xino op de Ninja Fortress Forum heeft de hands-on versie gespeeld (pre-alpha) en had het volgende te vertellen over NG3. Lange post btw, maar wel redelijk positief.
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"*The game was good, definitely NG and plays like it
*I experineced bad lag or controller input delay, HOWEVER the problem was not actually NG3, I think the problem was due to the HD tv as I had the same damn problem with other games I played.
*Hard mode does feel like regular Hard mode in previous NG games. Yes it's achievable, but if you are not careful, the damages you take can kill you in no time.
*The health system is ACTUALLY balanced right! When you take several damages, your health meter gauge actually decreases in capacity. Not as in 'deplete' but as in degrading. Think of it as starting Chapter 1 with low healthbar, if you get Lives of the Thousands Gods, you'll increase the capacity of your gauge. Now think of NG3. Your default health "might" (or not) be the maximum health capacity. However if you take in too much damages, it decreases, sort of like going back to level 1 gauge meter. (hope no one is confused). In another words it works like the Red Permanent damages from NG2 however instead of you seeing the red bar, your health bar decreases in length.
*From the E3 demo when you killed enemies you regain a chunk of health. This was missing in NG3. After clearing masses of enemies or waves of enemies, your health bar will refill.
*The sliding move used to counter attack works in 2 ways. If you get the enemy off guard or behind, they will be in the air open for attack. The second way is directly sliding towards them while they face you, basically that just stops them from attacking. It's sort of like your secondary shuriken used to stop enemies from shooting rockets at you.
*in Hard mode the enemies can do heavy damages to your health, especially the rocket launchers!
*Steel on Bone. I believe it is not random. Its a way of figuring how it works and when it works. Because you can actually chain SoB on to 3 enemies close by. Sometimes you expect it to work and sometimes it doesn't work. It was really hard to figure out how it works because of the controller delay.
*I pressed the Start menu; the Pause screen comes up but nothing is shown. Back button doesn't work neither. Although during the presentation, Peter resetted the game by holding both Select and Start.
*In this demo build was the Tokyo Game Show build, the one with the terrorist begging for his life. However the Button prompt still appeared in Hard/Normal but not that much.
*I really can't tell how the movelists commands work as the controller delay made things hard. I did manage to pull off the Blade of Nirrti 2.0: Slide+Square+Triangle+Square+Square+Square+Triangle.
*I only pulled off the 'Izuna Flying Swallow Drop' twice and I had no idea how it worked. The second time I did it was by performing it while doing the Izuna Drop combo but I paused during the 3 Square chain...I think
*Man the game had framerate problem! What went wrong? During the E3 gameplay on ps3 ran so smooth. Now the game had framerate drop.
It was WORST on Xbox 360 lol.
*Counter Attack for Block+Square was the move when you run and press Square+Square.
*Counter Attack for Block+Triangle, Ryu basically does the Run Away Lightening style by jumping behind the enemy and slashing him (sort of like one of his Obliteration Technique)
*Steel on Bone happened less often in Hard mode
*I don't know if Running on walls returns but when I played it there were wall collison on the buildings, preventing me from running on wall:/ But when I saw the demonstration on stage, Lead the guy playing ran up the wall of a red London Bus 53.
*Whatever damage you take in the game while your health bar gauge is very small, if you do have a full Ninpo bar, it will be sacrificed to reinvograte your healthbar back to the max.
*The shuriken juggling is still in the game, you can use shuriken to juggle enemies while in the air.
*The Spider tank boss was easy man! "Piece of cake, no problem"
*And I didn't actually finish playing Hard mode. Even with the bad controller, it can be done. The game is actually harder even in Normal or Hard because it forces you to survive waves! Since you get no chance to use health portions, you are forced to fight to survive a wave before your health refills back.
*The game did lag a bit, you know when you get the controller input delay in NG2 and NGSigma 2. That happened a lot in this game because, sometimes when I hold Triangle to charge up UT, the game delays and you can slowly see Ryu Charge up. The problem is the game lags sometimes and drops in Framerate. However controller lag input and input delay and nonexistence happened constantly due to the stupid controller and tv.
*Evertime you Steel on Bone someone, it feels so good.
*When you Steel on Bone or when the button comes up, you don't have to button bash so much. You just tap Square like 2/3 times. No need to button bash like Test your Might from Mortal Kombat.
*with rubbish tvs, you can see the rain in the game. With sharp quality tv, you'll barley see the rain
*When the helicopter tries to distract the large rocket launchers coming at you, the framerate dropped both for xbox & ps3.
*Sorry guys, I even wanted to surprise you all by recording Hard Mode so you can see how a Master Ninja runs through Hard mode easily. But the controller lag input was so bad man it will make watching the game embarrassing and annoying.
controller delay and non input.
Like CyberEvil said so: sometimes when he lands on ground and tries to pull off On-Land UT, nothing gets input. But the on-land UT does work in this build, but I was talking about when there's no button input.
I did a lot of button bashing sometimes because I just couldn't stand the button delay.
Just think of it as playing NGS2 online with bad connection. When you press Square, it'll take the character to attack after 0.5 second instead of precision 1:1 (as you press Square).
Gullitoine throw isn't there. Who knows Ryu hasn't acquire that technique yet or it may never be int he game. Yes flying swallow is basically the black spider version style. Since there's no dismemberment, it makes sense to use that style instead of the classic style.
As for the tv..lol. If you compare them you'll see the difference. With rubbish tvs, the rain will be all over the place. But with good tvs you'll barely see the rain. Its hard to explain but seeing it makes sense. But not much of a big deal.
As for the healthbar.
You'll get a full bar but each time you get hit, the length of the bar decreases. It works like NG2's permanent red damage. But instead of having red bar, your healthbar decreases in length.
You'll refill your health after a fight but it wouldn't go back to normal length. Only Ninpo can fully regenerate your health back to its full length.
No Regent fight just Spider fight.
Your welcome, just didn't want people to get confuse or worry about others review who don't analyze the game well."
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De healthbar neemt dus wel af (lijkt enigszins op NG2) en kan alleen worden aangevuld met ninpo magic.
Laatst bewerkt: 19 mrt 2012