Graphics
This latest 3D Spider-Man is visually impressive on all three next-generation consoles. The once foggy and almost lifeless cityscapes are now totally fleshed out thanks to a strong draw distance and much higher polygon count than seen in the last generation. The art design is also quite dazzling with remarkably vibrant sky textures and subtle lighting. Additionally, all of these buildings are equipped with reflection maps and crisp textures. Under the revealing sunlight you can really see a step-by-step difference between the PlayStation 2, GameCube, and Xbox versions. Without a doubt the Xbox version has a considerably smoother framerate and certainly higher quality textures. The golden glass windows that reflect a crisp city texture (it does not reflect you or the city around it) on Xbox are blurred slightly on GameCube and even more so on PlayStation 2. As you move from Xbox to GameCube to PS2 the quality descends in that order. In the screenshots below you can clearly see this. Also, while you may not be able to see it in screenshots, Xbox also features better lighting and hands-down the best shadows, with GameCube and PS2 casting ones more jagged.
This is the general theme for the whole of the game. Xbox outshines the rest with an overall more vibrant look and considerably more solid framerate. In particular, the GameCube offers up some smooth 60 visuals, but very often drops to 30. The PlayStation 2 is absolutely the worst of the three due to its perpetual battle with a more jagged look and distracting flicker. In fact, once you've seen the Xbox version, Spider-Man on PS2 just looks "noisy." Taken by themselves, all three games are visually impressive, but once you put them side by side the choppier PS2 Spider-Man pales in comparison with the other two. All of the titles seem to feature the same quality FMV clips, however, which is a plus given the fact that GameCube has historically seen more compressed CG video
As for extra visual goodies, there really are none. There is no true 16 support and no letterbox display for those interested in it. Thanks to the Xbox's special liking to run every game in progressive scan it certainly supports that, but PlayStation and, surprisingly, GameCube do not
WINNAAR UITERAARD XBOX!!!
Laatst bewerkt: 18 apr 2002