1. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Ik zag al een paar aparte threads staan over dingen van de GDC, voornamelijk over Onlive, dus ik dacht aan een centrale thread waarin alles rondom dit evenement besproken kan worden:


    [​IMG]
    [gb]Game Developers Conference '09[/gb]

    De GDC '09 is van 23 maart tot en met 27 maart.


    [​IMG]

    [gb]Wat staat er dit jaar op het programma?[/gb]

    Breathing LIFE into an Open World

    Speaker: Scott Phillips (THQ\Volition)

    Player's Expression, the Level Design Structure Behind Far Cry
    Speaker: Jonathan Morin (Ubisoft)

    Lionhead Experiments Revealed
    Speaker: Peter Molyneux (Lionhead Studios)

    etc etc.

    [gb]Gamesaankondigingen[/gb]
    Natuurlijk zijn jullie niet echt heel geinteresseerd in de praatjes van deze mensen. Wat echter bij de GDC voorkomt zijn aankondigingen van nieuwe games die vaak tijdens de E3 verder worden getoond. Daarnaast ook aankondigingen van nieuwe technieken en hardware.

    Een voorbeeld hiervan is Onlive:

    [gb]Deze thread[/gb]

    Praat hier over de aankondigingen van games en services op de GDC.
     
  2. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    [gb]Fieldrunners grote winnaar IGF Mobile 2009[/gb]
    The second annual Independent Games Festival mobile announced its winners today, and Subatomic Studios' tower defense title Fieldrunners took home the prize for best game.

    iPhone and iPod Touch platforms dominated across all categories, although the festival invited entries for platforms including Nintendo DS, PSP and mobile handsets as well.

    The winners share $30,000 in prizes across 7 categories, including Innovation in Mobile Game Design, Achievement in Art, Technical Achievement, Audio Achievement and Best Game overall. This year, two new categories were added: Best iPhone game and Next Great Mobile Game.

    The Audio Achievement award was given to Secret Exit's Zen Bound, which uses music and sound effects to build an aural atmosphere. "Traditionally mobile audio means that you have to work with a myriad of craptastic mini handsets," said the designer as he received his prize. "All I had to do was make it work on headphones -- so iPhone is kind of changing that/"

    Firemint's Real Racing, launching next month, took home the Technical Achievement award, while Subatomic Studios' Field Runners took home a second prize with the Achievement in Art award. "It's amazing to be at this forefront where gaming technology and hardware allows us to create these wonderful things that were only possible on high-end console systems," said Subatomic Studios as they accepted their award.

    The Innovation in Mobile Game Design award went to Hassey Enterprises' Galcon -- the designer's wife manages the community, and his brother-in-law did the game's music, and he thanked each of them.

    Representing the significant strides that iPhone has made into the mobile gaming space in such a short amount of time, the IGF Mobile Awards partnered with ngmoco to create a special nod for iPhone games with a $10,000 prize. Ngmoco's Alan Yu presented the award to Secret Exit's Zen Bound, who took the stage to thank the gaming community for the positive reception to the game.

    This year, Platinum and Founding Sponsor Nvidia presented The Next Great Mobile Game award, where developers pitched products in prototype phase to be voted on by audience applause. The winner was Reflection a promising Nintendo DS title by Team Reflection that used the dual screen to mirror a character in an action-platform environment.

    It also features a "shadow" mode for more of a puzzle experience, and amid a crescendo of cheers, it became the only non-iPhone game to be awarded at the event.

    Capybara Games' Nathan Vella and Kris Piotrowski, winners of last year's IGF Mobile with Critter Crunch, took the stage to congratulate the nominees and winners -- and then to present the Best Game award to Subatomic Studios for Fieldrunners.

    "The iPhone is really awesome -- it really opened a lot of doors to independent developers like us to create some really cool games and get our ideas out there," said the Subatomic Studios pair, noting the role community feedback has played in their success.

    “The amazing games at IGF Mobile have proven that the mobile platforms are an exciting test bed for unique and engaging gameplay experiences,” says Mathew Kumar, IGF Mobile Content Director. “With emergent platforms like iPhone and iPod touch fueling further innovation, we’re already seeing some truly creative developments and we can’t wait to see what surprises these talented developers have in stock for the future. We applaud all the winners and finalists for their amazing work.”

