Mijn char:
S.P.E.C.I.A.L Stats
Strength: 6
Perception: 9
Endurance: 5
Charisma: 2
Intelligence: 9
Agility: 10
Luck: 8
Skills
Barter: 44
Big Guns: 49
Energy Weapons: 100
Explosives: 62
Lockpick: 100
Medicine: 100
Melee Weapons: 53
Repair: 100
Science: 100
Small Guns: 100
Sneak: 100
Speech: 100
Unarmed: 55
Perks
Action Boy: [LVL 16, AG 6]
With the Action Boy/Girl perk, you gain an additional 25 Action Points to use in V.A.T.S..
Ant Might: [Quest "Those" Perk]
+1 ST and +25% fire resistance.
Auto Axpert: [The Pitt Perk]
You've become an expert with the Auto Axe. You do +25% damage whenever you use it. Vroom
Barkskin: [Quest "Oasis" Perk]
You gain a permanent +5% to Damage Resistance.
Better Criticals: [LVL 16, PE 6, LK 6]
With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.
Booster Shot: [The Pitt Perk]
Medical research from the Pitt has improved your life. Just try not to think of what it may have cost others. Your radiation resistance is improved by 10%.
Commando: [LVL 8]
While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.
Comprehension: [LVL 4, INT 4]
With the Comprehension perk, you gain one additional skill point whenever a skill book is read.
Educated: [LVL 4, INT 4]
With the Educated perk, you gain three more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness.
Finesse: [LVL 10]
With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck.
Grim Reaper's Sprint: [LVL 20]
If you kill a target in V.A.T.S., all your Action Points are restored upon exiting V.A.T.S.
Here And Now: [LVL 10] (What a waste..)
The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings.
Infiltrator: [LVL 18, PE 7, Lockpick 70]
With Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "Force Lock" attempt.
Intense Training x2: [LVL 2]
With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.
Light Step: [LVL 14, PE 6, AG 6]
With the Light Step perk, you'll never set off an enemy's mines or floor-based traps.
Mister Sandman: [LVL 10, Sneak 60]
With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP.
Pitt Fighter: [The Pitt Perk]
The vicious fights in the Hole have left you stronger. Both your damage and radiation resistance have been increased by +3%.
Power Armor Training: [Main Quest and/or Operation Anchorage Perk]
Ability to wear all Power Armor variants.
Sniper: [LVL 12, AG 6, PE 6]
With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased.
Strong Back: [LVL 8, ST 5, EN 5]
With the Strong Back perk, you can carry 50 more pounds of equipment.
Swift Learner x2: [LVL 2, IN 4]
With each rank in the Swift Learner perk, you gain an additional 10% of total Experience Points whenever Experience Points are earned.
Tag!: [LVL 16]
The Tag! perk allows you to select a fourth Skill to be a Tag Skill, which instantly raises it by 15 points.
Karma
Very Evil - Scourge of Humanity
Moet zeggen dat 'Here and Now!' een hele domme keuze was, maar ja..
Laatst bewerkt: 16 apr 2009