First Look at Pirates of the Caribbean: Armada of the Damned
A new legend is born in this promising action RPG.
US, May 10, 2010 - Last week, I found myself in the bustling city of Vancouver for the first time. Although there are plenty of sights to see, I was on a very specific mission: to visit Propaganda Games and have a look at the upcoming action RPG titled Pirates of the Caribbean: Armada of the Damned. Yes, Armada of the Damned is based on the famous Disney franchise, which means one thing: another sub-par movie game, right?
Wrong. Armada of the Damned is one of the most promising licensed games I've seen in a while, and I think gamers should be very excited about it.
The reason Armada of the Damned has so much potential is thanks to the efforts of the fine folks at Propaganda Games -- a few of whom I met personally on my tour of the studio. These guys and gals want to be known as the action RPG studio working with Disney and they've made sure to leave themselves plenty of breathing room for ensuring this project is the best game it could possibly be. Their current plan is to finish the game as a whole in a few months time, which gives them more than half a year to polish, tweak and balance their creation for its early 2011 launch.
So why does Armada of the Damned have so much promise? First and foremost, this game isn't forcefully based on one of the movies. Although the game is set in the Pirates of the Caribbean universe (and can subsequently tap into the franchise's massive back story and lore), the events of the game transpire well before the first film and revolve around a new hero: Sterling. This young adventurer had dreams of fame and fortune -- having been raised by a poor father -- but Sterling is, surprisingly, killed on his first voyage through the Caribbean. Through the intervention of certain supernatural forces, Sterling is brought back to the world of the living and is given a second chance to fulfill his fate.
The idea of "choosing your fate" takes center stage in Armada of the Damned. Early on in the game, players will decide if they will play as a legendary hero, or a dreaded one. Although this choice is rigid (you can't play both sides at once), the gameplay will remain flexible. In other words, players can still make the occasional "good" or "evil" decision, even if that decision opposes their original selection. But Sterling will ultimately end his journey as a legendary captain or a dreaded one. You can't be the Neutral Captain Sterling, after all. That'd be just silly.
This defining choice extends into several aspects of the game -- it doesn't just influence the story. Sterling's appearance, personality, weapons, attacks, quests, and even the game's endings are all affected by the player's choice. The legendary Sterling is a showboating, handsome adventurer, while the dreaded Sterling is haunted, dark, and uses supernatural power to decimate those that stand before him.
The dynamic between these two paths was demonstrated perfectly in a set of two trailers, where Sterling narrates his experiences after he wakes up on a beach. In the first legendary trailer, Sterling's voice grows richer over the course of the video, building up confidence and momentum until he announces himself as the legendary Captain Sterling. The second trailer starts the same way, but the moment that Sterling regains consciousness after his fatal accident, his voice sounds unsettled. Vengeful. You can slowly detect a haunting echo in his voice, which becomes more guttural and menacing over time. The vast difference between the character's voice alone was enough to show me that Armada of the Damned could very likely be played twice and would feel fresh on both play throughs.
Seeing trailers is good fun, but seeing the game in action is what it's all about. The first part of my extended demo covered the land battle portion of Armada of the Damned, which looks a little bit like Fable. Sterling has a light and heavy attack, and he can string a series of four strikes together to form a basic combo. Timing the button presses accurately will cause Sterling to end the combo with a powerful bonus strike, which plays out in slow-motion (for the win). This adds a bit of a timing game to the combat, which is a welcome feature. Sterling can also grab his opponents and infect them with a curse, which is basically a weakening spell. This curse can then be transferred to all the other enemies in the area if Sterling performs a finishing move on a cursed opponent.
Of course, all of Sterling's various attacks, special moves, and animations change depending on if the player selected the legendary path or the dreaded path. The special moves were of particular interest to me, as they play on the nature of Sterling (be it legendary or dreaded) and they look sweet in the process. Legendary Sterling can perform a technique, for example, where he tosses a jug of rum into the air and shoots it, causing flames to pour over the baddies underneath. On the other hand, the dreaded version of Sterling uses a giant anchor as a special weapon and can smash it down to the ground, causing ghostly waves to erupt from the earth.
To make this intriguing system even more appetizing, players will be able to upgrade these skills in a number of different ways, tweaking their version of Sterling to their liking. If players want to use a very specific set of skills, they are free to pour experience into just those techniques and maximize their efficiency. I completely support a game that allows players to personalize the main character outside of purely aesthetic variables.
Besides attacks and special moves, Sterling also has a block and parry technique which is timing-based. This parry can lead into a follow-up attack, which adds yet another layer to the combat mechanics. But don't expect things to get too hectic -- Propaganda wants to make sure Armada of the Damned is still very accessible and easy to play.
The second section of the demonstration focused on sea combat. What would a daring pirate captain be without a ship? Certainly not a daring pirate... or a captain. Sea combat is another fundamental element of Armada of the Damned, and it's much more exciting than you might think. Players can view the action from a distant perspective (with the camera hanging a ways back from your ship) or from right behind Sterling's shoulder as he mans the wheel. I was immediately taken with the latter view, as the action really comes to life as Sterling's ship tosses and lurches in the waves, with cannon shells careening through the air in a glorious fiery blaze.
When it comes to the actual combat, players can attack an opposing ship's hull, sails, or crew. By balancing these three attack types together, players can sink a ship, disable its movement or weaken its crew to ease the process of boarding. This seemed like a great way to set up the battles, and with a Gears of War style reloading mechanic which rewards players with accurate timing, there's going to be a lot of skill and strategy to employ when fighting on the high seas. Sterling will even be able to use special techniques while sailing -- similar to the ones he uses on foot. During my demonstration, the dreaded Sterling summoned a massive tempest above the enemy ship and called forth a tremendous bolt of lightning that split the hull clear in half. Wicked.
Sailing isn't all about blood and steel, though. Players will be able to explore almost all of the Caribbean, filled with hidden caves, trade routes, bustling towns (including Tortuga and Port Royale) and more. According to the developers at Propaganda, Armada of the Damned could last up to 100 hours if players decide to tackle all the available side quests.
The final two sections of my tour of the game were shorter, but still just as interesting. I had a walkthrough of Tortuga, where the day/night cycle was shown off, and I also met with one of the developers behind Armada of the Damned's sound design. Propaganda wants to make sure that the musical themes from the movies are treated tastefully and only used on occasion. There's plenty of stirring original music to be found in Armada of the Damned, with special markers built into the system to allow the tracks to transition seamlessly from one section to another.
It's still way too early to make conclusive statements about Pirates of the Caribbean: Armada of the Damned, and I wouldn't want to, anyway -- I haven't even played the game yet! But from what I've seen so far, Armada of the Damned is very promising. The different versions of Sterling look like they'd be great heroes, and the amount of gameplay to be found in the main quest is impressive. Let's hope we'll be able to get our hands on this one when E3 rolls around.
Armada of the Damned is scheduled to launch early next year for the PS3, 360 and PC.
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