    The list of winners, selected from a field of 27 nominees taken from an overall group of 100 entries, is as follows:

    [gb]Fieldrunners[/gb]
    [​IMG]
    [​IMG]
    [​IMG]

    [yt]lfV773DUkDs[/yt]

    [gb]De winnaars=(/gb]

    IGF Mobile Best Game:


    Fieldrunners (Subatomic Studios) - iPhone/iPod touch

    Innovation In Mobile Game Design:

    Galcon (Hassey Enterprises) - iPhone/iPod touch

    Achievement In Art:


    Fieldrunners (Subatomic Studios) - iPhone/iPod touch

    Technical Achievement:

    Real Racing (Firemint) - iPhone/iPod touch

    Audio Achievement:

    Zen Bound (Secret Exit) - iPhone/iPod touch

    The Next Great Mobile Game - Presented by NVIDIA:


    Reflection (Team Reflection) - Nintendo DS

    Best iPhone Game - Presented by ngmoco:

    Zen Bound (Secret Exit) - iPhone/iPod touch


    Leuk voor mensen met een Iphone :)
     
  3. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Is weer de zoveelste tower defender volgens mij.

    Wacht nog steeds op die tecmo new game announcement. (of dat was toch ninja gaiden 2 sigma =/ )

    Edit:/ was dus wel ninja gaiden 2 sigma -_-''
     
  4. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    [gb]Kondigt Iwata vanmiddag Wii games aan?[/gb]
    Wii bezitters klagen regelmatig over dat er te weinig games (en dan bedoelen we échte games) voor hun console uitkomen. Wellicht dat ze vanmiddag wat blijer zullen zijn. De geruchten gaan namelijk rond dat Nintendo president Iwata op de GDC aankondigingen gaat doen.
    Volgens 1UP en IGN gaat Nintendo president Satoru Iwata nieuwe Wii, DSi en Virtual Console games aankondigen. Oorspronkelijk zou het enkel over Wii Motion Plus en DSi gaan, maar volgens 1UP gaat hij 'aardig wat nieuwe spellen presenteren'. En dan hebben we het niet alleen over Nintendo titels - ook van derde partijen zouden we nieuwe titel moeten krijgen.

    IGN zegt op zijn beurt in zijn podcast het verzoek te hebben gekregen niets te filmen 'na de eerste vijf minuten van Iwata's speech'. We vermoeden dat de preses dan niet zijn complete Playboy Special collectie laat zien dus zou er meer aan de hand moeten zijn. Vreemd overigens, want 1Up heeft wel alvast een website met streamer voor de presentatie gereserveerd.

    Loop niet te hard van stapel, lieve lezers. Het blijven geruchten. Het feest zou rond vijven moeten beginnen. We houden je op de hoogte.
     
  5. Kevf

    Kevf Hardcore poster

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    Strakke thread :)

    Ik ben erg nieuwgierig naar het onlive gebeuren, op tweakers gelooft iig niemand er in.

    Verder wordt er veel gespeculeerd dat het TE stil is in het ms-kamp

    [gb]Meer informatie Ninja Gaiden Sigma 2 bekend[/gb]

    Wii bezitters klagen regelmatig over dat er te weinig games (en dan bedoelen we échte games) voor hun console uitkomen. Wellicht dat ze vanmiddag wat blijer zullen zijn. De geruchten gaan namelijk rond dat Nintendo president Iwata op de GDC aankondigingen gaat doen.
    Volgens 1UP en IGN gaat Nintendo president Satoru Iwata nieuwe Wii, DSi en Virtual Console games aankondigen. Oorspronkelijk zou het enkel over Wii Motion Plus en DSi gaan, maar volgens 1UP gaat hij 'aardig wat nieuwe spellen presenteren'. En dan hebben we het niet alleen over Nintendo titels - ook van derde partijen zouden we nieuwe titel moeten krijgen.

