OOHOO! We’re famous!
There’s nothing quite like waking up to an inbox full of angry emails about game features! Having been in this industry for 10 years, I wish I could say it’s the first time, and I’m definitely sure it won’t be the last! We’ve had emails asking about Mafia II PS3 before, but never this many, all almost identical. Some were actually quite polite (thanks Stacie)!
One of the emails actually had a hint as to what they were all talking about, so eventually I found my way here:
http://n4g.com/news/585874/mafia-ii-ported-to-the-ps3-by-inexperienced -ps3-developer-massive-bear-studios
That’s right folks. That’s the press, and that’s our name. Yay?
Anyway, to anyone who may find their way here via that (and a couple of other) sites, let’s clarify.
2k made it. We helped. We did not ‘port’ the game. Relight on the Mafia II forums probably said it best:
Well when she says “we” she doesn’t have to mean 2K directly. She can mean that 2K hired someone else to do it.
Developers like 2K often use third parties to work on different parts of their game.
If you’re building a hotel, and you hire a lot of subcontractors, you don’t go into all the details of every single subcontractor when you’re talking about who built the hotel. The main firm responsible for the building says “we built it.”
So Liz isn’t lying, she’s just not going into all the details.
Correct! Some sub-contractors are electricians. We’re PS3 optimization guys, with years of experience coding and designing nearly a dozen PS3 titles. We went in and performed PS3 gameplay optimizations for this AAA multiplatform title.
I have absolutely no idea who Liz is, but it sounds like she’s on point.
So, regarding the emails about adding this feature or that, you’re kind of asking the electrician if he can add another level to the hotel. If we could take full credit for the PS3 version of Mafia II, we would. I’ve played it on the show floor at E3. The game is flat-out awesome, and continually amazes me with it’s scope. However, there’s more to the overall team than us.
So thanks to Relight, Stacie, Liz and everyone who has played the demo. I’m very proud of the work we did on Mafia II, and super impressed by the game as a whole.
I just can’t add your feature
Mike.
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