FIFA World Cup 2010
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Meer dan honderd gameplay aanpassingen ten opzichte van FIFA 10
GS: What's the main aim for FIFA World Cup 2010 in terms of gameplay and AI improvements? Are there any control changes we need to know about?
SH: The game is not just about visuals, though. The gameplay has over 100 enhancements--some major, others subtle--so players will notice a difference in how World Cup plays compared to FIFA. So here are just a few of the improvements you'll get in World Cup. We'll talk about other aspects of gameplay closer to release.
Responsiveness:
New chest traps that allow you to chest the ball in the direction you want to go rather than having to take midair touches after a chest to change direction.
The ability to let a ball drop over your shoulder and move off in the direction of ball travel. Great for preserving momentum with lofted through balls.
Improved the problem of trapping the ball too far and being "stunned," then taking too long to go and dribble the ball.
Defensively players will now clear an aerial ball rather than do a chest trap first when you are asking for a clearance.
Goalkeeper:
Improved the "narrowing down the angle" logic so the keeper doesn't come out so soon and so far, making him vulnerable to the chip shot.
Ability to change his save direction if there is a deflection.
Added variety to punching, which results in punches sometimes not clearing the ball out of danger.
CPU Teams:
Added more skill moves for the CPU to use depending on a player's flair attribute or trait.
Better understanding of game context and situation, resulting in more intelligent changes of tactics/mentality.
Manager now looks at who he has as subs and will attempt to give star players on the bench some playing time (i.e. Fabregas for Spain; Pato for Brazil). Previously he would rely solely on match rating and fatigue, leading to unrealistic substitutions or the same one over and over again.
Positioning:
Teammates will now take more factors into account when looking into space inside the box when they are making a run for a cross to be delivered. I can verify how exciting this is having seen the way that Emile Heskey bulldozed his way onto the end of a cross in Andorra the other day.
Improved marking for when the CB pushes up to the ball possessor when he shouldn't, leaving the team vulnerable to an easy through ball and 1-on-1 with the GK.
Shooting:
Improved the realism of where players strike the ball to give more off-center strikes leading to more swerve and variety in ball trajectory.
Changed the chip shot to make it more challenging and also to improve the feel of it--more backspin, better trajectory.
Passing:
Added personality to crosses to allow better players to put in more driven crosses into the box.
Added chest and shoulder passes.
Lowered the amount of power you can get on backwards crosses and backwards lofted through balls, forcing you to roughly have to face the way you want to pass it to for these types of kicks to succeed.
Set Pieces:
Ability to trigger a teammate run on a quick free kick.
Lowered the likelihood of the CPU scoring from FKs--they were too good.
Review IGN:
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De sfeer is geweldig, het spel is uitdagender dan FIFA 10, Bij het Nederlands elftal is het mogelijk Timmer te selecteren en de online modus is geweldig!*
*Het is reeds niet meer mogelijk Timmer te selecteren