    IGN zegt op zijn beurt in zijn podcast het verzoek te hebben gekregen niets te filmen 'na de eerste vijf minuten van Iwata's speech'. We vermoeden dat de preses dan niet zijn complete Playboy Special collectie laat zien dus zou er meer aan de hand moeten zijn. Vreemd overigens, want 1Up heeft wel alvast een website met streamer voor de presentatie gereserveerd.

    Loop niet te hard van stapel, lieve lezers. Het blijven geruchten. Het feest zou rond vijven moeten beginnen. We houden je op de hoogte.
     
  6. Lequero

    Lequero Let It Rain

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    Heeft Microsoft dit jaar eigenlijk weer een eigen "X0" conference?
    Zou kunnen verklaren waarom het zo stil is. :)
     
    Laatst bewerkt: 25 mrt 2009
  7. Fardo

    Fardo Well-Known Member

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    Microsoft heeft nog geen X0 event aangekondigd .. er zijn al een aantal aankondigingen geweest hoor :).

    Er is een Nieuwe DEV KIT uitgekomen
    Er is een Nieuwe versie van XNA 3.0 *met avatar en party support
    Er is een Nieuwe third party controller aangekondigd
     
  8. Lequero

    Lequero Let It Rain

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    Whooptiefuckingdoo! Ik zou er bijna een stijve van krijgen! :lol:

    Zou liever willen weten wanneer wij nou dezelfde marktplaats krijgen als USA. (nooit wss) :mad:
     
  9. Fardo

    Fardo Well-Known Member

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    Die krijgen we waarschijnlijk nooit, maar dat zou ook niet op de GDC aangekondigd worden.. GDC = Game Developers Conference .. het gaat hier voornamelijk om game ontwikkeling. De persconferentie van MS is nog niet geweest, dus misschien krijgen we nog wat nieuws te horen
     
  10. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Voor de geinteresseerde:

    Om kwart voor 5 Nederlandse tijd is Keynote van Iwata, de president van Nintendo. Je kunt hem hier dan live zien: http://www.1up.com/do/newsStory?cId=3173429.

    Het zal veelal over dingen gaan die de Wii tot een succes hebben gemaakt, maar hopelijk zal er een aankondiging of twee aanwezig zijn.
     
  11. Lequero

    Lequero Let It Rain

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    Ga het, als ik het niet vergeet, wel even proberen te kijken. :)

    Hebben microsoft en sony kun optredens al gehad trouwens, of komen die nog?
     
  12. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    [gb]Keynote Iwata (Nintendo)[/gb]
    9:08
    And here's Megan someone, exec director of GDC. I guess we're going live.

    9:09
    Photographers descending upon the stage. Will kick anyone who blocks my view. Log in later for my awesome and hilarious mug shot when I'm arrested for assault.

    9:09
    Looks like this will focus largely on DSi. And here he is.

    9:09
    I think his suit jacket is made of leather. What a rock star.

    9:10
    "Last time I talked to you was before the launch of Wii, three years ago. The world market has changed since then." And the boasting begins. "Beyond what even we possibly hoped for."

    9:11
    Global shipments of Wii = 50 million, fastest selling hardware in history. So modest!

    9:11
    Here come the charts. Hey look, Nintendo was the only company that experienced growth in the U.S. and Europe in 2008.

    9:12
    "When people make their purchase decisions, one rule remains the same: software sells hardware." <-- lol :+

    9:13
    Now Iwata is humbly prostrating himself in gratitude for the world's support of Nintendo. Aww, we love ya, buddy.

    9:14
    Already onto the meat of the talk: "How can we recognize and leverage opportunities for new markets?"

    9:15
    Iwata is talking about his past with HAL Laboratories. It's easy to forget he has a development background. No wonder they love him at GDC.

    9:16
    Recounting being cuckolded by Miyamoto on a project. "This is good, but with a few more months it could be a great game." "But we didn't have a few months -- we had two days. We needed to release the game to turn a profit that fiscal year." "We realized a better version would sell better, but we didn't have time. We had to compromise on quality. So we did."

    9:17
    "This started new phase of process." Without a good product, there's not enough revenue to make the next project great. It's an unavoidable death spiral. HAL went through some rocky times.

    9:18
    "I thought Nintendo released better games because they had more time and money...but this isn't the case."

