Interessante uitspraak in de Eurogamer review:
"It's inevitable that how you feel about Dead Space 3 will depend to a great extent on how you perceive the series. If you see it as a beacon of terror in a gaming landscape increasingly obsessed with downloadable doodads, distracting social features and brawny shooting, then Dead Space 3 takes a giant leap in the wrong direction. It's as fidgety and distracted as any late-generation blockbuster game looking to spread its demographic appeal as widely as possible.
Yet if you're happy to cast off your genre expectations, Dead Space 3 ticks most of the boxes you'd want from big budget entertainment. It's a generous game: around 16 hours to complete the single-player story on normal, and that's without all the optional missions or co-op sections, plus a brace of unlockable modes and goodies for repeated play-throughs. Even with the inevitable feature creep, the core stalk-and-slay mechanics are still satisfying enough to shine through. It's also lavishly produced, although the game engine is showing signs of wear and tear: loading times are long and inexpertly hidden, while the character models in the rather florid cut-scenes don't stand up to much scrutiny."
Dat is opgesomd de indruk die ik nu van deel 3 heb. Nog steeds een aardige game, maar bij elk vervolg lijkt de focus meer te verwateren en lijkt de serie verder te vergeten wat het in in de eerste instantie zo speciaal maakte. De insomnia slaat niet alleen bij Isaac maar ook bij de makers toe? Het lijkt ook erg gevoelsmatig op wat bij Assassin's Creed 3 en Resident Evil 6 is gebeurd.
Laatst bewerkt: 5 feb 2013