarket, projects can become disheveled and aimless. But Futatsugi and his team have managed to mold Phantom Dust into a cohesive, unique game while his colleagues struggle to find the next big thing. Courtesy of Microsoft In a country where Microsoft’s Xbox game console is outsold 48 to 1 by Sony’s PlayStation 2, many are surprised Phantom Dust is still scheduled for release in Japan. Generous estimates put sales at around 30,000 copies, which will do little to recoup the cost of development and marketing. Still, its director is upbeat. “I’ve grown used to making software on struggling game systems,” jokes Futatsugi, whose previous game, the critically acclaimed Panzer Dragoon RPG, saw release just as Sega’s ill-fated Saturn console was hitting bargain bins. The game garnered perfect scores from magazines in North America, where its distribution was limited to a mere 10,000 copies. Used copies now sell for more than ¥20,000 in online auctions. “My dream is to see Phantom Dust hit North America and sell lots of copies,” says Futatsugi, “but now I’m just focusing on making games for myself and for those who have lost faith in the industry. I want to bring them back.” Given the dominating presence of PlayStation 2, Phantom Dust will likely go overlooked by most members of the Japanese media this weekend. However, journalists from overseas are expected to cover the game heavily and may pressure Microsoft into reversing its decision and helping Futatsugi realize his dream.