    9:18
    "More than anyone I've known, [Miyamoto] sees game development opportunities where others don't...he's leveraging these new development opportunities better than anyone in the world." Now for some insight into Miyamoto's mind, via Iwata.

    9:20
    Begins with a core concept. Miyamoto's difference: where the concept comes from. He begins by drawing from human experiences. When he sees people enjoying something, he begins to analyze why they're having fun. "This trait is why he can invent games which are popular with veteran gamers and will appeal to people who have never played games."

    9:20
    Miyamoto leverages hobbies into games: gardening into Pikmin, new puppy into Nintendogs, exercise into Wii Fit.

    9:21
    "You are familiar with non-disclosure forms keeping you from talking about what you do at work. I've also asked Miyamoto not to talk about what he does at home. His non-disclosure is 24/7." "He works in what you might call an upward spiral."

    9:22
    Most developers use thick design documents, Miyamoto almost never uses one. Gathers a small team to discuss ideas, emphasis on ideas and communication. Builds simple prototypes with clear goal and nothing extraneous.

    9:23
    Iwata shows early Wii Sports boxing demo made of simple blocks -- focus was on control scheme and interaction; visuals less important than motion.

    9:24
    Small teams work on prototypes. Project length varies, but teams are always focused. Miyamoto has many teams in action at the same time.

    9:25
    "You have heard that Miyamoto is a perfectionist. This is true in some areas. But what strikes me is how in the course of development he can recognize the elements that work and that need to be improved." Emphasis on trial and error -- development through experience.

    9:26
    Sometimes projects last for years; sometimes work has to stop and a project has to be set aside. For Miyamoto trial-and-error is the ideal methodology. Later, the team can refine the ideas for the mass market.

    9:26
    With so many projects going on at once, many trials do succeed. Then they can move on to mass market stage, and Iwata steps in to determine a target release date.

    9:27
    "Strange that Miyamoto began as my mentor, but now reports to me. This is usually a pleasant situation...but not always.' "I do enjoy knowing Nintendo's trde secrets, including his hobbies. But once it's enters development, I ask him not to tell me how a project is doing. I don't want the team to rush or cut corners."

    9:28
    Iwata: it can be hard to predict when games will begin to generate revenue. This is stressful for me, especially in light of Miyamoto's tendency to "upend the tea table." <-- voor insiders: :lol:

    9:29
    Nice quote: "After he upends the tea table, Miyamoto helps gather the dishes he has scattered, even suggesting where they should be placed."

    9:30
    "I have seen [discarded] elements reappear years later. I think this is why Miyamoto has such a great relationship with his teams."

    9:31
    Nintendogs and Super Mario Galaxy intended to be launched with their respective systems, though neither happened. But Wii Sports made the Wii launch.

    9:31
    Looks like we're about done with Miyamoto anecdotes. OMG WILL HE ANNOUNCE ZELDA NOW OH GOD OH GOD (no) <-- :lol:

    9:32
    Shows slide of Miyamoto bandito: "Random employee kidnapping." Miyamoto's habit of grabbing Nintendo employees who don't play games. (Has yet to be arrested for this.)

    9:33
    Victim is handed a controller and told to enjoy himself. Not exactly a focus group -- no questions, no marketing. Miyamoto resists Q&A, actually. "Kidnap victim must figure things out for himself." Over-the-shoulder view -- Miyamoto watches how players interact with games to see what works and what doesn't.

    9:34
    One goal for Miyamoto and all of Nintendo is to surprise consumers; must first surprise themselves.

    9:35
    Example: Japanese musician named Tsunku contacted Nintendo with the desire to make a game based on his own rhythm theory. Iwata asked Metroid director Sakamoto to contact Tsunku. Director of WarioWare became involved. Small team put together a prototype.

    9:36
    "How can a good rhythm game be produced if the developer has no rhythm?" Tsunku taught developers to dance. (amusing video of dancing Rhythm Heaven team boogying down) <-- Zou het wel willen zien :+

    9:37
    "First time in my career I had to approve a budget for dance lessons."

