NPD cijfers zijn binnen
Zo, net klaar met een avondje Halo en wat zien we hier.
De NPD cijfers. Redelijk voorspelbaar maar toch zeer indrukwekkende cijfers voor de 360 en Wii (hardware én software).
"The U.S. Video Games industry rose an astounding 43% in 2007 bolstered by strong performance in every product category, to achieve a record-shattering $17.9B in sales. While hardware sales realized the greatest percentage growth over 2006 due to the closely scrutinized console hardware transition, each category under the video games industry umbrella reached their own "personal bests" in terms of annual sales."
"While I wouldn't count on similar growth in 2008, I would expect to see 2008 increase over 2007, with more growth (proportionately) coming from software sales. While we will continue to see strong hardware sales, particularly if prices come down again, the spotlight now turns from hardware to software."
HW Sales
System December 2007 Annual 2007
PlayStation 2 1.1 million 3.97 million
PlayStation 3 797.6 K 2.56 million
PlayStation Portable 1.06 million 3.82 million
Xbox 360 1.26 million 4.62 million
Wii 1.35 million 6.29 million
Nintendo DS 2.47 million 8.50 million
Top 10 SW Sales
360 CALL OF DUTY 4: MODERN WARFARE ACTIVISION (CORP) NOV 2007 MATURE (M) *1 1.47 million
WII SUPER MARIO GALAXY NINTENDO OF AMERICA NOV 2007 EVERYONE (E) 2 1.40 million
PS2 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION (CORP) OCT 2007 TEEN (T) *3 1.25 million
WII PLAY W/ REMOTE NINTENDO OF AMERICA FEB 2007 EVERYONE (E) 4 1.08 million
360 ASSASSIN'S CREED UBISOFT NOV 2007 MATURE (M) *5 893.7 K
360 HALO 3 MICROSOFT (CORP) SEP 2007 MATURE (M) *6 742.7 K
NDS BRAIN AGE 2: MORE TRAINING IN MINUTES A NINTENDO OF AMERICA AUG 2007 EVERYONE (E) 7 659.5 K
PS2 MADDEN NFL 08 ELECTRONIC ARTS AUG 2007 EVERYONE (E) 8 655.2 K
360 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION (CORP) OCT 2007 TEEN (T) 9 624.6 K
WII MARIO AND SONIC: OLYMPIC GAMES SEGA OF AMERICA NOV 2007 EVERYONE (E) 10 613.0 K
Top 10 SW Annaul
360 HALO 3 MICROSOFT (CORP) SEP 2007 MATURE (M) *1 4.82 million
WII PLAY W/ REMOTE NINTENDO OF AMERICA FEB 2007 EVERYONE (E) 2 4.12 million
360 CALL OF DUTY 4: MODERN WARFARE ACTIVISION (CORP) NOV 2007 MATURE (M) *3 3.04 million
PS2 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION (CORP) OCT 2007 TEEN (T) *4 2.72 million
WII SUPER MARIO GALAXY NINTENDO OF AMERICA NOV 2007 EVERYONE (E) 5 2.52 million
NDS POKEMON DIAMOND VERSION NINTENDO OF AMERICA APR 2007 EVERYONE (E) 6 2.48 million
PS2 MADDEN NFL 08 ELECTRONIC ARTS AUG 2007 EVERYONE (E) 7 1.90 million
PS2 GUITAR HERO 2 ACTIVISION (CORP) NOV 2006 TEEN (T) *8 1.89 million
360 ASSASSIN'S CREED UBISOFT NOV 2007 MATURE (M) *9 1.87 million
WII MARIO PARTY 8 NINTENDO OF AMERICA MAY 2007 EVERYONE (E) 10 1.82 million
*Includes Collector's, Limited, Legendary, Bundles (Guitars) Editions
Industry Totals
Dec-07 CHG
Video Games $4.82 billion 28%
Video Games Hardware $1.83 billion 17%
Console Hardware $1.3 billion 21%
Portable Game Hardware $525.7K 7%
Video Games Software $2.37 billion 36%
Console Software $1.8 billion 47%
Portable Game Software $574.9K 11%
Video Game Accessories $621.6K 37%
PS3: Nov + Dec = 1,263,600
360: Dec = 1,260,000
In Europa liggen de cijfers van de PS 3 en 360 redelijk dicht bij elkaar (met een lichte voorsprong voor de 360 dacht ik maar weet dat niet zeker.)
Japan is inderdaad een verloren continent maar dit geld voorlopig ook nog voor de PS 3...
Belangrijkste zijn in mijn ogen de software sales aangezien die ervoor zorgen dat games exclusief worden of juist niet............
Welterusten.
Edit: en nog een grappige toevoeging (je mag zelf kiezen hoe je hem opvat )
Laatst bewerkt: 18 jan 2008