shining lore - mmorpg

Discussie in 'Algemeen' gestart door marco27, 25 mei 2002.

  1. marco27

    marco27 Active Member

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    Wie kan er in het betaalde gedeelte van ing.com komen en doorgeven wat voor spel Shining Lore is.

    Hoeft al niet meer.....

    Phantagram Interactive. Does that name ring a bell? Probably not, however this Korean based company should be making a name for itself soon. Phantagram's most intriguing title here at E3 was quite possibly Shining Lore Online, yet another entry into an already crowded MMORPG marketplace. What will differentiate SLO from already established, and highly regarded titles, such as Anarchy Online or Everquest? Well, I'm sure one of the 500,000 people who have already signed up for the beta test in Korea would be more than willing to tell you. Yes, I said 500,000, approximately 100,000 more subscribers than Everquest. Yikes, indeed.
    So is all this hype justified? From what I can tell after seeing the game in action and talking to Phantagram CEO Sangyoun Lee (who is actually the game's primary designer) on a live Korean server: absolutely. Shining Lore combines the most appealing elements of already established MMORPGs, such as full character customization (from body parts to 'zenie' items), a fully functional social system (each character is animated with over 300 motions, including facial expressions and gestures) and a huge game world (5 enormous continents, each with over 100 unique quests), with a few new, inventive gameplay elements that should broaden the game's base of appeal.

    For instance, Phantagram hopes to create a deep, serious storyline (ala Anarchy Online), but wishes to portray the game and its action in a bright and colorful manner. The cartoonish, anime-based graphics coupled with the light-hearted color scheme give SLO a totally unique look and should help the game appeal to audiences of all ages and genders. According to Lee, a staggering 40% of the game's current beta subscriber base is female - definitely a change of pace from other MMOGs.

    Furthermore, Phantagram has taken a beloved element of MMORPG's from the past, that has unfortunately been somewhat abandoned in the genres current status, and has implemented it significantly in Shining Lore Online. Player occupations and housing will be a major part of the SLO experience, as gamers will be able to pursue everything from working in a local armory to starting up their own shop. Lee ensured that Phantagram is making this facet a key component of the gameplay, not merely a side thought. They also plans to cater to the casual, less combat oriented gamer through the inclusion of fun, easy going activities such as mini games. But if you are a hack n' slash meathead, don't worry, there will be plenty of Diablo style action to satisfy your yearning for blood.

    There is already a tremendous buzz going around the office here over this title and we can't wait to get our hands on it. Hopefully Phantagram won't be keeping us waiting too long, as the game is scheduled for a late 2002 release, with a beta test taking place in the upcoming months.
     
    Laatst bewerkt: 26 mei 2002

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