    9:38
    Eventually team was whittled down to five: the five best people for making a rhythm game. (Rhythm Heaven for GBA.) Problem: took too much time. By the time RH launched in Japan, DS had been around for ages, too late to introduce game for US and EU markets. (insert sad face)

    9:39
    Shows a bit of DS Rhythm Heaven. Rapping Moai heads? SOLD

    9:41
    DS RH team worked for years before deciding to make touch and flick the core control devices. "Didn't expect it to be a hit. Franchise was not a big name, not many retailer orders. But it became an evergreen title. Sold 200,000 the first week but maintain momentum -- now at 1.7 million in Japan." Launches here in 11 days.

    9:41
    Everyone here gets a free DS Rhythm Heaven to try for themselves. OH NO PAYOLA Corruption in the media strikes again!

    9:42
    They did this same GDC giveaway with Brain Age. I guess that worked out pretty well for them, so clearly they have big hopes for Rhythm Heaven.

    9:43
    Iwata is breaking down U.S. market -- Wii owners, new gamers vs. long-time gamers. Nearly half of all DS buyers last year were women. Branching into new markets, as usual.

    9:44
    "Everyone understands manufacturers of hardware must help build an install base so developers have more opportunities to sell their games. We took this seriously with Wii" -- major franchises within first 18 months. Virtual Console reminds gamers of the good ol' days.

    9:45
    Shocker: more 3rd party titles sold for Wii than any other platform last year. That is a LOT of shovelware, folks. <-- suuuuuuure :+

    9:46
    Shows off slide of 3rd parties supporting Wii: Blizzard, Take 2, LucasArts, etc. Geez, nearly as many Balance Boards sold around the world as PS3 systems. <-- :lol:

    9:47
    New WiiWare demo: Rock N Roll Climber. This is the one that was assumed to be an Ice Climber update.

    9:48
    Emphasis on Balance Board. This is a mountain climbing game, but not Ice Climber at all. Balance Board and wiimote let you climb by placing your hands and shifting your weight. Seems very tech demo-ish.


    9:48
    When you reach the top of a mountain, you rock out on a guitar. Stupid, but funny.

    9:49
    Iwata returns to talk about how they're building their install base, as well as finding new development opportunities. "To us, this is a partnership with you [the developers]. A platform where your idea can succeed without a big investment." 90% of WiiWare comes from 3rd parties.

    9:50
    "WiiWare model is already working. But many of you feel abused by limited ability to save downloaded content to Wii console."

    9:50
    Wild Bill Trinen appears! Presumably going to talk about new firmware.

    9:50
    "I am here to show you a menu." <-- :lol:

    9:51
    "Complete storage solution for Wii." "WiiWare will remain a viable outlet for your games and ideas. Important for gamers, too."

    9:52
    Wii System 4.0 - at bottom of screen, there's an SD card icon that goes to a menu. Same 12-item-per-screen layout, but there are 20 screens per SD card. 240 games total.

    9:52
    Menu 4 can handle high-capacity cards -- support for 32GB cards (!)

    9:53
    Wii Shop Channel with now offer ability to download directly to SD card.

    9:53
    Thank god, I can finally redownload all my VC games. Can launch content directly from SD card.

    9:53
    Making fun of Zelda rumors. HA HA. Launches Zelda II instead. Ice burn, my friends.

    9:54
    Pretty quick launch time for VC games on SD cards. Also touts new data management features. This may be the best thing ever to happen to Wii. Finally, it's competitive for DLC.

    9:55
    Iwata returns: firmware 4.0 available for download now. Nice one. <-- lol

    9:56
    Sequel to FF Crystal Chronicles: My Life as a King, and al FFIV: The After Years confirmed for WiiWare. Final Fantasy for Virtual Console in Japan plus the other five. Surprise! US only gets FFI and IV!? Screw you, buddy.

    9:56
    On to DSiWare: Bill returns.

    9:58
    "Personalizing personal entertainment" - "Moving Memo" simple tool that helps you bring your creativity to life and share it with the world.

    9:59
    Bill draws a janky car. Copies and pastes it into different frames. Simple but pretty nice interface for making janky animations.

