[XOne] Asura's Wrath

Discussie in 'Games' gestart door DulleNL, 15 sep 2010.

  1. Gakkie

    Gakkie Black Queen

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    Ik heb de demo gedownload en gespeeld en kan er maar 1 ding over zeggen, ok, 2 eigenlijk. Totaal niet mijn smaak en boring als wat. Gare qte's.... yuk!
     
  2. Camo81

    Camo81 Dood en Verderf

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    Verwacht ook geen triple A scores eerlijk gezegd :p
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Asura's Wrath Review
    CyberConnect 2's latest is like nothing you've seen before.


    Asura's Wrath is not like any game you will ever have played before. This is, self-evidently, an excellent thing – and a rare one, if you've been playing games for a long time. It is an attempt at a new kind of interactive entertainment, one much closer to living, breathing anime than traditional action game. It delivers a story that's up there with the best gaming has to offer in terms of visual spectacle, but in doing so, it stays very close to the conventions of film, and rather shies away from actually being a game.

    The game's story spans 12,000 years and follows the story of Asura – a demi-god betrayed by his fellow gods and thrown out of heaven. He loses his wife and daughter to a power-plot dreamed up by the other deities, and finds himself resurrected centuries later through the sheer force of his anger. As he comes back to life and sees what a mess of the world his former comrades have made, his rage gets stronger and stronger, leading to some incredible scenes of over-the-top, fantastical violence. You'll see some astonishing things: the Earth exploding into a gigantic laser-shooting maw, a sword so long it can cleave the Moon in two, and Asura regularly punching people so hard that they literally go into orbit.




    It is best described as an interactive anime box-set. The game is split into 18 episodes (with a secret unlockable one at the end) of about 20 minutes each, each one book-ended by gorgeously illustrated bumpers and adorned with credits just like a real television show. There's even a narrated preview before each one that hints at what's about to happen. Each of these episodes features completely different gameplay, dependent on the scenario.

    So in one episode, you might be headbutting a giant turtle to death, where in the next you're shooting giant squid in space in an on-rails shooter scenario. Next, you may be engaged in an epic Dragonball Z-style one-on-one confrontation on the moon. In one episode, the objective is to stop Asura from staring for too long at the generous assets of a hot-springs attendant. I'm not making that up, that really is a level.


    Asura's Wrath's presentation is faultless. The style, which is a synthesis of bizarre science-fiction and Japanese mythological imagery viewed through a pen-and-ink, comic-book filter, is unique and striking. It's beautifully directed; the animation is often up there with the best in Japanese film. It's awesome scene after awesome scene: a fleet of spaceships exploding in the sky, a space weapon shaped like a giant Buddha made of light, a face-off between six-armed Asura and stylish, mask-wearing rival Yasha in a smoking crater.

    The static illustrations that feature between episodes are gorgeously detailed too – as you might expect from a studio (CyberConnect 2) whose staff are suffused with passion for manga and anime. Asura's Wrath is, in my opinion, one of the greatest achievements in Japanese animation in a very long time. Its story – bonkers and entirely nonsensical as it is, towards the end – is what keeps you playing; you always want to know what's going to happen next. But – and this is a very big reservation – it often forgets to be interactive. About 70% of the time in Asura's Wrath, you're watching rather than playing. You're lucky if any given episode features more than three or four minutes of actual gameplay.

    There's no getting away from the fact that Asura's Wrath is mostly cutscene. Even when you're nominally involved in the action through QTEs, failing them often makes no difference to what actually happens in the scene; all it does is lower your overall performance rating at the end of the episode. It's not boring, for the same reason that Metal Gear Solid 4 isn't boring: these are some of the best, most ludicrously insane cutscenes you will ever see. But where Metal Gear Solid 4 has hours of gameplay inbetween its self-indulgent cinematography, Asura's Wrath does not.

    It's a shame, because in the rare moments when Asura's Wrath is just being an action game, it's very good fun. Light and heavy attacks change depending on context, and there are cool-looking, satisfying counters and finishing moves for each enemy type. The aim, in action scenes, is to build up enough rage to initiate Burst mode, which throws you into a QTE sequence that advances the story. There's a cool symbiosis between gameplay and theme in Asura's Wrath: there's no better genre than the action game for a story about a very, very angry man channelling his rage into all-consuming destructive power.


