[XOne] Ridge Racer Unbounded

Discussie in 'Games' gestart door DulleNL, 4 feb 2011.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Platforms
    Xbox 360 | PS3 | PC
    ~
    Uitgever
    Namco
    ~
    Developer
    Bugbear Entertainment
    ~
    Genre
    Arcade Racing
    ~
    Release datum
    TBA 2012​

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    Namco has announced a brand new multiplatform Ridge Racer game, due out next year for PC, PlayStation 3 and Xbox 360.

    Little is known about Ridge Racer Unbounded. A teaser trailer, which does not contain gameplay footage, is available to view below.

    It's in development at Bugbear Entertainment, the Finnish developer behind the FlatOut series and 2007 PSP game SEGA Rally.

    The trailer shows a car driving through steamy urban streets at night. A woman leaves, walks through steam, and enters another car. She then drives straight into a taxi, knocking it flying, before tearing off. We're getting a Need for Speed vibe, with some open world destruction thrown in for good measure.

    "We are all aware of what its concept is," was all Ridge Racer 3D game director Masamichi Yamazaki would offer Eurogamer when quizzed in San Francisco this week. "But we're not the spokesperson for that title. All the Ridge Racers have their own concepts and target audiences. That is a very different Ridge Racer from this [Ridge Racer 3DS] one.

    "This one is a more rightful successor of the series."

    Ridge Racer 7 was a PlayStation 3 exclusive that launched alongside the console in 2006, although it didn't hit Europe until 2007.
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    [GT]726647[/GT]

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    Ha, als je het over de duivel hebt.

    Zoveel plezier gehad met RR6. _O_ Werd verdorie tijd dat een nieuwe kwam.

    '"This one is a more rightful successor of the series."'
    Yay!
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    Laatst bewerkt: 7 mrt 2012
  2. Hybrid

    Hybrid Well-Known Member

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    Riiiidge Racer!
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Ridge Racer 6 topic is ook nooit groot geweest, dus ik verwacht niet veel enthousiaste reacties. :+

    Ik hoop trouwens dat het niet te veel op Burnout gaat lijken. Kan me niet herinneren dat ik in RR6 auto's heb zitten rammen. O-) Hopelijk hebben ze dat gedaan om de trailer wat meer 'edgy' te maken. Want die underground + Burnout vibe van nu bevalt me niet zo.

    Ik heb nu nog hoop dat het een mooi vervolg op RR6 wordt (ja ik weet van het bestaan van RR7). Eens zien hoe teleurgesteld ik zal zijn na de eerste gameplaytrailer + screens.

    edit: Hier dan nog eens de RR6 trailer om het verschil in stijl aan te geven;
     
    Laatst bewerkt: 4 feb 2011
  4. Pegas

    Pegas XBW.nl VIP XBW.nl VIP

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    Ridge Racer... ben benieuwd. Moet toegeven dat ik maar één RR game heb gespeeld en dat was Ridge Racer 64 (voor de N64, duh). Heb me wel zeer kostelijk met die game geamuseerd, dus ben benieuwd :).
     
  5. fredfenster

    fredfenster Active Member

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    Beetje offtopic, beetje... helemaal... Die afbeeldingen die je nu als kopjes hebt zien er wel mooi uit :) Alleen sommige zijn wat kleiner dan de rest :p
     
  6. DulleNL

    DulleNL I'm a little teapot Magic Member

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    thnx. :) En, ja de Artwork en Making of kopjes zijn kleiner omdat het subkopjes zijn van Screenshots en Trailers. ;) Is bewust gedaan.
     
  7. fredfenster

    fredfenster Active Member

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    Hm die logica gaat dan weer een beetje langs mij heen :+

    Edit: Kopjes en tussenkopjes, makes sense :p
     
    Laatst bewerkt: 5 feb 2011
  8. strapping young lad

    strapping young lad Active Member

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    wtf? dit is geen ridge racer vibe tot dusver.. compleet verkeerde muziek en setting.. zien wel, maar dit lijkt totaal niet op de RR die ik gewend ben.
     
  9. Dyonko

    Dyonko Duke

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    [yt]t3UwyXdM3P4[/yt]
     
  10. Daz

    Daz

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    Hahaha Duke. Die blijft geniaal. :lol:

    RIIIIDGE RACER!
     
  11. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Nou, ik moet zeggen dat ik het wel heb gezien. Zoiets werd ook al in het wat wil je zien topic gepost.
    Waarom worden memes altijd de grond ingetrapt totdat ze niet meer leuk zijn? =( Iemand hoeft maar het onderwerp Ridge Racer te ruiken of zo een filmpje wordt alweer uit de kast getrokken. Of je krijgt een Riiiddge Racer!! post.

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  12. Daz

    Daz

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  13. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Interview: Ridge Racer Unbounded

    From blue skies and powerslides to dank alleyways and bonnet-crushing shunts; Ridge Racer's become Unbounded. We talk to developer Bugbear on changing Namco's classic racing series.

    It came as a bit of a shock recently to find Namco Bandai was to put its long-running Ridge Racer series into the destruction derby sub-genre of racers by way of FlatOut developer Bugbear. Finland Editor Kimmo caught up Joonas Laakso, who's taking on Producer duties for Ridge Racer Unbounded to find out what we should expect.

