Over the weekend, Sega invited Japanese gamers to A.I. Tokyo -- a velvety underground bar in the party capital of Tokyo, Roppongi -- for an event called "Feel Bayonetta," where we were able to manage 15 minutes with Bayonetta on PS3, and discovered news about a demo for the game.
Prior to this event, Sega and Platinum Games had only shown the game running on Xbox 360, and because the game was announced over a year ago, some players have been wondering about the PS3 version as a result. Unfortunately, this event didn't do much to help calm their fears.
While the 360 version on display looked crisp and smooth, the PS3 version was very blurry and the framerate was all over the place. During one portion of the demo, a crazy scene where you are jumping off of falling parts of a giant clock tower, it was often hard to keep track of the action because of the graphical issues on PS3.
Since Bayonetta's announcement, the developers have said that the game would look similar, if not identical, on both platforms. It seems interesting that Sega chose to show the PS3 version for the first time in this form, though this doesn't mean the finished game will run this way -- in fact, we'd assume that Platinum will be using the time before release to continue polishing it. We asked a Sega of Japan public relations representative about the differences between the two versions, and he said the two would be "the same," but he wasn't able to elaborate on specifics.
After playing the game, we sat through an interview session where producer Yusuke Hashimoto confirmed that a Bayonetta demo will be coming soon, and that it will be something that will be cool for people who eventually buy the game to go back to. We'll have to wait to see if he meant "soon" for the Japanese audience, or also for U.S. players, however, since the game is on track to ship in Japan in late October and the U.S. in January of next year.
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