    Another major shortcoming is longevity: Asura's Wrath is barely six hours long, which is very light for a full-price game. Replaying episodes on higher difficulties is a possibility, but because the story is what you're playing for, you won't want to have to sit through all the cutscene twice. Whichever way you look at it, a game that essentially constitutes maybe two hours of gameplay if you take out all of the cutscenes and timed button-pressing is going to have a tough time selling itself for the same asking price as, say, Skyrim. And even within that short runtime, there's a little too much repetition in the enemies and boss fights to be entirely forgivable.

    What we have in Asura's Wrath is a game that's stylistically almost perfect, but lacking in substance. I enjoyed it immensely – and so will you, if you've any weakness at all for mad Japanese action – but if I had paid £40 (or $60) for it, I doubt I would look upon it so warmly. As an episodic download release Asura's Wrath would be brilliant, but as a premium-priced game it can only be recommended with strong reservations.

    Closing Comments
    I can’t help but love Asura’s Wrath for having the bravery to try something completely new. It sets out to be a new kind of interactive animation, and it succeeds completely at that. But a game this light on actual content is difficult to justify as a full-price release; it’s style over substance, and some players will feel cheated by the paucity of actual gameplay in amongst the six hours of brilliant spectacle. You should absolutely play Asura’s Wrath, because it’s an experience like no other, but be aware of what it is before you put down your cash.

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  4. Camo81

    Camo81 Dood en Verderf

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    Die onderste twee zijn eigenlijk wel erg belangelijk voor een game om aan te schaffen.

    Was er al bang voor.
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Net ook de video review even bekeken, en deze gaat er bij mij zeker wel komen hoor. Epic. :D

    edit: Normaal vind ik IGN reviews crap, maar deze dame heeft een nette, eerlijke (video-)review gemaakt moet ik zeggen
     
    Laatst bewerkt: 17 feb 2012
  6. DulleNL

    DulleNL I'm a little teapot Magic Member

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    En DLC screens:
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  7. NLegendkiller

    NLegendkiller Active Member

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    Game gisteren uitgespeeld, erg van genoten, maar ik kan begrijpen dat mensen het veel geld vinden voor weinig gameplay.
     
  8. Kevf

    Kevf Hardcore poster

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    hoe lang heb je er over gedaan?
     
  9. RaouLioo

    RaouLioo Active Member

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    Wat een waardeloze demo. Lelijk als de pest, beetje op knoppen rammen als ze in beeld komen. No thank you!
     
  10. NLegendkiller

    NLegendkiller Active Member

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    Zes á zeven uur, echter is de pure gameplay slechts twee / twee en een half uur.
     
  11. Gakkie

    Gakkie Black Queen

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    Dat is toch echt rond uit belachelijk :F:
    Zelfs de budgetbak niet waardig...
     
  12. NLegendkiller

    NLegendkiller Active Member

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    Mochten er trouwens meer vragen zijn over de game: stel ze gerust.
     
  13. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Dit moet je niet zien als een traditionele game, net zoals je Heavy Rain niet moet zien als traditionele game...
     
  14. Kevf

    Kevf Hardcore poster

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    was het verhaal een beetje de moeite waard? Leer je ook echt wat van de Aziatische goden?
     
  15. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Ik erger me er wel een beetje aan dat alles een beetje opgesplitst is. (zoals in Alan Wake)

    Dit haalt een beetje het tempo uit het spel.
     
  16. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Misschien, maar mij lijkt het wel handig. Perfect voor wat korte sessies tussendoor. En met zo veel verhaal zou je zelf nooit goed weten wanneer je nu kunt stoppen. :p
     
  17. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Daar leent het zich perfect voor.

    Misschien is het ook wel gedaan i.v.m. de lengte van de game.
     
  18. NLegendkiller

    NLegendkiller Active Member

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    Het verhaal vond ik zelf leuk bedacht, maar om nu echt te zeggen dat je iets over de Goden leert, dat niet.

    Dit inderdaad, het verhaal is opgedeeld in achttien episodes die ieder twintig minuten tot een half uur duren. Leent zich dus goed voor kortere speelsessies, zo ook omdat je begint met een terugblik en eindigt met een vooruitblik. Soort Goede Tijden Slechte Tijden :D
     
  19. Zifnap

    Zifnap Koehl en gecollecteerd

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  20. NLegendkiller

    NLegendkiller Active Member

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    Inderdaad, zie het als een interactieve anime en je hebt een aardig beeld.
     

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