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  	Asura's Wrath ReviewCyberConnect 2's latest is like nothing you've seen before.
 
 Asura's Wrath  is not like any game you will ever have played before. This is,  self-evidently, an excellent thing – and a rare one, if you've been  playing games for a long time. It is an attempt at a new kind of  interactive entertainment, one much closer to living, breathing anime  than traditional action game. It delivers a story that's up there with  the best gaming has to offer in terms of visual spectacle, but in doing  so, it stays very close to the conventions of film, and rather shies  away from actually being a game.
 
 The game's story spans 12,000 years and follows the story of Asura – a  demi-god betrayed by his fellow gods and thrown out of heaven. He loses  his wife and daughter to a power-plot dreamed up by the other deities,  and finds himself resurrected centuries later through the sheer force of  his anger. As he comes back to life and sees what a mess of the world  his former comrades have made, his rage gets stronger and stronger,  leading to some incredible scenes of over-the-top, fantastical violence.  You'll see some astonishing things: the Earth exploding into a gigantic  laser-shooting maw, a sword so long it can cleave the Moon in two, and  Asura regularly punching people so hard that they literally go into  orbit.
 
 
 
 
 It is best described as an interactive anime box-set. The game is split  into 18 episodes (with a secret unlockable one at the end) of about 20  minutes each, each one book-ended by gorgeously illustrated bumpers and  adorned with credits just like a real television show. There's even a  narrated preview before each one that hints at what's about to happen.  Each of these episodes features completely different gameplay, dependent  on the scenario.
 
 So in one episode, you might be headbutting a giant turtle to death,  where in the next you're shooting giant squid in space in an on-rails  shooter scenario. Next, you may be engaged in an epic Dragonball Z-style  one-on-one confrontation on the moon. In one episode, the objective is  to stop Asura from staring for too long at the generous assets of a  hot-springs attendant. I'm not making that up, that really is a level.
 
 
 Asura's Wrath's presentation is faultless. The style, which is a  synthesis of bizarre science-fiction and Japanese mythological imagery  viewed through a pen-and-ink, comic-book filter, is unique and striking.  It's beautifully directed; the animation is often up there with the  best in Japanese film. It's awesome scene after awesome scene: a fleet  of spaceships exploding in the sky, a space weapon shaped like a giant  Buddha made of light, a face-off between six-armed Asura and stylish,  mask-wearing rival Yasha in a smoking crater.
 
 The static illustrations that feature between episodes are gorgeously  detailed too – as you might expect from a studio (CyberConnect 2) whose  staff are suffused with passion for manga and anime. Asura's Wrath is,  in my opinion, one of the greatest achievements in Japanese animation in  a very long time. Its story – bonkers and entirely nonsensical as it  is, towards the end – is what keeps you playing; you always want to know  what's going to happen next. But – and this is a very big reservation –  it often forgets to be interactive. About 70% of the time in Asura's  Wrath, you're watching rather than playing. You're lucky if any given  episode features more than three or four minutes of actual gameplay.
 
 There's no getting away from the fact that Asura's Wrath is mostly  cutscene. Even when you're nominally involved in the action through  QTEs, failing them often makes no difference to what actually happens in  the scene; all it does is lower your overall performance rating at the  end of the episode. It's not boring, for the same reason that Metal Gear  Solid 4 isn't boring: these are some of the best, most ludicrously  insane cutscenes you will ever see. But where Metal Gear Solid 4 has  hours of gameplay inbetween its self-indulgent cinematography, Asura's  Wrath does not.
 
 It's a shame, because in the rare moments when Asura's Wrath is just  being an action game, it's very good fun. Light and heavy attacks change  depending on context, and there are cool-looking, satisfying counters  and finishing moves for each enemy type. The aim, in action scenes, is  to build up enough rage to initiate Burst mode, which throws you into a  QTE sequence that advances the story. There's a cool symbiosis between  gameplay and theme in Asura's Wrath: there's no better genre than the  action game for a story about a very, very angry man channelling his  rage into all-consuming destructive power.
 
 
 Another major shortcoming is longevity: Asura's Wrath is barely six  hours long, which is very light for a full-price game. Replaying  episodes on higher difficulties is a possibility, but because the story  is what you're playing for, you won't want to have to sit through all  the cutscene twice. Whichever way you look at it, a game that  essentially constitutes maybe two hours of gameplay if you take out all  of the cutscenes and timed button-pressing is going to have a tough time  selling itself for the same asking price as, say, Skyrim. And even  within that short runtime, there's a little too much repetition in the  enemies and boss fights to be entirely forgivable.
 
 What we have in Asura's Wrath is a game that's stylistically almost  perfect, but lacking in substance. I enjoyed it immensely – and so will  you, if you've any weakness at all for mad Japanese action – but if I  had paid £40 (or $60) for it, I doubt I would look upon it so warmly. As  an episodic download release Asura's Wrath would be brilliant, but as a  premium-priced game it can only be recommended with strong  reservations.
 
 Closing Comments
 I  can’t help but love Asura’s Wrath for having the bravery to try  something completely new. It sets out to be a new kind of interactive  animation, and it succeeds completely at that. But a game this light on  actual content is difficult to justify as a full-price release; it’s  style over substance, and some players will feel cheated by the paucity  of actual gameplay in amongst the six hours of brilliant spectacle. You  should absolutely play Asura’s Wrath, because it’s an experience like no  other, but be aware of what it is before you put down your cash.
 
 
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