    Bugbear and Ridge Racer - how did this collaboration start?
    Namco Bandai was looking for a new developer for Ridge Racer and we were after a new project to develop. Our schedules just matched quite well. Namco Bandai liked our games, and for us Ridge Racer is an amazing opportunity to gain publicity and get to work with an established game series with a long history.

    What does this mean for FlatOut?
    We never owned FlatOut. When the publisher Empire Interactive went bankrupt the IP moved elsewhere. The recent FlatOut for Wii is not made by us. However, we think it would be interesting to continue developing the series sometime in the future. At the moment we are very happy to have an opportunity to create something new.

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    FlatOut was Bugbear's last ode to destruction derbies.

    What can we expect from Ridge Racer Unbounded?
    Ridge Racer Unbounded has Bugbear's touch on it. We are very good at destructive and dangerous driving, so it's quite safe to assume that the new Ridge Racer follows these tracks. The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". The mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves which we unfortunately cannot talk more just yet.

    But what kind of audience are you looking for with the new, more violent style? Will this still appeal to Ridge Racer fans?

    I'm a Ridge Racer fan myself and I wouldn't do this game unless I believed we can continue and honor the series. The Ridge Racer series is 18 years old, and some of its fans have been along from the very beginning. For them the new style can be a big change, but I think Ridge Racer can also offer other kinds of exciting experiences than what we have seen so far. I believe that we can win old fans to our side.

    And we've worked on a sequel to a Japanese racing series once before, with Sega Rally on the PSP, and the FlatOut series has sold over 2.5 million copies, so we know how to please our racing fans.

    But if the new direction of Unbounded doesn't excite after we've shown it in action, Namco Bandai is still publishing more traditional entries in the Ridge Racer series, first in March for Nintendo 3DS and soon after for iPad.

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    The developer also ported Sega Rally to the PSP

    How much freedom Bugbear has to develop own ideas and how much comes from Namco?

    We develop the game by ourselves at our office in Helsinki. Namco Bandai's team in Japan participates in discussion every week and visits us often. There's a great deal of cooperation in development and we have been able to discuss creative choices very freely. To work with Japan has been easier than I thought, and also fun! The final game will bare the mark of a Namco Bandai title, but the product is still unquestionably a Bugbear's game.

    What kind of significance does this game mean for Bugbear?

    We appreciate this as an opportunity to work with both a legendary game series and a great publisher. Many of the production team members at Namco Bandai have several decades of experience in the games industry and they really know what they are talking about.

    Compared with our earlier games we are excited about the opportunity to get more coverage, and through that more fans. It was tough to get new projects going in the games industry during the past couple of years, and we are of course very delighted about the fact that we found a big, inspiring game to develop, which not only allows the studio to continue operating, but also to grow.

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    Classic Ridge Racer continues with Ridge Racer 3DS.

    Do you still plan to develop new original games or are we going to see titles from existing IPs in the future?

    We have always developed both original games (Rally Trophy, FlatOut) and existing IPs (Sega Rally). While we feel safe developing our own IP, the development is obviously time-consuming and there's a danger given today's tight market. Foreign IPs can be turned into something original as well, which I think we succeeded with in Sega Rally.

    We are glad to continue working with existing, great game series and at the same work on our own projects. We won't just stand by and wait to see what could happen next, but instead create our own opportunities.

    In what shape is Ridge Racer Unbounded currently and when will it be in stores?

    Ridge Racer Unbounded will be released next year for PlayStation 3, Xbox 360 and, for the first time in the series' history, also for PC. We have a rather fancy system which keeps all three versions in the same state all the time. The production is in full swing and the game is looking really promising already. Just recently I stopped to admire the scenery and felt bad as we can't show anything yet!



     
  14. Lenny-t

    Lenny-t Melted Forest XBW.nl VIP

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    Doet Bugbear Ridge Racer? :eek:
    Waarom maken ze geen Flatout 3
     
  15. Delphiki

    Delphiki Active Member

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    Destructive driving? Hmmz, zit ik niet zo op te wachten denk ik. Ridge racer was voor mij altijd net als bijv Outrun 2 zo hard en lang mogelijk powersliden zonder iets te raken.
     
  16. Martijn NL

    Martijn NL Active Member

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    Tja Ridge Racer.. tis nooit wat geweest en ik ben er bang voor dat het nooit wat gaat worden..
     
  17. Delphiki

    Delphiki Active Member

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    Pardon? Ridge Racer was in de eerste jaren van de PSX DE race game
     
  18. Martijn NL

    Martijn NL Active Member

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    Toen misschien wel maar de delen op de ps2 en ps3 waren gewoon niet vernieuwend en heel saai.
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Ik vond Ridge Racer 6 alles behalve saai. Maar dat komt misschien doordat ik daarvoor nog niet veel andere delen had gespeeld (lees; alleen zo nu en dan een demo).
    Was dus nog niet uitgekeken op de game.
     
  20. Martijn NL

    Martijn NL Active Member

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    Het is natuurlijk ook maar net wat je zoekt in een game , ik vind het met 5 minuten al erg saai.

    Ik speel dan liever een grid,forza etc.
     

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