    9:59
    As Bill draws, I am still seething that we won't be getting Final Fantasy V in the U.S. <-- :lol:

    10:00
    Bill draws, animates and adds sound effects to his car animation. Can upload and download creations. Shows video by someone "with actual talent"

    10:01
    Pretty impressive B&W animations. If only normal people had that sort of skill :mad:

    10:02
    Introduces WarioWare Snapped

    10:02
    Captures image of his face. Looks like it works similar to EyeToy using DSi internal camera.

    10:04
    The usual WarioWare goofiness, but probably more limited in scope than usual. Since it's DSiWare, that seems totally OK. Game also records your ridiculous faces after the game is over by secretly videoing your actions. <-- lool :lol:

    10:04
    Bill leaves, Iwata returns.

    10:05
    Apparently DSi is the most preordered console ever. I wonder how much that has to do with launch quantities? Usually new systems are sharply allocated.

    10:06
    Ah, here it comes. Iwata's gonna show off something core-oriented. Or else he's mocking us.

    10:06
    Expansion of Virtual Console for arcade games. OH MY GOD YES "Return of Ishtar" is one they're showing off? You crazy man. <-- nou, wat een aankondiging...

    10:07
    Shows off Gaplus rather than Galaga. Nice and obscure, there. Can't wait for Tower of Druaga, mmm hmm. <-- booring...

    10:07
    Final video about to kick in.

    10:07
    Train sounds.. it's Zelda on DS?

    10:08
    Zelda railroad building adventure with dungeon goodness.

    10:08
    OK, I guess they did show a new Zelda after all. I was wrong!


    10:09
    Link has the ability to control/create enemies and make them fight enemies. Railroad mechanic is an extension of Phantom Hourglass boat system -- riding a rail and shooting cannons

    10:09
    The Legend of Zelda: Spirit Tracks is the title.

    10:09
    Available later this year.

    10:10
    Very Phantom Hourglass like, but hopefully with new and fresh ideas. The new weapons and skills look like a good start, but Link looks kind of odd in his little conductor's outfit.

    10:10
    Closing comments directed to developers.

    10:11
    And that's all, kids, go on home. Oh wait, you are home, reading this. FINE. I'll go home.


    Samenvattend:

    - Rhythm Heaven - Nieuwe game? Edit: Niet dus. Maar lijkt me wel leuk om te proberen. Ziet er vaag uit, namelijk :p

    - Update opslagcapaciteit van de Wii.

    - Deze update eindelijk zorgend voor mogelijkheid van DLC?

    - Update 4.0 nu te downloaden!

    - Sequels FF Chrystal Chronicles en FFIV: The After Years voor Wiiware. Final Fantasy (alle 6 de delen) op de Virtual Console (of dit ook in Europa komt is nog de vraag).

    - Moving Memo geintroduceerd voor DSi. Leuk tooltje om simpele animaties mee te maken. Klinkt leuk :)

    - WarioWare Snapped

    - Arcade Games voor Virtual Console

    - Nieuwe Zelda voor DS: The Legend Of Zelda Spirit Tracks. Lijkt erg op Phantom Hourglass volgens de reporter.
     
  13. Lequero

    Lequero Let It Rain

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    Een nieuwe zelda is altijd leuk. Hoop alleen wel dat ze dat zeilen overboord gooien en de "standaard zelda sidequest" zoals hartpieces zoeken weer terugbrengen. :)
    Vond Phantom voor een Zelda toch vrij karig qua inhoud...
     
  14. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Zoals ergens onderaan de keynote staat wordt de zeilboot vervangen door een trein.
     
  15. meteorwings

    meteorwings Active Member

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    nieuwe zelda dus... ben benieuwd. Maar van wat ik lees in de keynote wordt t wel wat anders.
     
  16. kilon

    kilon Active Member

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    Als ze maar niet exclusief voor de DSi bedoelen.

    En het mag wel wat moeilijker worden dan Phantom. Ik heb er hoe dan ook weer zin in:)
     
  17. Tim

    Tim Active Member

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    Best wel veel LBP
     
  18. SyKeS1

    SyKeS1 Avatarjattert

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  19. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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  20. Hybrid

    Hybrid Well-Known Member

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    Ja zo kan je ook je vijanden verslaan. ;)
    Ziet er leuk uit. Maar verder nog niet weg geblazen.
     

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